Threadbare version
v0.2.2-97-g56d79bdd
Affected scene
res://scenes/quests/lore_quests/quest_000/2_stealth/tutorial_stealth.tscn
Description
Summary
The player is detected and hit by a patrolling torch enemy while positioned inside an indented wall alcove along the upper path, which visually serves as an intended safe hiding pocket.
Steps to Reproduce
- Start the stealth tutorial quest (
tutorial_stealth.tscn).
- Move through the rock corridor past the initial guards.
- Position the player character completely inside the upper rock wall alcove/nook (just above the lower torch guard's patrol route).
- Stand still and wait for the torch guard to pass by along the path.
- Observe: The guard's vision cone extends inside the alcove, triggers an alert (
!), and detects/attacks the player despite hiding in what is visually designed as a safe space.
Expected Behavior
The alcove should completely shelter the player from the patrolling guard's vision cone and detection collider, allowing safe hiding while the enemy passes.
Actual Behavior
The enemy's detection cone sweeps into the nook, spotting and hitting the player while positioned inside the safe area.
Root Cause / Suggestions
- Adjust the enemy's patrol path/waypoints so they stay farther away from the alcove entrance.
- Alternatively, restrict or clip the vision cone Area2D so it cannot detect bodies inside the nook pocket.
Visual Evidence
XP Summary (total 175)
| Subdomain |
Skill |
XP |
| Game Design: Core Gameplay & Mechanics |
Problem Solving |
50 |
| Game Design: Core Gameplay & Mechanics |
Creativity & Design Thinking |
75 |
| Game Design: Core Gameplay & Mechanics |
Technical Literacy |
50 |
Threadbare version
v0.2.2-97-g56d79bdd
Affected scene
res://scenes/quests/lore_quests/quest_000/2_stealth/tutorial_stealth.tscn
Description
Summary
The player is detected and hit by a patrolling torch enemy while positioned inside an indented wall alcove along the upper path, which visually serves as an intended safe hiding pocket.
Steps to Reproduce
tutorial_stealth.tscn).!), and detects/attacks the player despite hiding in what is visually designed as a safe space.Expected Behavior
The alcove should completely shelter the player from the patrolling guard's vision cone and detection collider, allowing safe hiding while the enemy passes.
Actual Behavior
The enemy's detection cone sweeps into the nook, spotting and hitting the player while positioned inside the safe area.
Root Cause / Suggestions
Visual Evidence
XP Summary (total 175)