diff --git a/docs/gdevelop5/community/sell-asset-pack-store/index.md b/docs/gdevelop5/community/sell-asset-pack-store/index.md index c4529e32c6d..9939facf1f2 100644 --- a/docs/gdevelop5/community/sell-asset-pack-store/index.md +++ b/docs/gdevelop5/community/sell-asset-pack-store/index.md @@ -24,7 +24,7 @@ Read on to learn more about revenue sharing, transactions, and other agreements ![](revenue-sharing.png) -When an asset is sold on GDevelop's Asset Store, the purchase is distributed as follows: 40% for the Asset creator, 33% for GDevelop, and 27% for government taxes (VAT) and payment provider fees. +When an asset is sold on GDevelop's Asset Store, the revenue is shared as follows: 55% for the Asset creator and 45% for GDevelop, after taxes and payment provider fees. !!! note diff --git a/docs/gdevelop5/community/sell-asset-pack-store/revenue-sharing.png b/docs/gdevelop5/community/sell-asset-pack-store/revenue-sharing.png index 5c47b6a25a5..d4a30fc105f 100644 Binary files a/docs/gdevelop5/community/sell-asset-pack-store/revenue-sharing.png and b/docs/gdevelop5/community/sell-asset-pack-store/revenue-sharing.png differ diff --git a/docs/gdevelop5/monetization/index.md b/docs/gdevelop5/monetization/index.md index 0da6a19b018..9062599c671 100644 --- a/docs/gdevelop5/monetization/index.md +++ b/docs/gdevelop5/monetization/index.md @@ -1,27 +1,27 @@ --- -title: Monetizing Your Games +title: Monetization icon: material/cash-multiple --- -# Monetizing Your Games +# Monetization -Monetizing your game is an exciting opportunity, but it's important to note that it is entirely optional when using GDevelop. Whether you choose to monetize or not, GDevelop provides multiple ways to do so, allowing you to find the best fit for your game's audience and platform. +GDevelop lets you earn money from what you create: from your **games**, by selling them or displaying ads, and from the **game art and game templates** you make, by selling them on GDevelop's Asset Store. Monetizing is entirely optional, and you can combine several of these methods.
-## Different Ways to Monetize +## Monetizing your games -There are several methods to monetize your game: +There are several methods to monetize a game: ### Selling on Stores You can sell your game on various digital storefronts such as: - **Steam:** One of the most popular platforms for PC games. You can follow our [tutorial](/gdevelop5/publishing/publish-to-steam/) to learn how to publish your game on Steam. -- **App Stores:** Including the Google Play Store for Android and the Apple App Store for iOS. You can use the built-in One-Click exporters inside GDevelop to export your game for these platforms. -- **Itch.io:** A popular platform for indie developers to sell games. Here's a [tutorial](/gdevelop5/publishing/publishing-to-itch-io/). +- **App Stores:** Including the Google Play Store for Android and the Apple App Store for iOS. You can use the built-in One-Click exporters inside GDevelop to export your game for [Android](/gdevelop5/publishing/android/) and [iOS](/gdevelop5/publishing/ios/). +- **Itch.io:** A popular platform for indie developers to sell games. Follow our tutorial on [publishing your game to Itch.io](/gdevelop5/publishing/publishing-to-itch-io/). ### Using Ads @@ -32,18 +32,16 @@ Another common method of monetization is through advertisements: ### Hosting on GDevelop's Platform: gd.games -We also offer a unique solution through our hosting platform, [gd.games](https://gd.games). By hosting your game on gd.games, you automatically earn money based on the number of sessions your game generates on the website. This is a straightforward way to start earning revenue without needing to manage complex ad integrations or store listings. +We also offer a unique solution through our hosting platform, [gd.games](https://gd.games). By hosting your game on gd.games, you automatically earn **GDevelop credits** based on the number of sessions your game generates on the website. This is a straightforward way to start earning without needing to manage complex ad integrations or store listings. !!! note If you choose to host your game on gd.games, it's important to know that you can opt out of this monetization feature if you prefer not to display ads on your game page and earn money. Just go to your game dashboard, open the "Marketing & Ads" tab, and disable the option. -Once you've earned money through gd.games, from your games dashboard, you have two options to cash out your earnings: +These credits are added to your account and can be used within GDevelop to purchase assets, templates, marketing packages, and more, allowing you to reinvest in your game's development. -1. **Cash Out Directly:** Wait until you've accumulated at least $60 USD in your account, at which point you can request a cash-out. -2. **Exchange for GDevelop Credits:** Alternatively, you can exchange your earnings for GDevelop credits, with no minimum amount required, as well as a bonus on the exchange rate. - These credits can be used within GDevelop to purchase assets, templates, marketing packages, and more, allowing you to reinvest in your game's development. +If you'd rather receive real money, your game earnings can also be cashed out from your games dashboard, once you've accumulated at least $60 USD. ### Publishing on platforms with integrated ads @@ -52,3 +50,20 @@ Some platforms have integrated ad networks that allow you to monetize your game - **Facebook Instant Games:** For those developing for Facebook Instant Games, there are specific monetization strategies you can employ, you can follow this [dedicated tutorial](/gdevelop5/publishing/publishing-to-facebook-instant-games/monetize). - **Poki:** A platform for web games that allows you to earn money through ads and sponsorships. Check out our tutorial on [publishing to Poki](/gdevelop5/publishing/poki/) to learn more. - **CrazyGames:** Another web game platform that offers monetization through ads and sponsorships. Check out this [tutorial](/gdevelop5/publishing/crazy-games/) to learn more. +- **Playgama and other HTML5 portals:** The [Playgama Bridge extension](/gdevelop5/extensions/playgama-bridge/details) gives you a single SDK to publish the same game on many web portals, and to display their rewarded and interstitial ads, without writing platform-specific code for each one. + +## Selling on GDevelop's Asset Store + +Your game is not the only thing you can sell: the Asset Store, built into GDevelop and browsed by creators directly from the editor, is open to external sellers. Two kinds of products can be sold there, and both start with the same step: [becoming a seller](/gdevelop5/community/sell-asset-pack-store/), where you'll find the revenue sharing, the pricing and licensing options, and how payments are made. + +### Selling an asset pack + +An asset pack is a set of game art (sprites, tilesets, UI, 3D models) or audio, sold as a single product. This is a good fit if you're an artist or a musician: you produce the content once, and creators reuse it in their own projects. + +Once your pack's content, thumbnail and preview images are ready, follow the [Submit an asset pack](/gdevelop5/community/contribute-to-the-assets-store/) guide: it explains how to prepare the pack, how to build objects from your art inside a GDevelop project so that assets can be installed in one click, and how to send us the files. + +### Selling a game template + +A game template is a complete, playable GDevelop project that a creator can open, understand and turn into their own game. It's a way to monetize the work you've already done on a game: a well-structured project, clean events, and clear documentation are what make a template valuable to a buyer. + +To prepare and submit one, see the [Submit a game template](/gdevelop5/community/guide-for-submitting-an-example/) guide, which covers choosing a scope, the quality expectations for the project, and the submission process.