docs: fix incorrect zip packaging script names in README#160
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Project516 merged 1 commit intoJul 8, 2026
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The README's "Creating Release Archives > Zip Archive" section references packaging scripts that do not exist in the repository: - package.bat -> the actual file is package-zip.bat - ./package.sh -> the actual file is ./package-zip.sh Anyone following the documented steps would hit "command not found" errors. This updates the Windows and Linux/macOS instructions to use the correct script names and reflects the actual output artifacts produced by each script (archive.zip on Windows via the .bat that uses PowerShell Compress-Archive, and NumberGuessingGame-archive.zip on Linux/macOS via the zip-based package-zip.sh).
Project516
approved these changes
Jul 8, 2026
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Summary
While reading through the README, I noticed the Creating Release Archives → Zip Archive section references two packaging scripts that don't exist in the repository:
.\package.bat./package.shNeither of those files is present. The actual scripts are:
package-zip.bat(Windows)package-zip.sh(Linux/macOS)Following the current instructions verbatim produces a
command not found/ "is not recognized as an internal or external command" error.Changes
Updated the Windows step to:
Updated the Linux/Mac step to:
I also corrected the documented output artifact name per platform:
package-zip.batproducesarchive.zip(via PowerShellCompress-Archive), whilepackage-zip.shproducesNumberGuessingGame-archive.zip(via theziputility). Both names now match what the respective scripts actually generate.Verification
package-zip.bat,package-zip.sh,package-deb.sh,package-linux.sh,package-win.sh,package-macos.sh, andpackage-rpm.sh..batreferencesarchive.zipand the POSIX.shreferencesNumberGuessingGame-archive.zipin their respective archive-creation commands.Docs-only change; no code or build behavior is affected.