Hi everyone!
With the release of v1.3.0, easy_stack has reached its intended architectural vision. The core C11 implementation is now considered feature-complete, fully tested, fuzzed and benchmarked down to microarchitectural limits.
Currently, there are no remaining items in the internal backlog, and the library is in a stable, production-ready maintenance mode.
What's Next? (Call for Community Ideas & Contributions)
While the C core is finished, I would love to hear feedback from real-world usage across different domains (Game Dev, Embedded/RTOS, HFT, WebAssembly).
Specifically, contributions, ideas, or feedback in the following areas are very welcome:
- C++ RAII Wrapper / PMR Integration:
- Since C++ is not my primary focus (I am strictly a low-level C guy), I haven't implemented an official C++ wrapper myself.
- If any C++ enthusiasts would like to contribute a clean, modern (C++17/20), zero-overhead RAII wrapper (
EStackScope / auto-marker) or a std::pmr::memory_resource adapter, I would be extremely grateful, and PRs are warmly welcomed!
- Exotic Hardware & Architecture Reports:
- If you test
easy_stack on unusual microcontrollers, DSPs, or RTOS environments (FreeRTOS, Zephyr), feel free to share your findings, benchmarks, or edge cases.
- Package Manager Ports:
- Manifests or port recipes for vcpkg, Conan, etc., integration.
- General Critique & Micro-Optimizations:
- If you spot any compiler-specific pessimization or have ideas for further cycle-squeezing, don't hesitate to share!
Feel free to drop your thoughts, benchmark results on different CPUs, or proposals below.
Cheers,
@gooderfreed
Complex inside. Simple outside.
Hi everyone!
With the release of v1.3.0,
easy_stackhas reached its intended architectural vision. The core C11 implementation is now considered feature-complete, fully tested, fuzzed and benchmarked down to microarchitectural limits.Currently, there are no remaining items in the internal backlog, and the library is in a stable, production-ready maintenance mode.
What's Next? (Call for Community Ideas & Contributions)
While the C core is finished, I would love to hear feedback from real-world usage across different domains (Game Dev, Embedded/RTOS, HFT, WebAssembly).
Specifically, contributions, ideas, or feedback in the following areas are very welcome:
EStackScope/ auto-marker) or astd::pmr::memory_resourceadapter, I would be extremely grateful, and PRs are warmly welcomed!easy_stackon unusual microcontrollers, DSPs, or RTOS environments (FreeRTOS, Zephyr), feel free to share your findings, benchmarks, or edge cases.Feel free to drop your thoughts, benchmark results on different CPUs, or proposals below.
Cheers,
@gooderfreed
Complex inside. Simple outside.