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Rebuild native renderer binaries - #968
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SimonCropp merged 1 commit intoOct 22, 2026
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* Take the native runtime from PlatformHeads The window, GLFW's input, the frame skipping, the renderer, the fonts and the label helpers of deview.cpp move to PlatformHeads' native runtime, which BuildMonitor takes too, and deview.cpp calls them as ph::. A placement handed over now also places a window started hidden. The AppKit head takes PlatformHeadsMac the same way: HeadWindow, EventPump, TerminateGuard, NapGuard, KnobScroller (which was PaneScroller), ScrollerTravel, WheelNotches, ToolTipRegions, StringBlob, Capture, Clipboard and WindowPlacement. A placement is now measured from the top left of the primary screen, as every other head measures it, so a window left by an older viewer opens once where its old bottom-left numbers say. CMake and SwiftPM point at the PlatformHeads branch until it is tagged 0.4.0. * Pin PlatformHeads 0.4.0 All six pins, off the native-runtime branch the adoption was checked against. * Rebuild native renderer binaries (#968) Co-authored-by: SimonCropp <122666+SimonCropp@users.noreply.github.com> --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: SimonCropp <122666+SimonCropp@users.noreply.github.com>
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Rebuilt
diffengine_viewerfromnativefor the runtime identifiers that load one.Windows is not among them: that head renders with WinForms.
Produced by the
build-nativeworkflow from 2006cdd.