Primary issue:
While lion_statue_lq.usd contains the appropriate amount of primvars:st values, the separately downloadable lion_statue_hq.usd high density mesh contains no primvars:st values at all for the Lion mesh.
Given that the textures are composed of 6 UDIMs, I'm guessing this is not intentional.
Secondary issues:
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It looks like an older version of Blender was used for the "hq" variant. Let me first apologize for that :) as that particular version ended up writing some internal attributes unnecessarily. Namely the primvars:sharp_face boolean array is entirely unnecessary to have in the file. It's an internal geometry attribute that is now excluded on export in more recent Blender versions.
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There's another primvar called primvars:Attribute (a color3f) that also seems unnecessary. I don't know how that was added but it's also superfluous data I believe.
Primary issue:
While
lion_statue_lq.usdcontains the appropriate amount ofprimvars:stvalues, the separately downloadablelion_statue_hq.usdhigh density mesh contains noprimvars:stvalues at all for the Lion mesh.Given that the textures are composed of 6 UDIMs, I'm guessing this is not intentional.
Secondary issues:
It looks like an older version of Blender was used for the "hq" variant. Let me first apologize for that :) as that particular version ended up writing some internal attributes unnecessarily. Namely the
primvars:sharp_faceboolean array is entirely unnecessary to have in the file. It's an internal geometry attribute that is now excluded on export in more recent Blender versions.There's another primvar called
primvars:Attribute(a color3f) that also seems unnecessary. I don't know how that was added but it's also superfluous data I believe.