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Make HUD scene an autoload #2907

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@wjt

scenes/ui_elements/hud/hud.tscn shows the threads that have been collected so far in this quest; how many threads are yet to be collected; and the townie helper (if any) that you may be able to call on at some point:

Image

Right now it has to be manually added to every scene of every quest (plus Fray's End because it's the marker that you need to go back to the Loom at the end of a quest to complete the quest). I think it should be a global autoload, probably merged with input_hud.tscn. To do this it will need to be made to react to scene changes and show/hide itself when appropriate, but I don't think this is beyond the wit of man because we already do that for input_hud.

This would make it harder to accidentally omit it in a quest scene; and it would declutter the scene tree of every playable scene in the game.

XP Summary (total 500)
Subdomain Skill XP
Game Design: Game Feel & UX Problem Solving 50
Game Design: Game Feel & UX Creativity & Design Thinking 75
Game Design: Game Feel & UX Technical Literacy 75
Engineering: Gameplay & Systems Programming Problem Solving 75
Engineering: Gameplay & Systems Programming Creativity & Design Thinking 75
Engineering: Gameplay & Systems Programming Technical Literacy 150

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