Replies: 4 comments
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This isn't something that we currently support, but might at some point in the future. Please upvote the issue if this is something that you would like support for. I did take a look at the log file and it looks like you are running into a problem with AwsCCommon, but I'm not sure what the fix would be without looking into it more. |
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Hello! Well I hope a lot of PS5 developers show up and upvote this, because I'm still stuck! From what I understood so far the issue with compiling AwsCommon was that it has different sources for windows and posix. PS5 being a Unix like target, AwsCommon tries to use posix sources, but fails because I do not have the required includes/libraries on my Windows environment. Editing CMakeLists.txt to force using windows sources solve the first few errors, but other errors pop up. So I'm starting to think that I should try setting up a Linux workspace and use it to try and build the libraries. Is there anything specific I should know to build Gamelift Libraries from a Linux environment? Best regards, |
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Hello, just wondering if there has been any update on a plan to support PS5 and offer compiled libraries |
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Converting this to a Discussion. The ask is an effort we intend to pursue over time rather than a single change with a near-term milestone, so a Discussion is a better home for gathering use cases and tracking the pieces. |
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Describe the bug
Hello!
I'm trying to compile Gamelift libraries for PS5, but I get compilation errors that I don't know how to fix.
I use a PS5 specific CMake Toolchain file included with the PS5 SDK. I'm new to CMake and I don't know much about how to tweak the configuration and make this work.
I'm compiling from tag 1.8.x as it's the version used in my Unreal Engine integration and I need a matching version for all platforms.
Thanks!
Expected Behavior
With the adequate configuration, I should be able to compile the libraries and use them in my Unreal Engine integration.
Current Behavior
Compilation fails, seeloutput log attached: awslogs.txt
The compilation fails right at the start when compiling AwsCommon, because of implicit function declaration being invalid in C99. I tried changing the C standard but I'm not sure how since I'm new to CMake.
Reproduction Steps
Possible Solution
No response
Additional Information/Context
No response
AWS CPP SDK version used
1.8.x
Compiler and Version used
prospero-clang 13.0.1
Operating System and version
Windows 10 19043.2006
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