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Part of fizzyedit/plans#5 (`plans/ZIG_0_17_PLAN.md`, step 2; the spike's findings are in fizzyedit/plans#12) The first PR into the `zig/0.17` integration branch. It opens the branch **green on 0.17**, so each PR after it is a reviewable migration with CI on every platform, not a long red stretch. ## What changes - **Toolchain:** `minimum_zig_version = "0.17.0"` everywhere; `ZIG_VERSION` 0.17.0 in `ci.yml`, `web.yml`, `release.yml`, `plugin-loop.yml`. - **Forks, pinned by commit on a `zig-0.17` branch in each** (tagged when `zig/0.17` merges to `main`, per `docs/DEPENDENCIES.md` rule 2): - `foxnne/dvui-dev` `2c899d18`: `fizzy-dev`'s 8 patches rebased onto dvui's `main` (`41f6703`), one-line conflict; passes dvui's tests on 0.17. - `foxnne/zig-objc` `f90394b`: `@typeInfo`, `**`; passes its tests. - `fizzyedit/md4zig` `eb5241c`: `@cImport` → translate-c module; passes its tests. - `foxnne/assetpack` `91eb632`: one line. - `fizzyedit/sdl_zig` `404f499`: five config values 0.17 rejects (still SDL 3.4.16). - zf and nightwatch repinned to their 0.17 commits. - **`scripts/zig-0.17/rewrite.sh`**: the mechanical half, re-run after every merge from `main`, deleted at the end. `zig fmt`'s upgrades, the optimize-mode, `dupeZ`/`bufPrintZ`, `EnumSet`, `std.meta.Int` renames, the `@typeInfo` field loops, and the zon stand-in below. - **Hand edits** from the spike: the build API renames, `**`, `@bitCast` to extern structs, `fingerprint.zig` translated loop for loop, Zoir/`Ast.parse` options, dvui's per-pointer capture (dvui#1014), and others. - **51 `ZIG017` stand-ins in 33 files**, each holding the place of a migration a later PR does properly: - the build system (custom `makeFn` steps, configure-time install paths, `--libc`, the MSVC shim, Velopack's `addPathDir`); - `std.zon.parse`: results now come from the caller's arena. The stand-in parses into a short-lived arena and deep-copies into the old allocator (`zig017ZonDupe`), with a file-local `zig017ZonFree`, so ownership is unchanged and nothing leaks; - the SDK's settings and command schemas reading field records (`sdk/src/zig017_fields.zig`); - Velopack's `@cImport`. - `recorded_sdk_shape_fingerprint` moved (dvui's shape since 2026-10-02). It is released with the merge to `main`. Diff size: 156 files, +2165/−870. Most of it is the script's output and the stand-ins' helpers. Read the script, not its output. ## SDK impact - [ ] None - [ ] Core-only or additive: reaches plugins at the next SDK release - [x] Fingerprint moved: recorded in `sdk/src/version.zig`, `sdk_version` untouched, PR labelled `sdk` - [ ] SDK release: bumps `sdk_version`, lists the `sdk` PRs since the last `sdk-v*` tag ## Verified - [x] macOS (arm64, 0.17.0): `scripts/check-fmt.sh`; `zig build`; `zig build test` (91/91 steps); `zig build test-integration` (77/77 steps, 523/523 tests); `zig build check-web`; `zig build test-sdk-version`; `zig build check-tests-reached`. The spike also launched the app (window 1.1 s after `main`). - [ ] Windows: CI's cross-compile (not run locally). - [ ] Linux: CI (not run locally). - [x] Web: `zig build check-web`. **Example repos:** `scripts/check-examples.sh` now builds the examples' `zig-0.17` branches (`fizzyedit/example-app` `533c38b`, `example-plugin` `34c94ec`; back to `main` at the merge, marked `ZIG017`). It also now gives `example-app` this tree's SDK everywhere it pins one: its nested `plugins/shader`, and its bundled `example-plugin` (`hello`), whose pinned commit carried SDK 0.2.18. It stops macOS `tar` from adding AppleDouble `._*` files, which the backend took for SDL patches when the script ran on a Mac. All 8 example builds pass locally on macOS. **The plugin dev install is done for real here** (moved down from #438), since a stand-in that skipped it broke the plugin rebuild benchmark: `sdk/plugin_sdk_install.zig` is a program the plugin's build runs, reading `FIZZY_PROFILE`/`HOME` itself at make time, and `FIZZY_PLUGIN_USE_LLVM` becomes `-Dplugin-use-llvm` (0.17 caches the configuration without regard to the environment), which `scripts/plugin-loop/bench.py` passes. ## Follow-ups The next PRs into `zig/0.17`: the build system (next), zon arenas, `@typeInfo` with a fingerprint-equality test, Velopack translate-c, the example repos. