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native created components - #17
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# Conflicts: # Snooper/Rendering/Actors/WorldActor.cs
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scan the exports of a map package to look for UActorComponents, their outer being their actor.
this eliminates the need for hardcoded names like
InstanceComponents,BlueprintCreatedComponents,LandscapeComponents, ... and any other we missed because we didn't have their name mapped (Ghostwire: Tokyobuildings).the cost is parsing more components, some we may want to ignore or hide (
ULandscapeNaniteComponent), but each actor should now display all its components automatically.if preview is successfull we should move that same logic to WorldDto