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Pull requests: bevyengine/bevy

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Pull requests list

CornerRadius border radius value semantic and ergonomic improvements A-UI Graphical user interfaces, styles, layouts, and widgets C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#25050 opened Jul 17, 2026 by ickshonpe Contributor Loading…
Update canonical button example to use bevy_ui_widgets::Button (Phase 1 Item 3) A-UI Graphical user interfaces, styles, layouts, and widgets C-Examples An addition or correction to our examples D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25049 opened Jul 17, 2026 by taearls Contributor Loading…
Migrate ui_texture_slice to use bevy_ui_widgets::Button (Phase 1 Item 2) A-UI Graphical user interfaces, styles, layouts, and widgets C-Examples An addition or correction to our examples D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#25048 opened Jul 17, 2026 by taearls Contributor Loading…
Split out parts of bevy_math into bevy_shape and bevy_geometry A-Math Fundamental domain-agnostic mathematical operations C-Code-Quality A section of code that is hard to understand or change D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Needs-SME This type of work requires an SME to approve it.
#25047 opened Jul 17, 2026 by JasmineLowen Contributor Draft
Solari: Reduce temporal shadow lag A-Rendering Drawing game state to the screen C-Refinement Improves output quality, without fixing a clear bug or adding new functionality. S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25046 opened Jul 17, 2026 by JMS55 Contributor Loading…
Solari: Reduce transform gpu binding by 16 bytes per transform A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25045 opened Jul 17, 2026 by JMS55 Contributor Loading…
Migrate many_buttons to use ui_widgets::Button and picking::hover::Hovered (Phase 6 Item 4) A-UI Graphical user interfaces, styles, layouts, and widgets C-Examples An addition or correction to our examples D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#25044 opened Jul 17, 2026 by kfc35 Contributor Loading…
Remove ui::widget::Button and Interaction from testbed/ui (Phase 6 Item 5) A-UI Graphical user interfaces, styles, layouts, and widgets C-Examples An addition or correction to our examples D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#25042 opened Jul 17, 2026 by kfc35 Contributor Loading…
Migrate ssr example to use FeathersRadio and FeathersNumberInput (Phase 5 Item 6) A-UI Graphical user interfaces, styles, layouts, and widgets C-Examples An addition or correction to our examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25040 opened Jul 17, 2026 by kfc35 Contributor Loading…
game example using Bevy UI A-UI Graphical user interfaces, styles, layouts, and widgets C-Examples An addition or correction to our examples D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25039 opened Jul 17, 2026 by ickshonpe Contributor Loading…
Update tera requirement from 1.15 to 2.0 A-Build-System Related to build systems or continuous integration C-Dependencies A change to the crates that Bevy depends on S-Adopt-Me The original PR author has no intent to complete this work. Pick me up!
#25038 opened Jul 17, 2026 by dependabot Bot Loading…
Bump actions/setup-java from 5.2.0 to 5.5.0 A-Build-System Related to build systems or continuous integration C-Dependencies A change to the crates that Bevy depends on O-Android Specific to the Android mobile operating system S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25037 opened Jul 17, 2026 by dependabot Bot Loading…
Bump github/codeql-action/analyze from 4.36.2 to 4.37.0 A-Build-System Related to build systems or continuous integration C-Dependencies A change to the crates that Bevy depends on S-Adopt-Me The original PR author has no intent to complete this work. Pick me up!
#25036 opened Jul 17, 2026 by dependabot Bot Loading…
Bump dtolnay/rust-toolchain from 3c5f7ea28cd621ae0bf5283f0e981fb97b8a7af9 to 2c7215f132e9ebf062739d9130488b56d53c060c A-Build-System Related to build systems or continuous integration C-Dependencies A change to the crates that Bevy depends on D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25035 opened Jul 17, 2026 by dependabot Bot Loading…
Bump github/codeql-action/init from 4.36.2 to 4.37.0 A-Build-System Related to build systems or continuous integration C-Dependencies A change to the crates that Bevy depends on S-Adopt-Me The original PR author has no intent to complete this work. Pick me up!
#25034 opened Jul 17, 2026 by dependabot Bot Loading…
Make the compute mesh example easier to understand and modify. C-Code-Quality A section of code that is hard to understand or change C-Docs An addition or correction to our documentation C-Examples An addition or correction to our examples D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25033 opened Jul 17, 2026 by ivanceras Loading…
Migrate game_menu to use ui_widgets Button and RadioButton (Phase 6 Item 3) A-UI Graphical user interfaces, styles, layouts, and widgets C-Examples An addition or correction to our examples D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#25031 opened Jul 17, 2026 by kfc35 Contributor Loading…
Add fuzzy name matching tool for inspector A-Dev-Tools Tools used to debug Bevy applications. C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Uncontroversial This work is generally agreed upon
#25028 opened Jul 16, 2026 by alice-i-cecile Member Loading… 0.20
Make FeathersTextInput include its container A-Editor Graphical tools to make Bevy games A-UI Graphical user interfaces, styles, layouts, and widgets S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#25016 opened Jul 16, 2026 by 0xEgao Contributor Loading…
Despawn replaced linked-spawn related entities when applying a scene A-Scenes Composing and serializing ECS objects C-Bug An unexpected or incorrect behavior D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25015 opened Jul 16, 2026 by mansiverma897993 Contributor Loading… 0.20
Entity grouping code for entity inspector A-Dev-Tools Tools used to debug Bevy applications. C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#25010 opened Jul 16, 2026 by alice-i-cecile Member Loading… 0.20
Use ECS for render world window data A-Rendering Drawing game state to the screen A-Windowing Platform-agnostic interface layer to run your app in C-Code-Quality A section of code that is hard to understand or change D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Uncontroversial This work is generally agreed upon
#25005 opened Jul 16, 2026 by IceSentry Contributor Loading…
Check if depth is filterable in SSR and PCSS A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24992 opened Jul 14, 2026 by beicause Member Loading…
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Match documented behavior of Winit UpdateMode::Reactive with Duration::MAX A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24989 opened Jul 14, 2026 by drewbluewasabi Loading…
Fix occasional flickering by ensuring that each invocation of the indirect parameters building shader only writes to the batch range it's supposed to. A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior P-Regression Functionality that used to work but no longer does. Add a test for this! S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24971 opened Jul 13, 2026 by pcwalton Contributor Loading…
ProTip! Find all pull requests that aren't related to any open issues with -linked:issue.