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Part of fizzyedit/plans#5 (`plans/ZIG_0_17_PLAN.md`, step 2: the build system). **Stacked on #437**: based on `zig/017-scaffold`, so this diff is only the app's build-system work. The plugin dev install and `-Dplugin-use-llvm` moved down into #437. It goes to `zig/0.17` once #437 merges. ## What changes Zig 0.17 runs `build.zig` in a configurer and the graph in a separate maker. There are no custom steps (`makeFn`), no install paths at configure time, and the configuration is cached. - **"Set aside a running executable"** (Windows hosts) becomes `build/set_aside.zig`, run before the install. Its directory comes from a new `common.installDirPath`: a `LazyPath` relative to the install prefix, resolved when the build runs, in place of `b.getInstallPath`. The packaging script's `--packDir` uses the same helper. - **The `update` step and root `update.zig` are deleted.** They pulled dvui-dev `main` and a zigwin32 0.16 branch, neither of which fizzy pins any more. - **Configure-time reads are declared** (`dependOnFileContents`/`Metadata`/`DirectoryContents`): `VERSION`, each plugin's `plugin.zig.zon`, `web/index.html`, the web plugin checkouts and their `web/` dirs, `release.yml`, `patches/sdl`. Without that, 0.17 reuses a stale configuration (checked: a changed `VERSION` now reaches the binary). Existence checks and directory opens go through `b.root`'s own `Path` API. - **A path that may not exist** (a web plugin checkout and its `web/` directory; #437 does the same for a plugin's `release.yml`) is declared by `dependOnPathExistence`: the file when it exists, otherwise the nearest directory that does. 0.17's maker cannot load a configuration that depends on a path inside a missing directory ("configuration failed: FileSystemFailure"); a plugin without `.github/` hit it. Checked by building `plugins/image` copied without its `.github/`. **Left for the release-packaging PR**, each still marked `ZIG017`, since they run only in release builds and need the release workflow to verify: - the global `--libc` (→ `-Dwindows-libc`) and the MSVC translate-c shim; - Velopack's `addPathDir` for `mksquashfs`; - the `FIZZY_MACOS_*` signing fallbacks and `SDKROOT`, which are environment reads at configure. ## SDK impact - [x] None: no `sdk/` file changes here (the plugin install moved to #437). - [ ] Core-only or additive: reaches plugins at the next SDK release - [ ] Fingerprint moved - [ ] SDK release ## Verified - [x] macOS (arm64, 0.17.0): - `scripts/check-fmt.sh`, `zig build`, `zig build test` (91/91 steps), `zig build test-integration` (77/77 steps), `zig build check-web`, `zig build test-sdk-version`, `zig build check-tests-reached`. - `scripts/check-examples.sh` against the examples' `zig-0.17` branches: all 8 builds pass. - Standalone `cd plugins/image && FIZZY_PROFILE=<sandbox> zig build` installs into `<sandbox>/plugins/image/`, again on a rebuild with no change. A clean `-Doptimize=ReleaseFast` plugin build fetches no Velopack (AGENTS.md's acceptance test). - The set-aside step, forced on for a macOS run: nothing to do on a first build (install dir absent), checks the installed exe on the next. - [x] Windows: `zig build -Dtarget=x86_64-windows-gnu -Dnative-backend=fizzy -Dno-emit` configures and compiles. Not run on a Windows host. - [ ] Linux: CI. - [x] Web: `zig build check-web`. 