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Unexpected offsets when using exported Blender models #912

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I think I found a bug with the animation system in MiniEngine from the DirectX-Graphics-Samples repo. When translating skeletal models, the mesh gets an offset in the direction its being translated in.
What's strange is this only happens with models exported from Blender. Skeletal models from the gltf-Sample-Models GitHub don't have this problem (except when the same model is exported from Blender). Could anyone perhaps provide some insight on what's going on? I've been researching this and debugging it for awhile and can't figure out what's wrong.

i1.2025-06-01.19-45-23.mp4

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