Effects suite based on Aliascartoons' Effects showcase, rebuilt on CBA. Every effect is available both as a Zeus module (with a full ZEN dialog) and as a 3DEN editor module (with attributes), found under the "Root's Effects" category in the Modules list.
Current Version: 3.0.0
- ACE3 — effect damage automatically routes through ACE medical when loaded.
- Root's Anomalies - Zeus Module
Signed and built for dedicated servers. Effects render locally on each client, damage is applied once on the server, and running effects are JIP-safe: players connecting mid-mission see them immediately.
Modular by design: every component is its own PBO. Delete any effect PBO you do not want and the rest of the mod keeps working.
Server control: CBA settings provide a master switch, a per-module whitelist/blacklist, a global damage kill-switch, an effect view distance cap, a client particle budget and verbose debug logging.
Feedback/Suggestions/Bugfixes/Review welcome.
Useful for Stalker, SCP, Halloween, F.E.A.R, Horror, Sci-Fi, World War 2 (WW2), or other themed missions.
All effects appear in the "Root's Effects" category of the Zeus Modules tab and in 3DEN under Systems > Modules. Every parameter has a tooltip. Running effects can be stopped one by one, per type, or all at once through the Terminate Effects module, even when the same effect runs at several places simultaneously.
- Lists every running effect instance with its grid and runtime.
- Stop a single instance, all instances of one effect, or everything.
- Fully customizable AAN news article shown to the selected sides, groups or players.
- Optional fade-in title card and a diary entry that reopens the article any time.
- Fireflies glittering at night with optional frog croaks.
- Electrical spark showers with crackle sounds.
- Aurora borealis and spacetime rupture glowing in the night sky.
- A flock of eagles circling an area.
- Flak barrage with optional aircraft and infantry damage.
- Artillery with lethal (real shells), non-lethal (visuals) and sound-only modes.
- Ambient rocket launches, a sweeping searchlight with optional air raid alarm, and ambient tracer volleys.
- Meteors crashing near random players with optional lethal impacts.
- Comets streaking across the sky.
- Random UFO sightings: fast crossings and hovering light charges.
- A seeker orb landing and sweeping the area near players.
- Crop circles burned into the ground in circle, spiral or flower patterns.
- Ash column, crater glow, recurring eruptions, crater lava, lava flows, cloud lightning and position-based lethality with configurable protective gear.
- Levitates an object and animates it with slide, bounce, rotation, rollover and orbit movements.
- Freezes or unfreezes players, either by stopping their simulation or with a looping animation.
- Colorful rockets and bursts at a configurable rate, duration, radius and height. Fully client side.
- A charging beam from the sky with a devastating detonation.
- An attack run igniting a burning corridor with periodic burn damage.
- Bombers walking a stick of real bombs along a line — proven design for large dedicated servers.
- Real lightning bolts striking a configurable area.
- Acid rain that burns units caught in the open.
- A shimmering heat haze zone.
- A contaminated-water zone that tints the view, far stronger while diving.
- Cuts vehicle engines, optionally drains fuel and distorts the vision of players inside the radius.
- A map board with a live topographic feed, optionally following a marker.
- A miniature diorama of a marker area built on any table, including terrain relief.
Project is now open-sourced under the Arma Public License Share Alike (APL-SA) License!

