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dbExecuteAsync causing game crash in unscheduled environment #32

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@TommKirkk

dbExecuteAsync has been causing my game / server to crash in an unscheduled environment, even when tied with a dbBindCallback. However it works as expected in a scheduled environment

The Wiki doesn't specify whether this should be the case but I presume it is meant to work in unscheduled?

Feedback would be greatly appreciated

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