Problem
database/seeders/ has per-model seeders but no orchestrator, so buddy seed (no --class) does nothing. Seeding the full world requires running each class, and game data (territories from the engine) isn't seeded at all by the scaffolded seeders — that lives in the ad-hoc scripts/seed-game-world.ts.
Acceptance
Problem
database/seeders/has per-model seeders but no orchestrator, sobuddy seed(no --class) does nothing. Seeding the full world requires running each class, and game data (territories from the engine) isn't seeded at all by the scaffolded seeders — that lives in the ad-hocscripts/seed-game-world.ts.Acceptance
buddy seedpopulates a coherent demo.