diff --git a/assets/shaders/engine/editorWaveforms.frag b/assets/shaders/engine/editorWaveforms.frag index 1f6d448bad..68c0023403 100644 --- a/assets/shaders/engine/editorWaveforms.frag +++ b/assets/shaders/engine/editorWaveforms.frag @@ -1,5 +1,4 @@ #pragma header -#version 120 // this shader doesnt require expensive calculations const vec3 gradient1 = vec3(114.0/255.0, 81.0/255.0, 135.0/255.0); const vec3 gradient2 = vec3(144.0/255.0, 80.0/255.0, 186.0/255.0); @@ -100,4 +99,4 @@ void main() if (lowDetail) lowDetailWaveform(pixel, amplitude, ampWidth); else highDetailWaveform(pixel, amplitude, ampWidth); -} \ No newline at end of file +}