diff --git a/src/Modules/CalcOffence.lua b/src/Modules/CalcOffence.lua index f78d34f7d3..ed38b29e39 100644 --- a/src/Modules/CalcOffence.lua +++ b/src/Modules/CalcOffence.lua @@ -80,11 +80,6 @@ local function calcDamage(activeSkill, output, cfg, breakdown, damageType, typeF end local convMult = conversionTable[otherType][damageType] if convMult > 0 then - local convPortion = conversionTable[otherType].conversion[damageType] - if convPortion > 0 and cfg.summonSkillName and cfg.summonSkillName == "Raise Spectre" and otherType == "Physical" and damageType ~= "Chaos" then - local physBonus = 1 + data.monsterPhysConversionMultiTable[activeSkill.actor.level] / 100 - convMult = (convMult - convPortion) + convPortion * physBonus - end -- Damage is being converted/gained from the other damage type local min, max = calcDamage(activeSkill, output, cfg, breakdown, otherType, typeFlags, damageType) addMin = addMin + min * convMult