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Not exactly the place for this one (unrelated to RMCP itself) While you can modify the texture size, it would require edits elsewhere for OpenGL to render it correctly. Another approach would be to simply find instances where Most of the binding calls will probably be in RenderBlocks and other places where block textures are used. |
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Okay, textures, I use Beta 1.6.6, I edit the Terrain.png like everyone right? Yeah, I do, but the thing is, I'm starting to lose lots of texture room, and I was wondering if there was a way to add more, I tried doing the Image Canvas resize, but it would glitch the textures.
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