Skip to content

native created components - #17

Merged
4sval merged 3 commits into
openglfrom
fix/native-created-components
Nov 10, 2026
Merged

4sval merged 3 commits into
openglfrom
fix/native-created-components

Conversation

@4sval

@4sval 4sval commented Nov 10, 2026

Copy link
Copy Markdown
Member

scan the exports of a map package to look for UActorComponents, their outer being their actor.

this eliminates the need for hardcoded names like InstanceComponents, BlueprintCreatedComponents, LandscapeComponents, ... and any other we missed because we didn't have their name mapped (Ghostwire: Tokyo buildings).

the cost is parsing more components, some we may want to ignore or hide (ULandscapeNaniteComponent), but each actor should now display all its components automatically.

if preview is successfull we should move that same logic to WorldDto

@4sval
4sval merged commit 52472b0 into opengl Nov 10, 2026
2 checks passed
@4sval
4sval deleted the fix/native-created-components branch November 10, 2026 18:00
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant