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2b5fe2b
[content automatically redacted] touching PlatformDependent folder
robinb-u3d May 18, 2026
93f40c7
[Port] [6000.5] Fix SupportedOnRenderPipeline/SupportedOnRenderer to …
May 18, 2026
9eb7152
[Port][6000.5] Stable Light Index Tracking using dataIndex in HDRP
nanho-lee May 18, 2026
59d4f22
Add performance warning message on Switch2 for DepthOfField
SuminCho1 May 19, 2026
7ce7fff
Use VFS-aware file reads in ShaderGraph importers to support long pat…
pablobayarri May 19, 2026
5b2084d
[Port] [6000.5] Lighting/uum 141983 apv clear on incompatible layout
May 19, 2026
7852654
[Port] [6000.5] [HDRP] Fix directional shadow truncation caused by sp…
May 19, 2026
a98654c
[Port] [6000.5] [URP] Hide renderer feature sub-assets in project bro…
May 21, 2026
73032a4
[Port] [6000.5] [UUM-142398] Fix preview generation for graphs using …
May 21, 2026
73f3c4b
[Port] [6000.5] Remove unused LiveGI urtshader that is producing a wa…
May 21, 2026
27566d9
[Port] [6000.5] [VFX] Avoid access of SystemInfo during compilation
May 22, 2026
2373176
[Port] [6000.5] [SRP] Fix importing samples with dependencies from th…
May 22, 2026
d22ee77
[Port] [6000.5] [UUM-137796] Fix offscreen UI rendering for HDR Outpu…
May 22, 2026
df3f06a
[Port] [6000.5] Revert "Merge PR #55837 from graphics/hdrp/fix-uum-84…
May 22, 2026
837b91a
[Port] [6000.5] Fix APV crash caused by stale cell indices in PruneCe…
May 22, 2026
5e36553
[Port] [6000.5] [UUM-141781][6000.6][URP 2D] Fix Lens Flare NaN error…
May 26, 2026
f9e7733
[Port] [6000.5] [UUM-141743][6000.6][URP 2D] Fix Light2D serializatio…
May 26, 2026
685c3f6
[Port] [6000.5] [UUM-141627][6000.6][URP 2D] Fix picking for sprites …
May 26, 2026
80f96e4
[Port] [6000.5] [UUM-141886][6000.6][URP 2D] Fix Global Lights 2D err…
kennytann May 26, 2026
8fac425
[UUM-143001] Disable unstable Lighting Playmode test
May 27, 2026
8b2c6cb
[Port] [6000.5] EntityID is now ulong and cannot be cast to int
May 27, 2026
17f08ed
[Port] [6000.5] Fix for multiselection ShadowCaster2D creation issue
May 27, 2026
3826e0d
[Port] [6000.5] [UUM-142661] Fix HDRP post-processing volume override…
May 27, 2026
c497b26
[Port] [6000.5] [MaterialUpgrader] AutodeskInteractive material with …
May 29, 2026
001cd4a
[Port] [6000.5] UUM-138168 NullRef in Rendering Debugger Volume Profiles
May 29, 2026
58f661b
[Port] [6000.5] [UUM-142884] Fix HDR UI overlay missing when path tra…
May 29, 2026
8c3dc07
[Port] [6000.5] [UUM-143038] Fix NRE in ReAllocateOffscreenUIColorBuf…
May 29, 2026
d691395
[Port] [6000.5] DOCG-8699 Fix color in subsurface scattering document…
Jun 1, 2026
4c49a07
[Port] [6000.5] [HDRP][Rendering Debugger]Fix reset behaviour.
Jun 1, 2026
beb5a53
[Port] [6000.5] [HDRP] Fix motion blur min-velocity sentinel leak (U…
Jun 1, 2026
b6bfc0e
[Port] [6000.5] [UUM-135215] [2D] Fix the instability test 004_Shadow…
Jun 1, 2026
36d8b01
[Port] [6000.5] Fix HDRP reflection probe format mismatch crash on Qu…
Jun 1, 2026
3f05370
[Port] [6000.5] docg-8792: Restructure Block Node documentation into …
Jun 1, 2026
73389bb
[Port] [6000.5] DOCG-8860 Fixed a typo in HDRP docs
Jun 2, 2026
5631605
