Fix duplicated socket parsing on item rebuild#2367
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Avoid treating parsed Sockets and Rune lines as item modifier text so rebuilt pasted items do not gain duplicate sockets after Edit/Save.
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Fixes # .
Description of the problem being solved:
Pasted game items with structured
Sockets:lines could rebuild with duplicate socket lines after an edit/save/reimport cycle.Item:ParseRawparsedSockets:andRune:spec lines into structured item fields, but those lines could also remain as modifier text and be emitted again byBuildRaw.This PR consumes those structured spec lines after parsing them, so socket and rune data is kept in the item fields without duplicating the original text line.
Steps taken to verify a working solution:
spec/System/TestItemParse_spec.luaforParseRaw -> BuildRaw -> ParseRawon a pasted item withSockets: S S; the rebuilt raw item keeps oneSockets:line and reparses to two sockets.busted ../spec/System/TestItemParse_spec.lua(65 passed)busted ../spec/System/TestItemsTab_spec.lua(53 passed)Sockets:modifier is gone, while the structured socket header remains.Before screenshot:
After screenshot: