fix(media): cache the transcode a seek abandons - #189
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A client that seeked inside a live transcode on a track's first play never got that transcode cached, so every later play was a live transcode again. Two behaviours, each right on its own, closed the loop. A consumer that leaves kills its encoder and deletes the partial cache file, so an abandoned play holds no process and no slot. And a stream from offset_ms is not the whole track, so it is never cached. Seeking a live transcode goes through offset_ms, and asking for it is the very act that abandons the offset-0 stream: the only stream allowed to fill the cache is the one the seek kills. With no cache there are no byte ranges, so the next play seeks through offset_ms again. Any OpenSubsonic client that honours transcodeOffset lives in that loop. A seek now also transcodes the whole track into the cache behind it, the second direction the issue proposed. It runs at the lowest priority there is. It starts only after the live stream has its slots, and only when it can take a global slot while leaving another free, so it never turns a live request into a 429. It never counts against the account's own limit, which the seek itself holds. Without that room it does nothing, and a later seek asks again. One fill per cache key at a time. It stays outside the cache lock on purpose. The play a seek abandons still holds that lock for the moment it takes to notice its consumer is gone, and the seek lands inside that moment, so waiting for the lock or giving up on it would both miss the case this is for. A second writer of one key costs an encode and nothing worse: each writes its own staging file, and the one that finds the cache already committed discards its own. The FFmpeg arguments move into one builder that the live stream and the fill share, and the staging name into one helper, so the two paths cannot drift. The API guide says what a seek now leaves behind, and that a server with a single transcode slot never has one to spare. Tests drive MediaService directly, on a three-minute track long enough that an abandoned play is still encoding when it is dropped: - the issue's own sequence (a play dropped at its first chunk, checked to have left nothing, then a seek) leaves the next play answering a seeking byte range from the cache; - on two slots, a seek holding one starts no fill; - with a per-account limit of one, the fill still runs; - a module test holds the cache lock the way a dying play does, and the fill still commits. Proven by inversion, one at a time, each restored and checked: no fill call fails the issue's sequence and the per-account test; taking the last slot fails the headroom test; giving up on a held lock fails the module test. Closes #185. Claude-Session: https://claude.ai/code/session_019coGCzcX775GmG9kYz8fft Signed-off-by: InstaZDLL <github.105mh@8shield.net>
📝 WalkthroughWalkthroughLe service média remplit désormais le cache en arrière-plan après une recherche dans un transcodage live. Le remplissage est dédupliqué, limité par la capacité globale, écrit atomiquement et validé par des tests dédiés. Le guide API documente ce comportement. ChangesRemplissage du cache après recherche
Priority: ➖ Normal Estimated code review effort: 4 (Complex) | ~45 minutes Change: Bug fix · Severity of issue fixed: Medium Sequence Diagram(s)sequenceDiagram
participant Client
participant MediaService
participant FFmpeg
participant Cache
Client->>MediaService: Requête de lecture avec offset_ms
MediaService->>Client: Retour du flux transcodé
MediaService->>FFmpeg: Démarrage du remplissage complet si une capacité est disponible
FFmpeg->>Cache: Écriture du fichier temporaire
MediaService->>Cache: Renommage atomique vers le cache final
Merge Risk: 🔵 Low · up to Media tests can fail on environments without compatible FFmpeg and FFprobe installations. Use repository-controlled fixtures and test executables before relying on these tests as a portable release check. 🚥 Pre-merge checks | ✅ 4 | ❌ 1❌ Failed checks (1 warning)
✅ Passed checks (4 passed)
✨ Finishing Touches 💡 1📝 Generate docstrings 💡
🧪 Generate unit tests (beta)
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In `@src/media.rs`:
- Line 375: Ajoutez un délai autour de l’attente de `command.status().await`
dans le remplissage FFmpeg, calculé à partir de la durée de la piste. En cas
d’expiration, arrêtez explicitement FFmpeg, supprimez `staging`, puis laissez
les gardes existants libérer `active_transcodes`, `pending_fills` et le permis
global; conservez le traitement actuel lorsque la commande se termine à temps.
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A live transcode ends when its listener leaves. A cache fill has no listener, so nothing ended one whose encode never finished: it held a global slot, its active count and its key's claim until the server restarted. Several stuck fills could leave a single slot for every live stream on the server. The fill now spawns FFmpeg and waits under a deadline: the track's own length plus a minute. Encodes run many times faster than the music, so the length is already a generous bound, and the minute covers a slow start and a track whose length the scan did not learn. Past the deadline FFmpeg is killed and awaited, then its staging file is removed: Windows will not delete a file a live process still holds. The guards now drop key and slot before the active count, so a caller waiting for the count to reach zero finds everything released. The new module test runs a thirty-second track under a one-millisecond deadline: the slot comes back, and neither a cache file, nor a staging file, nor the key's claim is left. Proven by inversion: waiting without the deadline lets the encode finish and commit, and the test fails. Found by CodeRabbit on #189. Claude-Session: https://claude.ai/code/session_019coGCzcX775GmG9kYz8fft Signed-off-by: InstaZDLL <github.105mh@8shield.net>
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In `@src/media.rs`:
- Line 1822: Rendez les tests autour de silent_wav hermétiques en supprimant
l’invocation de ffmpeg via le PATH et en générant directement la fixture WAV
dans le test. Configurez des exécutables contrôlés pour ffmpeg_path et
ffprobe_path, y compris dans le scénario d’expiration, afin que les tests ne
dépendent d’installations ni de versions externes.
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The API guide said a seek fills the cache behind it and left the price to be imagined. Measured on 2026-09-12 against the operator's own library rather than assumed: a track of six minutes forty at 96 kbit/s was encoded whole and committed about a second after the seek's own stream had finished, so the extra slot is held for seconds and not for the length of the track. Yesterday's handoff said three alerts were still attached to the pull request and would be re-issued against main. Two were, #151 and #152; #150 was a second instance of #152 on the same line and is gone; and all five open alerts were dismissed that day. Corrected by a dated note rather than by rewriting the paragraph, which is how this series corrects itself. The same note records that #189 was verified against a real library and not only in tests, with the precondition checked: cache empty and a seeking range refused before the seek that fills it. Claude-Session: https://claude.ai/code/session_019coGCzcX775GmG9kYz8fft Signed-off-by: InstaZDLL <github.105mh@8shield.net>
Summary
Closes #185. A client that seeks inside a live transcode on a track's first play never got that transcode cached, so every later play was a live transcode again, seeked through
offset_msagain, abandoned again.The loop came from two behaviours that are each right on their own:
offset_msis never cached, because it is not the whole track.A seek into a live transcode is the act that abandons the offset-0 stream. The only stream allowed to fill the cache was therefore the one the seek killed.
The fix
This is the issue's second direction: a seek also transcodes the whole track into the cache behind it. It runs at the lowest priority there is.
429.The FFmpeg arguments now live in one builder, shared by the live stream and the fill, and the staging name lives in one helper. The API guide says what a seek leaves behind, and that a server with a single transcode slot never has one to spare.
Direction 1, and why not
Keeping the abandoned stream alive when a seek follows would need a waiting window before every kill, which delays freeing the slot of a genuine skip. It would also race against the order in which the close and the new request reach the server. The fill needs neither.
Verification
cargo fmt --check,cargo clippy --all-targets --all-features -D warnings,cargo test --all-featuresMediaServicedirectly, with no login, on a three-minute track, long enough that an abandoned play is still encoding when it is dropped:abandoned FFmpeg was not cancelled) still passes. Its server has two slots, so its seek starts no fill.Not covered
transcoding_availableis alwaystrue, by design, since startup aborts without FFmpeg. Nothing is changed there.https://claude.ai/code/session_019coGCzcX775GmG9kYz8fft
Summary by CodeRabbit
Nouvelles fonctionnalités
Documentation