-
-
Notifications
You must be signed in to change notification settings - Fork 4.7k
Pull requests: bevyengine/bevy
Author
Label
Projects
Milestones
Reviews
Assignee
Sort
Pull requests list
CornerRadius border radius value semantic and ergonomic improvements
A-UI
#25050
opened Jul 17, 2026 by
ickshonpe
Contributor
Loading…
Update canonical Graphical user interfaces, styles, layouts, and widgets
C-Examples
An addition or correction to our examples
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
button example to use bevy_ui_widgets::Button (Phase 1 Item 3)
A-UI
#25049
opened Jul 17, 2026 by
taearls
Contributor
Loading…
Migrate Graphical user interfaces, styles, layouts, and widgets
C-Examples
An addition or correction to our examples
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
ui_texture_slice to use bevy_ui_widgets::Button (Phase 1 Item 2)
A-UI
#25048
opened Jul 17, 2026 by
taearls
Contributor
Loading…
Split out parts of Fundamental domain-agnostic mathematical operations
C-Code-Quality
A section of code that is hard to understand or change
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Needs-SME
This type of work requires an SME to approve it.
bevy_math into bevy_shape and bevy_geometry
A-Math
#25047
opened Jul 17, 2026 by
JasmineLowen
Contributor
•
Draft
Solari: Reduce temporal shadow lag
A-Rendering
Drawing game state to the screen
C-Refinement
Improves output quality, without fixing a clear bug or adding new functionality.
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#25046
opened Jul 17, 2026 by
JMS55
Contributor
Loading…
Solari: Reduce transform gpu binding by 16 bytes per transform
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#25045
opened Jul 17, 2026 by
JMS55
Contributor
Loading…
Migrate Graphical user interfaces, styles, layouts, and widgets
C-Examples
An addition or correction to our examples
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
many_buttons to use ui_widgets::Button and picking::hover::Hovered (Phase 6 Item 4)
A-UI
#25044
opened Jul 17, 2026 by
kfc35
Contributor
Loading…
Remove Graphical user interfaces, styles, layouts, and widgets
C-Examples
An addition or correction to our examples
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
ui::widget::Button and Interaction from testbed/ui (Phase 6 Item 5)
A-UI
#25042
opened Jul 17, 2026 by
kfc35
Contributor
Loading…
Migrate Graphical user interfaces, styles, layouts, and widgets
C-Examples
An addition or correction to our examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
ssr example to use FeathersRadio and FeathersNumberInput (Phase 5 Item 6)
A-UI
#25040
opened Jul 17, 2026 by
kfc35
Contributor
Loading…
game example using Bevy UI
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Examples
An addition or correction to our examples
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#25039
opened Jul 17, 2026 by
ickshonpe
Contributor
Loading…
Update tera requirement from 1.15 to 2.0
A-Build-System
Related to build systems or continuous integration
C-Dependencies
A change to the crates that Bevy depends on
S-Adopt-Me
The original PR author has no intent to complete this work. Pick me up!
#25038
opened Jul 17, 2026 by
dependabot
Bot
Loading…
Bump actions/setup-java from 5.2.0 to 5.5.0
A-Build-System
Related to build systems or continuous integration
C-Dependencies
A change to the crates that Bevy depends on
O-Android
Specific to the Android mobile operating system
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#25037
opened Jul 17, 2026 by
dependabot
Bot
Loading…
Bump github/codeql-action/analyze from 4.36.2 to 4.37.0
A-Build-System
Related to build systems or continuous integration
C-Dependencies
A change to the crates that Bevy depends on
S-Adopt-Me
The original PR author has no intent to complete this work. Pick me up!
#25036
opened Jul 17, 2026 by
dependabot
Bot
Loading…
Bump dtolnay/rust-toolchain from 3c5f7ea28cd621ae0bf5283f0e981fb97b8a7af9 to 2c7215f132e9ebf062739d9130488b56d53c060c
A-Build-System
Related to build systems or continuous integration
C-Dependencies
A change to the crates that Bevy depends on
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#25035
opened Jul 17, 2026 by
dependabot
Bot
Loading…
Bump github/codeql-action/init from 4.36.2 to 4.37.0
A-Build-System
Related to build systems or continuous integration
C-Dependencies
A change to the crates that Bevy depends on
S-Adopt-Me
The original PR author has no intent to complete this work. Pick me up!
#25034
opened Jul 17, 2026 by
dependabot
Bot
Loading…
Make the compute mesh example easier to understand and modify.
C-Code-Quality
A section of code that is hard to understand or change
C-Docs
An addition or correction to our documentation
C-Examples
An addition or correction to our examples
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#25033
opened Jul 17, 2026 by
ivanceras
Loading…
Migrate Graphical user interfaces, styles, layouts, and widgets
C-Examples
An addition or correction to our examples
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
game_menu to use ui_widgets Button and RadioButton (Phase 6 Item 3)
A-UI
#25031
opened Jul 17, 2026 by
kfc35
Contributor
Loading…
Add fuzzy name matching tool for inspector
A-Dev-Tools
Tools used to debug Bevy applications.
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Uncontroversial
This work is generally agreed upon
Make FeathersTextInput include its container
A-Editor
Graphical tools to make Bevy games
A-UI
Graphical user interfaces, styles, layouts, and widgets
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#25016
opened Jul 16, 2026 by
0xEgao
Contributor
Loading…
Despawn replaced linked-spawn related entities when applying a scene
A-Scenes
Composing and serializing ECS objects
C-Bug
An unexpected or incorrect behavior
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Entity grouping code for entity inspector
A-Dev-Tools
Tools used to debug Bevy applications.
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
Use ECS for render world window data
A-Rendering
Drawing game state to the screen
A-Windowing
Platform-agnostic interface layer to run your app in
C-Code-Quality
A section of code that is hard to understand or change
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Uncontroversial
This work is generally agreed upon
#25005
opened Jul 16, 2026 by
IceSentry
Contributor
Loading…
Check if depth is filterable in SSR and PCSS
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24992
opened Jul 14, 2026 by
beicause
Member
Loading…
2
Match documented behavior of Winit UpdateMode::Reactive with Duration::MAX
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24989
opened Jul 14, 2026 by
drewbluewasabi
Loading…
Fix occasional flickering by ensuring that each invocation of the indirect parameters building shader only writes to the batch range it's supposed to.
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
P-Regression
Functionality that used to work but no longer does. Add a test for this!
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24971
opened Jul 13, 2026 by
pcwalton
Contributor
Loading…
Previous Next
ProTip!
Find all pull requests that aren't related to any open issues with -linked:issue.