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Expand file tree Collapse file tree Original file line number Diff line number Diff line change @@ -101,6 +101,12 @@ <h1>Changelogs</h1>
101101 < div class ="apanel panel-changelogs " style ="margin-bottom: 40px; ">
102102 < p > </ p >
103103 < p > </ p >
104+ < button class ="aaccordion aaversion "> r5.9.1 - September 11, 2026</ button >
105+ < div class ="apanel ">
106+ < p > </ p >
107+ < p id ="r37 " class ="cenR "> </ p >
108+ < p > </ p >
109+ </ div >
104110 < button class ="aaccordion aaversion "> r5.9 - September 2, 2026</ button >
105111 < div class ="apanel ">
106112 < p > </ p >
Original file line number Diff line number Diff line change 1+ Changes over r5.9:
2+ - Tweaked foliage shadows to reduce the flatness of daytime lighting especially when the sun is exactly in the middle of the sky
3+ - Added a workaround for rain puddles not being visible behind IntegratedPBR Improved Glass
4+ - Changed shader alpha cutout value for terrain to hopefully get foliage looking more consistent between certain configurations
5+ - Removed translucents completely from screen-space reflections due to them causing inconsistencies more often than not
6+ - Removed screen-space shadows from water in Voxy chunks to fix some shadow glitches when moving quickly
7+ - Fixed "Vanilla" style of clouds having broken lighting during night by reworking Vanilla cloud lighting colors
8+ - Fixed most entities behind glass not having light shaft fog on them at all
9+ - Fixed translucent block entities not having correct fog blending. Thanks to SpacEagle17
10+ - Fixed translucent parts of entities not having correct fog blending in certain conditions. Thanks to SpacEagle17
11+ - Fixed all glowing ores still having a lot of issues with connected textures. Thanks to plazmal and FoZy STYLE
12+ - Fixed "Fix Puddles Under Glass" ACT Feature removing some puddles that shoudn't be removed
13+ - Fixed "Water Opacity Factor" setting not affecting the visibility of light shafts behind water
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