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Move KSP/Unity handling out of RCSSolver - #2335
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This is some prep for moving RCSSolver into MechJebLib. Primarily motivated by making the MechJebModuleRCSBalancer class responsible for managing the RCSModule directly and not having the save/restore thrust functionality down in the RCSSolver. The Thruster class in RCSSolver then loses references to gameObjects which decouples the BLIEC solver problem from KSP/Unity. The fact that the thread runner around the problem was being called in order to reset the part modules is a violation of separation of concerns. Writing this call is just bad: solverThread.ResetThrusterForces() Why is the thing you call to reset the RCSModules (executing in your own thread) the same thing you call which babysits the thread for the math problem? Also hoists CheckVessel() up out of the solverThread. This maybe pushes too much work back up into the MJModule, but that probably needs to get broken apart there and not just pushed into the math problem and thread wrapper around it to try to hide it. Plus a bunch of fallout and two bugfixes: - Fixes the TODO around using stale state - Fixes restoring thruster state in OnModuleDisabled
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This is some prep for moving RCSSolver into MechJebLib.
Primarily motivated by making the MechJebModuleRCSBalancer class responsible for managing the ModuleRCS directly and not having the save/restore thrust functionality down in the RCSSolver.
The Thruster class in RCSSolver then loses references to gameObjects which decouples the BLIEC solver problem from KSP/Unity.
The fact that the thread runner around the problem was being called in order to reset the part modules is a violation of separation of concerns. Writing this call is just bad:
solverThread.ResetThrusterForces()
Why is the thing you call to reset the ModuleRCS (executing in your own thread) the same thing you call which babysits the thread for the math problem?
Also hoists CheckVessel() up out of the solverThread.
This maybe pushes too much work back up into the MJModule, but that probably needs to get broken apart there and not just pushed into the math problem and thread wrapper around it to try to hide it.
Plus a bunch of fallout and two bugfixes: