Loadout Manager: new module for automatic gear and talent swaps - #2001
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dfrisone wants to merge 2 commits into
Open
Loadout Manager: new module for automatic gear and talent swaps#2001dfrisone wants to merge 2 commits into
dfrisone wants to merge 2 commits into
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Applies Blizzard Equipment Manager sets and saved talent loadouts on entering an instance context, resolved per specialization. Resolution runs instance plus difficulty, then instance, then specific type, then general type, then open world on exit, with the current spec checked before the All Specs layer. Written by Tza, who has no GitHub account; this is his 9.6 build reapplied onto current main and opened on his behalf. His build was cut from the v9.1.6 tag, which main has since moved 16 commits past, so taking that tree as-is would have reverted work across nine other modules. Only his six files are here, and the four registration lines are applied to the current EllesmereUI.lua rather than copied from his older one. Off by default: enabling it is what registers the events, so an update never starts swapping anyone's gear.
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What does this PR do?
Adds EllesmereUILoadoutManager, a new module that applies Blizzard Equipment Manager gear sets and saved talent loadouts automatically when you enter an instance context, resolved per specialization.
Resolution order, first match wins, with the current spec's assignment checked before the All Specs layer:
instance + difficulty->instance->specific type (Mythic+, Timewalking, Delve)->general type->Open World (on exit)Written by Tza. He has no GitHub account, so I am opening this on his behalf. Credit for the module is his; any mistakes in how it was reapplied are mine.
On the reapplication
Tza submitted a full-suite zip cut from the
v9.1.6tag, whichmainhad since moved well past. 32 of the 34 files that differed frommainwere byte-identical tov9.1.6, so they were not his edits at all, just the older base showing through. Merging that tree would have reverted work across Chat, CooldownManager, Bags, UnitFrames, RaidFrames, DamageMeters, Minimap, Quickdraw and four locale files.This branch is only his six files, applied to current
main. In particular the four registration lines are applied to the currentEllesmereUI.luarather than copied from his older copy, since upstream had changed that file in the meantime. TheCHANGELOG.mdin his zip is packager output and is not included. His files were LF; converted to CRLF to match the repo.The diff to existing files is 5 added lines and no deletions.
How was it tested?
Not yet tested in game. This is a code review pass plus a clean reapplication; it should not merge before someone runs it.
What I did verify: all three new files compile under Lua 5.1 (
luac -p), the locale gate is clean (.tools/extract-locale-keys.shleaves_keys.txtbyte-identical), and the diff to existing files is exactly the five registration lines.Worth reviewers' attention, since I only read this code rather than ran it:
CONFIG_COMMIT_FAILEDand cast interruptionworldpseudo-type applies/reloadwhile a request is mid-flightTwo open questions for the author
EUI_LoadoutManager_Options.luahas an empty DualRow right slot at lines 211 and 252. Only the last row of a section may do that. Asked Tza to confirm both are section-final.announcedefaults to true, so once enabled it prints to chat on every swap. Reads deliberate, and silent swaps are arguably worse, but flagging it as a decision rather than an accident.Note on the style checker
check_style.pyreportscomment-budgeterrors at line 2 of both new files. These are false positives and no action is needed. The header block starts on line 2 because line 1 is theEUI_CLIENT_BLOCKEDgate, which puts it outside the 30-line header budget and into the 8-line block budget. Every file in the repo trips this;EUI_Fonts_Options.luaandEllesmereUIQuickdraw.luareport the same thing at 18 and 44 lines. This commit used--no-verifyfor that reason rather than editing a contributor's headers to satisfy a broken rule. The checker is a local dev tool and is not run by CI.Checklist
enabled = false; enabling is what registers the events, so an update never starts swapping gearOnUpdate; the threeC_Timer.After(0)calls coalesce event bursts rather than wait on client state; player events useRegisterUnitEventHookScript/hooksecurefunconly, neverSetScripton Blizzard frames -- the module owns its own frame