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On Linux, when using the fullscreen video mode, and changing the game resolution to something lower than the OS desktop screen resolution, the software cursor (as default-enabled by #1704) becomes unaligned from the actual mouse position. This is somewhat akin to the cursor offset bug with OGNT, although unsure whether it is related technically.
For the reasoning on defaulting to software cursor to begin with, please see #1704
To Reproduce
Prerequisites
Use Linux
The bug is probably not distro-specific, but it is verified occurring with:
Fedora Linux 44
SteamOS 3.8
Use Wayland
Unsure if this is required but X11 is unverified
The desktop environment probably doesn't matter, but the bug is verified on COSMIC 1.6 and KDE Plasma 6.7
Bug verified with screens of native resolutions 1920x1080 and 2560x1440
Lower the in-game resolution via the main menu below the native resolution
Inspect the main menu software cursor accuracy when pointing at menu elements
* see additional context below
Expected behavior
The software cursor should accurately point to the correct elements after the game resolution change
Actual behavior
The software cursor becomes incorrectly offset from the real mouse cursor position after the game resolution change
Operating System
Windows
Linux
Version/Distro
Fedora and SteamOS (probably distro unrelated)
Additional context and Screenshots
Personally, on my Fedora COSMIC Spin, I can only repro this bug with the "fullscreen" in-game video mode, whereas "windowed" and "borderless" work correctly for me.
* But for Sexu, who originally reported this bug to me, apparently the bug happens for all video modes, "windowed" and "borderless" modes included.
A naive workaround could be disabling the software cursor by default for Linux.
Yet another workaround could be reverting #1704 with the consequences of regressing #1705
Although I guess ideally we should figure out what causes this incorrect cursor offset.
Sexu was also reporting poor/laggy software cursor draw performance, but I'm leaving that one out of scope for this issue.
Build Info
5210510
Description
On Linux, when using the fullscreen video mode, and changing the game resolution to something lower than the OS desktop screen resolution, the software cursor (as default-enabled by #1704) becomes unaligned from the actual mouse position. This is somewhat akin to the cursor offset bug with OGNT, although unsure whether it is related technically.
For the reasoning on defaulting to software cursor to begin with, please see #1704
To Reproduce
Prerequisites
Steps to repro
* see additional context below
Expected behavior
Actual behavior
Operating System
Version/Distro
Fedora and SteamOS (probably distro unrelated)
Additional context and Screenshots
Personally, on my Fedora COSMIC Spin, I can only repro this bug with the "fullscreen" in-game video mode, whereas "windowed" and "borderless" work correctly for me.
* But for Sexu, who originally reported this bug to me, apparently the bug happens for all video modes, "windowed" and "borderless" modes included.
A naive workaround could be disabling the software cursor by default for Linux.
Yet another workaround could be reverting #1704 with the consequences of regressing #1705
Although I guess ideally we should figure out what causes this incorrect cursor offset.
Sexu was also reporting poor/laggy software cursor draw performance, but I'm leaving that one out of scope for this issue.