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fix: log armor stand equipment before it is dropped on break
Vanilla calls brokenByAnything, which drops all equipment and empties
every slot, before it calls kill. Logging at the kill call therefore
stored an armor stand whose equipment tag was omitted entirely, so a
rollback brought back an empty stand and the items were lost.
Log at the head of brokenByAnything instead, while the equipment is
still attached, and guard the existing kill hooks so the break is not
recorded twice. The kill hooks still cover the paths that skip
brokenByAnything (creative players, damage bypassing invulnerability).