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Description
Before the Jungle Inferno update, the stun noise used to be hardcoded to only be played if the stun type is either TF_STUN_LOSER_STATE (scared by a ghost) or TF_STUN_CONTROLS (Übersaw taunt stun). After the Jungle Inferno update, to force Sandman and Bonk to play stun sound without being the aforementioned stun types, Valve added a new TF_STUN_SOUND flag that forces the stun sound to be played.
However, due to an oversight, the TF_STUN_NO_EFFECTS flag that is meant to prevent stun noise from being played now does nothing. I restore its intended functionality.