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Open to PRs? #77

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@MikalDev

Under the TS branch, I created a conditional decorator, which operates similar to the UE5 blackboard decorator.

It required some changes to the step function to check for the aborts when enabled.

https://dev.epicgames.com/documentation/en-us/unreal-engine/unreal-engine-behavior-tree-node-reference-decorators

I find it makes behavior trees more responsive.

If interested, I can make a PR for it.

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