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feat(storybook): GTA VI award, event achievements and Vice City theme - #7334
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Storybook-only designs for the GTA VI launch (Nov 19), after the streak freeze day (#7322): - GTA VI/1. Vice City award: a free launch-week award first in Give an Award, with the pick, note and sent screens. - GTA VI/2. Event achievements: Made It to Vice City (everyone on release day, Free chip) and Still Read on GTA VI Day (read that day, Rare chip), on a stand-in of production's AchievementShelfCard, across the days around release. - GTA VI/3. Vice City theme: an opt-in home cover, turned on from a one-time nudge or Settings > Appearance, never applied automatically. Art generated by Agent Smith. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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The generated art drew a made-up chevron on the tablet. The mark is now drawn from logoGeometry's paths, tilted to the tablet's plane, with the tail at the brand's 64% alpha. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Vice City theme: picked from the settings popover's Theme row, a fourth option after dark, light and auto, instead of a home-page nudge and an Appearance cover row. The cover art is redone to match the reference (hotter sunset, dense skyline, palms, helicopter, car), and the shortcut labels sit on a scrim over it. - Vice City award: the same tile and icon size as every other award, and previews of a received award under a comment and on the profile's Badges & Awards widget. - Still Read on GTA VI Day: new art, the console on the TV and the daily.dev feed on a phone, with the real logo mark. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
… on the right The award icon's dark bezel gets lost on the dark page at the 24px comment size, so it now has a light lavender frame and the scene is cropped tighter so the VI fills more of it. The phone feed in the Still Read art puts its thumbnails on the right, with the real logo mark re-stamped. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
It filled its whole canvas, so it read bigger than every other award. It now fills 74% of it, the coffee mug's height, centered. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The neon-outline VI blurred away at the comment's 24px. Smith redrew it solid with a thick white outline, same scene; the light frame and the coffee-mug sizing are reapplied. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- GTA VI/4. All states: Award, Achievements and Theme pages with every state tagged Production, GTA VI or Proposed: loading, empty, errors and validation (send failed, free window closed mid-flow), long and missing names, big counts, failed images, and the theme's four choices. - GTA VI/Devices: one case per story, filling its window, loaded by the All states pages in real iframes at phone, tablet, laptop, laptop L and desktop widths, so media queries and the phone sheet behave as in the app. - GTA VI/5. Build notes: the production components and tokens per piece, an edge-case matrix, contrast measured live from the tokens in both themes, keyboard and screen-reader flows, and the open decisions. - The Free chip's ink is now text-background-default: white on cabbage measured 3.81:1 at 14px in dark, and a fixed dark ink fails in light. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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What
Storybook-only designs for the rest of the GTA VI launch (Nov 19, 2026), following the streak freeze day in #7322. Everything lives in
packages/storybook/stories/gta-vi/. Production code is untouched.Storybook
GTA VI/1. Vice City awardGTA VI/2. Event achievementstext-background-defaultas its ink so it passes AA at 14px in both themes.GTA VI/3. Vice City themeThemeSection) gets a fourth option, VI, after dark, light and auto. Picking another option turns it off.ThemeSectionis shared, so the option shows on Settings › Appearance too.GTA VI/4. All statesAward, Achievements and Theme pages. Every state is tagged Production (unchanged), GTA VI (the change) or Proposed (a gap to decide): loading, empty, send failed, free window closed mid-flow, long and missing names, big counts, failed images, and the theme's four choices. Each page ends with device rows: real iframes of
GTA VI/Devicesat 375, 768, 1280, 1440 and 1920 wide.GTA VI/5. Build notesNotes for engineering
production/AchievementShelfCard.tsxis production's card plus the event branch, so its diff is the production change.production/GiveAward.tsxdraws GiveAwardModal's three screens inline so they sit side by side.production/AwardPreviews.tsxuses production'sAwardandSummaryCard.gta-vi/assets/. The daily.dev mark on the phone is drawn fromlogoGeometry.ts. Move the art to the CDN when this is built.Found in production (not fixed here)
AchievementShelfCard's description clamp never applies:tablet:blockoverridesline-clamp-1.https://daily.dev/default-achievement.png, returns 404, so a failed image leaves blank art.Needs a product call
🤖 Generated with Claude Code
Preview domain
https://claude-gta-vi-awards-achievement.preview.app.daily.dev