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dryxio/README.md

Dryxio

I build AI tools for reverse engineering and classic GTA modding.

Join my Discord ↗

Stars for auto-re-agent

Help AI turn compiled programs back into readable C/C++ code, using Ghidra to understand the original and checks to validate what it rebuilds.

auto-re-agent original demo video thumbnail


Stars for ghidra-ai-bridge

Let AI agents explore decompiled code, types and cross-references through a CLI and Python API.

Ghidra dragon logo


Stars for ariane

A modern map editor for GTA III, Vice City and San Andreas. Includes an extension that lets AI explore your maps and turn prompts into map edits (vibe mapping).

Ariane map editor walkthrough preview


Stars for mtasa-neon

A game engine that turns GTA: San Andreas into networked multiplayer. This MTA-Blue fork brings the game’s own NPCs and traffic into multiplayer, with bigger worlds, improved graphics and more control through Lua scripts.

MTA Neon square Ryder logo


Stars for gta-3d-ai

Help AI find the right GTA models and textures for what you want to build, inspect them visually and reuse them in Blender scenes.
Early alpha · preview from the wider Blender workflow.

Mariachi night kiosk scene from the GTA 3D AI showcase


Stars for gta-sa-traffic

Let AI visualize, create and edit the road nodes that tell GTA traffic where to drive. Build new networks or change existing ones in Blender, then export them for San Andreas.
Early alpha.

Blender preview of the Perry Island traffic network with cyan road overlays


Stars for plugin-sdk-sa

Build C++ mods that work directly with San Andreas’ vehicles, characters and world. This Plugin-SDK fork adds more accurate game definitions based on reverse engineering.

Plugin-SDK logo


Stars for samp-source

Recreating the original SA-MP 0.3.7 R5 binary, byte for byte.

San Andreas Multiplayer logo


Stars for cleo-ai

Create GTA SA mods with AI (CLEO)

CLEO Library organization logo


Active · Watch on TikTok ↗

Finding the real buildings and texture sources Rockstar photographed in the early 2000s for GTA San Andreas, then visiting them in person to film what they look like today.

GTA SA Textures IRL: visiting the real market behind a San Andreas texture


Forks

mtasa-blue
Stars for mtasa-blue

gta-reversed
Stars for gta-reversed

skygfx
Stars for skygfx

GTA-GPS-Redux
Stars for GTA-GPS-Redux

Definitive Edition radar
Stars for Radar-in-style-GTA-SA-The-Definitive-Edition

library
Stars for library

fastman92_limit_adjuster
Stars for fastman92_limit_adjuster


Explore all repositories ↗

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  1. auto-re-agent auto-re-agent Public

    Open-source AI reverse-engineering agent using Ghidra and LLMs to reconstruct and validate C/C++ functions from binaries.

    Python 1.5k 167

  2. ghidra-ai-bridge ghidra-ai-bridge Public

    AI-powered Ghidra query interface for reverse engineering agents

    Python 87 17

  3. ariane ariane Public

    A fully modern map editor for GTA III, GTA: Vice City, and GTA: San Andreas

    C 96 13

  4. mtasa-neon mtasa-neon Public

    Experimental Multi Theft Auto: San Andreas (MTA:SA) engine fork focused on larger worlds, expanded engine limits, and new Lua capabilities.

    C++ 81 12

  5. samp-source samp-source Public

    Rebuilding SA-MP 0.3.7 R5 from source, byte for byte. AI-assisted reverse engineering with verifiable binary matches.

    C++ 12

  6. plugin-sdk-sa plugin-sdk-sa Public

    GTA San Andreas Plugin SDK extended using findings from our complete, 100% reverse-engineered GTA San Andreas codebase, built with LLM assistance via auto-re-agent

    C 25 1