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Copy pathcode.py
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201 lines (159 loc) · 5.12 KB
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import turtle
import random
import time
screen = turtle.Screen()
screen.title("Crossfire")
screen.bgcolor("black")
screen.setup(width=800, height=600)
screen.tracer(0)
star_drawer = turtle.Turtle()
star_drawer.hideturtle()
star_drawer.penup()
star_drawer.color("white")
for _ in range(100):
x = random.randint(-390, 390)
y = random.randint(-290, 290)
star_drawer.goto(x, y)
star_drawer.dot(2)
ship = turtle.Turtle()
ship.shape("triangle")
ship.color("green")
ship.shapesize(stretch_wid=1.5, stretch_len=1.5)
ship.penup()
ship.setheading(90)
ship.goto(0, -270)
screen.update()
missile = turtle.Turtle()
missile.shape("triangle")
missile.color("green")
missile.shapesize(stretch_wid=0.5, stretch_len=1)
missile.setheading(90)
missile.penup()
missile.hideturtle()
missile_state = "ready"
def ship_right():
x = ship.xcor()
if x < 360:
ship.setx(x + 20)
def ship_left():
x = ship.xcor()
if x > -360:
ship.setx(x - 20)
def fire_missile():
global missile_state
if missile_state == "ready":
missile.goto(ship.xcor(), ship.ycor() + 10)
missile.showturtle()
missile_state = "firing"
def create_alien(x, y):
alien = turtle.Turtle()
alien.shape("circle")
alien.color("green")
alien.penup()
alien.goto(x, y)
return alien
def create_alien_missile(x, y):
alien_missile = turtle.Turtle()
alien_missile.shape("circle")
alien_missile.color("green")
alien_missile.shapesize(stretch_wid=0.5, stretch_len=1)
alien_missile.setheading(270)
alien_missile.penup()
alien_missile.goto(x, y)
return alien_missile
alien_missiles = []
def alien_fire():
if random.randint(1, 200) == 1:
shooter = random.choice(aliens)
new_missile = create_alien_missile(shooter.xcor(), shooter.ycor())
alien_missiles.append(new_missile)
def flash_ship():
ship.color("red")
screen.ontimer(restore_ship, 150)
def restore_ship():
ship.color("green")
screen.listen()
screen.onkey(ship_right, "Right")
screen.onkey(ship_left, "Left")
screen.onkey(fire_missile, "space")
aliens = []
num_cols = 10
spacing = 70
starting_x = -(spacing * (num_cols - 1)) / 2
for row in range(5):
for col in range(num_cols):
x = starting_x + col * spacing
y = 250 - row * 50
alien = create_alien(x, y)
aliens.append(alien)
alien_direction = 1
alien_speed = 2
score = 0
score_display = turtle.Turtle()
score_display.color("white")
score_display.penup()
score_display.hideturtle()
score_display.goto(-340, 260)
score_display.write(f"Score: {score}", align="center", font=("Arial", 16, "normal"))
lives = 3
lives_display = turtle.Turtle()
lives_display.color("white")
lives_display.penup()
lives_display.hideturtle()
lives_display.goto(300, 260)
lives_display.write(f"Lives: {lives}", font=("Arial", 16, "normal"))
game_over = False
try:
while True:
time.sleep(0.02)
screen.update()
if game_over:
continue
if missile_state == "firing":
missile.sety(missile.ycor() + 10)
if missile.ycor() > 290:
missile.hideturtle()
missile_state = "ready"
if missile_state == "firing":
for alien in aliens[:]:
if abs(missile.xcor() - alien.xcor()) < 20 and abs(missile.ycor() - alien.ycor()) < 20:
alien.hideturtle()
aliens.remove(alien)
missile.hideturtle()
missile_state = "ready"
score += 10
score_display.clear()
score_display.write(f"Score: {score}", align="center", font=("Arial", 16, "normal"))
break
if len(aliens) == 0:
game_over == True
score_display.goto(0, 0)
score_display.write(f"YOU WIN! Final Score: {score}", align="center", font=("Arial", 24, "normal"))
for alien in aliens:
alien.setx(alien.xcor() + alien_speed * alien_direction)
for alien in aliens:
if alien.xcor() > 380 or alien.xcor() < -380:
alien_direction *= -1
break
alien_fire()
for alien_missile in alien_missiles[:]:
alien_missile.sety(alien_missile.ycor() - 10)
if abs(alien_missile.xcor() - ship.xcor()) < 25 and abs(alien_missile.ycor() - ship.ycor()) < 20:
alien_missile.hideturtle()
alien_missiles.remove(alien_missile)
lives -= 1
lives_display.clear()
lives_display.write(f"Lives: {lives}", font=("Arial", 16, "normal"))
flash_ship()
if lives == 0:
game_over = True
score_display.goto(0, 0)
score_display.write(f"GAME OVER - Final Score: {score}", align="center", font=("Arial", 24, "normal"))
continue
if alien_missile.ycor() < -300:
alien_missile.hideturtle()
alien_missiles.remove(alien_missile)
except turtle.Terminator:
print("Game window closed.")
except Exception:
print("Game window closed.")