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Copy pathmain.js
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120 lines (108 loc) · 3.1 KB
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//Adding x and circle classes
const X_CLASS = "x"
const CIRCLE_CLASS = "circle"
//Declaring winning combinations
const WINNING_COMBINATIONS = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6],
]
//Declaring data attributes and classes
const cellElements = document.querySelectorAll("[data-cell]")
const board = document.getElementById("board")
const winningMessageElement = document.getElementById("winningMessage")
const restartButton = document.getElementById("restart")
const winImage = document.getElementById("winImage")
const winningMessageTextElement = document.querySelector(
"[data-winning-message-text]"
)
let circleTurn
//Start game as soon as the page loads
startGame()
//Adding an event listener to restart button to start the game again
restartButton.addEventListener("click", startGame)
//Creating startGame function
function startGame() {
circleTurn = false
cellElements.forEach(cell => {
cell.classList.remove(X_CLASS)
cell.classList.remove(CIRCLE_CLASS)
cell.removeEventListener("click", userClick)
cell.addEventListener("click", userClick, { once: true })
})
hoverTurns()
winningMessageElement.classList.remove("show")
winImage.classList.remove("show")
}
//Check whether the user clicks and also handle that whose turn it is
function userClick(e) {
const cell = e.target
const currentClass = circleTurn ? CIRCLE_CLASS : X_CLASS
placeMark(cell, currentClass)
if (checkWin(currentClass)) {
endGame(false)
} else if (isDraw()) {
endGame(true)
} else {
swapTurns()
hoverTurns()
}
}
//Check for winner. If none then draw match and restart
function endGame(draw) {
if (draw) {
winningMessageTextElement.innerHTML =
"Draw"
winningMessageElement.classList.add("show")
} else {
document.querySelector('.imgbox').getElementsByTagName('img')[0].style.width = "200px";
winningMessageTextElement.innerHTML = `${
circleTurn
? "O"
: "X"
} wins!`
winImage.classList.add("show")
winningMessageElement.classList.add("show")
}
// winningMessageElement.classList.add("show")
}
//Checking where the user actually clicks
function isDraw() {
return [...cellElements].every(cell => {
return (
cell.classList.contains(X_CLASS) ||
cell.classList.contains(CIRCLE_CLASS)
)
})
}
//Add X or O to the cell clicked
function placeMark(cell, currentClass) {
cell.classList.add(currentClass)
}
//Change Turns
function swapTurns() {
circleTurn = !circleTurn
}
//Shows whose turn when hovering over cell
function hoverTurns() {
board.classList.remove(X_CLASS)
board.classList.remove(CIRCLE_CLASS)
if (circleTurn) {
board.classList.add(CIRCLE_CLASS)
} else {
board.classList.add(X_CLASS)
}
}
//Check to find a winning combination
function checkWin(currentClass) {
return WINNING_COMBINATIONS.some(combinations => {
return combinations.every(index => {
return cellElements[index].classList.contains(currentClass)
})
})
}