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D3D12HDR::EnsureSwapChainColorSpace gamma documentation #924

Description

colorSpace = DXGI_COLOR_SPACE_RGB_FULL_G10_NONE_P709;

Comment mentions Gamma 2.2 in FP16:

// DirectX supports two combinations of swapchain pixel formats and colorspaces for HDR content.
// Option 1: FP16 + DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709
// Option 2: R10G10B10A2 + DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020

Code sets Gamma 1.0 in FP16:

    case _16:
        colorSpace = DXGI_COLOR_SPACE_RGB_FULL_G10_NONE_P709;
        m_rootConstants[DisplayCurve] = None;
        break;

Is it correct?

Thanks

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