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Summary
Fix item selection panel duplication in the class loadout.
Problem
The class loadout can open two item selection panels when Enter and the left mouse button are pressed at nearly the same time.
Both input handlers invoke a
change<N>command, such aschange0orchange1:CClassLoadoutPanel::OnKeyCodePressed.CClassLoadoutPanel::OnItemPanelMouseReleased.Each command reaches
CClassLoadoutPanel::OnCommandand creates a new selection panel without checking whether one is already open.The line responsible for creating another panel is:
When both input events are processed, this line runs twice. The second call overwrites
m_pSelectionPanel, while the first selection panel remains open.Video
Watch the reproduction video
Loadout UI duplication
The video also demonstrates another visual symptom of this issue: two items can display the
Equippedlabel for the same loadout slot.To reproduce it:
The SDK may display the
Equippedlabel on two items, although only one item is actually equipped. This incorrect state is only visible in the SDK.Note
This is a UI issue. It is not possible to equip two weapons in the same loadout slot.