Render Pipeline Converter - Remove old converter Material and Materia…
alex-vazquez-unity3d Jun 3, 2026
7f9a5ad
[Port] [6000.5] Reference updates for Shader Graph side features due …
Jun 3, 2026
8e4d01d
[Port] [6000.5] Fix UUM-137798: Update obsolete useRendererSilhouette…
Jun 3, 2026
9858989
[Port] [6000.5] [UUM-714070] Fixed: "Edit Shape" button on the Shadow…
Jun 5, 2026
e1957fd
[Port] [6000.5] [UUM-132556] Fixed: "More than one global light" erro…
Jun 5, 2026
36a54a6
[UUM-143570] Fix an error dialog appearing when creating a shader gra…
april-roszkowski Jun 5, 2026
f1cacdb
[Port] [6000.5] DOCG-8537 - Reference pages about Shader Graph reflec…
Jun 5, 2026
a265665
[content automatically redacted] touching PlatformDependent folder
Jun 5, 2026
7aec69c
[Port] [6000.5] [HDRP][Docs] Fix missing Preset M and broken preset t…
Jun 7, 2026
cce5438
[Port] [6000.5] Fix artifacts of applied rotational reflection probe
Jun 8, 2026
f4a2d43
[Port] [6000.5] Fix UUM-132563: Add icons for Light2D and Shadow Cast…
Jun 8, 2026
19a7ea8
[Port] [6000.5] DOCR-6416 - updates to XR Plugin Architecture
Jun 8, 2026
8039f12
[Port] [6000.5] [UUM-142424] Allow empty custom binding labels in `Ma…
Jun 8, 2026
5b73493
[Port] [6000.5] [UUM-141119] Fix Light Type not updating in Light Exp…
unity-cchu Jun 8, 2026
18b0b6d
[Port] [6000.5] [VFX] Custom HLSL did not support comments inside the…
Jun 8, 2026
6ca3336
[Port] [6000.5] VFXSG: Particle Shaders Improvements
Jun 9, 2026
7054d70
[Port] [6000.5] docg-7653: Fix obsolete Master Node references in Sha…
Jun 9, 2026
4a0bea9
[Port] [6000.5] [HDRP] Apply same Phong Tessellation to previous fram…
Jun 10, 2026
cf83bd4
Fix material leak in VrsResources.DisposeResources()
NetteVI Jun 10, 2026
7e92b8c
[Port] [6000.5] [UUM-143233] Make Shader Graph's node search window c…
Jun 10, 2026
70d8827
[Port] [6000.5] [UUM-141977] Fix Shader Graph gradient picker undo/re…
Jun 10, 2026
6d2b19e
[6.5] HDRP: Fix VT pragma usage
Olof-AV Jun 13, 2026
76850b9
[Port] [6000.5] docg-8402: Use the Flipbook Player with a ShaderGraph…
Jun 13, 2026
9b7920e
[Port] [6000.5] Fix foveated rendering on dx12
Jun 13, 2026
ff0beef
[Port] [6000.5] Better Hash calculation for Vectors
svc-reach-platform-support Jun 16, 2026
ad01269
[Port] [6000.5] [UUM-143777] Fix APV with probe occlusion, L2 and sha…
svc-reach-platform-support Jun 16, 2026
4abfb7f
[Port] [6000.5] Refactored visible light index map build logic used d…
svc-reach-platform-support Jun 16, 2026
92a12fd
[Port] [6000.5] [UUM-134059] Fix Vulkan sampling logical global textu…
viktorijaaryte-create Jun 17, 2026
491c111
[Port] [6000.5] UUM-145389 : Fix issues when reassigning the same APV…
svc-reach-platform-support Jun 25, 2026
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6 changes: 6 additions & 0 deletions .gitattributes
Original file line number Diff line number Diff line change
Expand Up @@ -348,6 +348,9 @@ Editor/Resources/unity[[:space:]]editor[[:space:]]resources filter=lfs diff=lfs
**/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/cloud2.asset filter=lfs diff=lfs merge=lfs -text
**/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/perlin.asset filter=lfs diff=lfs merge=lfs -text

