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Allow custom user-defined data in get_spirv_key for shader permutation generation #945

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@Przemog1

Description

The nbl::this_example::builtin::build::get_spirv_key function should allow custom, user-defined data.

Description of the related problem

Currently, there is no reasonable way to create shader permutations based on data outside of the limit or features structs. For example, such functionality would be needed in the 28_FFTBloom example: https://github.com/Devsh-Graphics-Programming/Nabla-Examples-and-Tests/blob/e5d5ae2ca9137a6966d00aa039f3e6dae7c23fb9/28_FFTBloom/main.cpp#L183-L207.

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