Describe the bug
Since SteamVR auto-updated to 2.17.9 (build 25216780) on 2026-09-10, vrcompositor segfaults on
its RenderThread while Half-Life: Alyx is loading a level. It happened three times on 2026-09-11 with
a byte-identical stack:
| Time |
When |
Core PID |
| 12:04 |
~10 min into Alyx, at a level transition |
129442 |
| 14:52 |
~80 min into Alyx, at a level transition |
13777 |
| 21:06 |
28 s after hlvr connected, during the initial load |
40912 |
Kernel line (identical each time apart from PIDs):
RenderThread[40955]: segfault at 108 ip 00007f5229539acd sp 00007f5210172bc0 error 4 in libnvidia-glcore.so.595.99.02[d39acd,7f5228c00000+c00000]
Stack from systemd-coredump (no symbols for vrcompositor):
#0 libnvidia-glcore.so.595.99.02 + 0xd39acd
#1 vrcompositor + 0x409820
#2 vrcompositor + 0x1b9aef
#3 vrcompositor + 0x1ba43e
#4 vrcompositor + 0x1be409
#5 vrcompositor + 0x27b09e
#6 vrcompositor + 0x281671
#7 vrcompositor + 0x283798
#8 vrcompositor + 0x2b9662
#9 libc.so.6 + 0x9eece (start_thread)
At the faulting instruction the driver executes mov 0x108(%rbx),%r8 with rbx = 0, right after
walking a pNext chain that contains sType 1000138002
(VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_INLINE_UNIFORM_BLOCK). So it looks like a
vkUpdateDescriptorSets call against a null or already-destroyed object; the NVIDIA driver does
not validate and dereferences it.
What I have ruled out:
Other SteamVR games did not trigger it (Eleven Table Tennis ran 6 minutes immediately before the
21:06 Alyx launch in the same SteamVR session).
To Reproduce
- SteamVR 2.17.9 on the setup below, Valve Index on DisplayPort.
- Launch Half-Life: Alyx and load a save, or play until a level transition.
- vrcompositor dies on RenderThread; SteamVR either auto-restarts the compositor (error -203) or
vrserver goes to standby with hlvr left running.
Expected behavior
Level loads complete without the compositor crashing, as on 2.16.7.
System Information (please complete the following information):
- Steam client version (build number or date): 1788652215 (2026-09-04)
- SteamVR version: 2.17.9 (build 25216780, installed 2026-09-10). Crash-free so far on
previous = 2.16.7 (build 23791826). TODO: also say whether beta reproduces it if you test that.
- Distribution (e.g. Ubuntu): openSUSE Tumbleweed, kernel 7.2.3-1-default, KDE Plasma on X11
- GPU / driver: NVIDIA GeForce RTX 5070 Ti, driver 595.99.02, Vulkan 1.4.329; CPU Ryzen 7 9800X3D; 32 GB RAM; glibc 2.44
- HMD: Valve Index on DP-2, 2880x1600, 120 Hz
- Steam runtime diagnostics: attached (Steam → Help → Steam Runtime Diagnostics)
- Steam and SteamVR logs: attached
steam-logs.tar.gz
- Minidumps: attached
steam-minidumps.tar.gz. The compositor's own reporter also uploaded
crash_20260911210624_2.dmp and crash_20260911145239_2.dmp at crash time.
Additional context
Full systemd core files for all three crashes (36–65 MB each) are available on request.
The steamwebhelper SIGABRTs visible in the minidump set (16:08, 21:05) and the vrcompositor
main-thread crash at 16:13 are separate: the latter happens during SteamVR shutdown and looks like
#921.
steam-logs.tar.gz
steam-minidumps.tar.gz
steam-system-runtime-information-20260911.txt
Describe the bug
Since SteamVR auto-updated to 2.17.9 (build 25216780) on 2026-09-10,
vrcompositorsegfaults onits RenderThread while Half-Life: Alyx is loading a level. It happened three times on 2026-09-11 with
a byte-identical stack:
hlvrconnected, during the initial loadKernel line (identical each time apart from PIDs):
Stack from systemd-coredump (no symbols for vrcompositor):
At the faulting instruction the driver executes
mov 0x108(%rbx),%r8withrbx = 0, right afterwalking a
pNextchain that contains sType 1000138002(
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_INLINE_UNIFORM_BLOCK). So it looks like avkUpdateDescriptorSetscall against a null or already-destroyed object; the NVIDIA driver doesnot validate and dereferences it.
What I have ruled out:
reported 3125 (normal for this card).
models/ui/dioramasfolder wasrenamed away before the 21:06 crash, so it is not that.
incident. I have now switched to the
previousbranch (2.16.7, build 23791826) to re-test.TODO: state how long 2.16.7 has run cleanly since the switch.
every time the headset connects; this one is rbx at +0x108, only at Alyx level loads).
Other SteamVR games did not trigger it (Eleven Table Tennis ran 6 minutes immediately before the
21:06 Alyx launch in the same SteamVR session).
To Reproduce
vrserver goes to standby with
hlvrleft running.Expected behavior
Level loads complete without the compositor crashing, as on 2.16.7.
System Information (please complete the following information):
previous= 2.16.7 (build 23791826). TODO: also say whetherbetareproduces it if you test that.steam-logs.tar.gzsteam-minidumps.tar.gz. The compositor's own reporter also uploadedcrash_20260911210624_2.dmpandcrash_20260911145239_2.dmpat crash time.Additional context
Full systemd core files for all three crashes (36–65 MB each) are available on request.
The
steamwebhelperSIGABRTs visible in the minidump set (16:08, 21:05) and the vrcompositormain-thread crash at 16:13 are separate: the latter happens during SteamVR shutdown and looks like
#921.
steam-logs.tar.gz
steam-minidumps.tar.gz
steam-system-runtime-information-20260911.txt