# Gfx ML acceleration test assets
**/MachineLearning/**/*.bytes filter=lfs diff=lfs merge=lfs -text

#GfxTests
**/GfxTestProjectFolder/**/*.[hH][dD][rR] filter=lfs diff=lfs merge=lfs -text
**/GfxTestProjectFolder/**/*.[tT][gG][aA] filter=lfs diff=lfs merge=lfs -text
Expand Down Expand Up @@ -399,3 +402,6 @@ Editor/Resources/unity[[:space:]]editor[[:space:]]resources filter=lfs diff=lfs
/Tests/EditModeAndPlayModeTests/NetcodeSamples/**/*.[jJ][pP][gG] filter=lfs diff=lfs merge=lfs -text
/Tests/EditModeAndPlayModeTests/NetcodeSamples/**/*.[tT][iI][fF] filter=lfs diff=lfs merge=lfs -text
/Tests/EditModeAndPlayModeTests/NetcodeSamples/**/*.[fF][bB][xX] filter=lfs diff=lfs merge=lfs -text

# documentation images
Documentation/ManualDocs/uploads/Main/unity-xr-tech-stack.png filter=lfs diff=lfs merge=lfs -text
Original file line number Diff line number Diff line change
Expand Up @@ -1717,8 +1717,11 @@ Vector3Int GetCellPositionFromVoxel(Vector3Int voxelToLookup, int cellSizeInBric
continue;

// 3.
// Overwrite lighting data with trilinear sampled data from the brick with highest subdiv level
float brickSize = ProbeReferenceVolume.instance.BrickSize(largestBrick.subdivisionLevel - 1);
// Overwrite lighting data with trilinear sampled data from the brick with highest subdiv level.
// Use minBrickSize from m_ProfileInfo (live bake settings), not ProbeReferenceVolume.instance,
// because that runtime state is restored to the previous bake's snapshot at the end of
// ApplySubdivisionResults and would be stale here. UUM-141983.
float brickSize = ProbeVolumeUtil.BrickSize(minBrickSize, largestBrick.subdivisionLevel - 1);
float3 uvw = math.clamp((pos - (Vector3)largestBrick.position * minBrickSize) / brickSize, 0, 3);

var probe = Vector3Int.FloorToInt(uvw);
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -347,7 +347,11 @@ void BakingGUI()
m_SingleSceneMode = EditorGUILayout.Popup(Styles.bakingMode, m_SingleSceneMode ? 0 : 1, Styles.bakingModeOptions) == 0;
if (EditorGUI.EndChangeCheck() && !m_SingleSceneMode)
{
if (activeSet != null) { EditorUtility.SetDirty(activeSet); activeSet.singleSceneMode = false; }
if (activeSet != null)
{
EditorUtility.SetDirty(activeSet);
activeSet.singleSceneMode = false;
}
SaveTempBakingSetIfNeeded();
}

Expand All @@ -357,11 +361,14 @@ void BakingGUI()
return;
}

EditorGUI.BeginChangeCheck();
var newSet = ObjectFieldWithNew(Styles.currentBakingSet, activeSet, CreateBakingSet);
if (EditorGUI.EndChangeCheck())
if (newSet != activeSet)
{
if (newSet != null) { EditorUtility.SetDirty(newSet); newSet.singleSceneMode = false; }
if (newSet != null)
{
EditorUtility.SetDirty(newSet);
newSet.singleSceneMode = false;
}
activeSet = newSet;

ProbeReferenceVolume.instance.Clear();
Expand Down
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