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Pull requests: NeotokyoRebuild/neo
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Killer-damage HUD split to scoreboard and killer HUD
#2017
opened Jul 11, 2026 by
nullsystem
Collaborator
•
Draft
3
Make Entities, inputs and outputs. Things that are set up in the world editor
prop_physics_override use CPhysicsPropMultiplayer
Mapping
Fix bots choosing empty weapon slots
Bots
Related to bot players
#2007
opened Jul 4, 2026 by
sunzenshen
Contributor
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Lone bots wait near and search around the ghost for enemies
Bots
Related to bot players
#2001
opened Jun 27, 2026 by
sunzenshen
Contributor
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Bots can attack toward an optional coordinate
Bots
Related to bot players
#2000
opened Jun 27, 2026 by
sunzenshen
Contributor
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New pistol/smg/rifle/shotgun weapon classifications
Bots
Related to bot players
#1995
opened Jun 18, 2026 by
sunzenshen
Contributor
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Bots message their commander when leaving the squad
Bots
Related to bot players
#1943
opened Apr 12, 2026 by
sunzenshen
Contributor
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Walking Indicator
Changes in neoAssets
This PR depends on changes in the neoAssets repository. The relevant PR should be in the description
#1831
opened Mar 13, 2026 by
AdamTadeusz
Contributor
•
Draft
Lone bots deploy detpack ambush at ghost
Bots
Related to bot players
#1795
opened Mar 7, 2026 by
sunzenshen
Contributor
•
Draft
[DO NOT MERGE UNTIL **STABLE** 2013MP UPDATES] Update NT;RE to current latest TF2 SDK
#1183
opened Jun 7, 2025 by
nullsystem
Collaborator
•
Draft
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