From 432995b402c5a1467fd700e922e7790b40ed296b Mon Sep 17 00:00:00 2001 From: Fatih Date: Mon, 14 Sep 2026 10:09:32 +0200 Subject: [PATCH] Update class reference from GameScene to Core --- articles/tutorials/advanced/2d_shaders/04_debug_ui/index.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/articles/tutorials/advanced/2d_shaders/04_debug_ui/index.md b/articles/tutorials/advanced/2d_shaders/04_debug_ui/index.md index 0412bc56..3e84effa 100644 --- a/articles/tutorials/advanced/2d_shaders/04_debug_ui/index.md +++ b/articles/tutorials/advanced/2d_shaders/04_debug_ui/index.md @@ -68,7 +68,7 @@ To get started, we need to have an instance of `ImGuiRenderer`. Similar to how t [!code-csharp[](./snippets/snippet-4-04.cs?highlight=18-20)] -4. Similar to `SpriteBatch`'s `.Begin()` and `.End()` calls, the `ImGuiRenderer` has a start and end function call. In the `GameScene` class, add these lines to end of the `.Draw()` method: +4. Similar to `SpriteBatch`'s `.Begin()` and `.End()` calls, the `ImGuiRenderer` has a start and end function call. In the `Core` class, add these lines to end of the `.Draw()` method: [!code-csharp[](./snippets/snippet-4-05.cs?highlight=9-12)]