🤖 Generated with [Claude Code](https://claude.com/claude-code) --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Part of fizzyedit/plans#5 (`plans/ZIG_0_17_PLAN.md`, step 2: the build system). **Stacked on #438** (and #437): based on `zig/017-build-steps`, so this diff is only release packaging. ## What changes **Velopack 1.2.161.** `velopack_zig` moves to graphl-tech/velopack-zig#9 (`a80b037`, its Zig 0.17 port), and with it Velopack's runtime goes from 0.0.1589 to 1.2.161. `vpk` in `.config/dotnet-tools.json` goes from 0.0.1298 to 1.2.161; `vpk` 1.2 targets .NET 10, so `release.yml` installs 10.0, not 8.0. What users gain is in velopack-zig#9: a code signature that survives updates on macOS, atomic macOS updates, the Linux locator fix, delta fixes, and 64-bit Windows bootstrappers. `Velopack.h` only gained declarations; fizzy's updater is unchanged. **The rest of the build system's 0.17 stand-ins:** - **`Velopack.h` as a module.** `@cImport` is gone. `velopack.linkVelopack(.c_modules = …)` gives each module that calls the C API a `velopack_c` import (translate-c), once per module: the integration, demo and bench tests share one `app` module. The updater imports it only when Velopack is enabled. - **`vpk pack` runs through velopack-zig's `tools/run_env.zig`** (`velopack.addVpkRun`), which sets `DOTNET_ROLL_FORWARD` and puts the bundled `mksquashfs` on `PATH` when vpk runs. So does the MSVC setup script. In 0.17, `Run.setEnvironmentVariable` freezes the configure-time environment into the cached configuration, and `Run.addPathDir` is gone. `MksquashfsBuild.bin_dir` is now `mksquashfs`'s own output directory, with no install step. - **Signing and the macOS SDK are options only.** `-Dmacos-sign-app`, `-Dmacos-sign-installer` and `-Dmacos-notary-profile` lose their `FIZZY_MACOS_*` environment fallbacks, and `SDKROOT` becomes `-Dmacos-sdk`: 0.17 caches the configuration without regard to the environment. `scripts/release.sh` and `release.yml`'s macOS job turn the same variables into the options, and `packageall` forwards them to its macOS children. - **No global `--libc`:** `-Dwindows-msvc-libc` or the managed `.velopack-msvc/` only. The managed manifest's existence and an explicit manifest's contents are declared to the configure cache. - **The MSVC translate-c shim works again.** It finds each module's translate-c step through the generated-file index and `Step.cast`, as `std.Build` does, in place of the removed `Step.id`. - **`docs/PITFALLS.md`, "The build (Zig 0.17)":** the four traps (environment reads, `setEnvironmentVariable`, undeclared configure-time reads, declared paths in missing directories), each with what fizzy does instead. After this, 36 `ZIG017` markers remain on the branch, none in the build system: the zon stand-ins, the `@typeInfo` helpers, the example-branch switch. ## SDK impact - [x] None: no `sdk/` file changes here. - [ ] Core-only or additive: reaches plugins at the next SDK release - [ ] Fingerprint moved - [ ] SDK release ## Verified - [x] macOS (arm64, 0.17.0): - `zig build package` packs a release with vpk 1.2.161: `fizzy-arm64-macos-Setup.pkg`, `-Portable.zip`, `fizzy-0.2.0-arm64-macos-full.nupkg`. The bundle carries `Contents/Resources/sq.version`, 1.x's signature-preserving layout. Unsigned: no identities on this machine. - `zig build -Dvelopack=true` links Velopack (36 `vpkc_` symbols); `zig build test-integration -Dvelopack=true` (79/79 steps). - `scripts/check-fmt.sh`, `zig build`, `zig build test`, `zig build test-integration` (77/77 steps), `zig build check-web`, `zig build test-sdk-version`. - `scripts/check-examples.sh` against the examples' `zig-0.17` branches: all 8 builds pass. - `zig build -Dtarget=x86_64-windows-msvc` configures; `-Dtarget=x86_64-windows-gnu -Dno-emit` builds. - [ ] Windows: not run. The MSVC path (`.velopack-msvc/`, the shim) needs a packaging run. - [ ] Linux: not run. The AppImage path is velopack-zig#9's `run_env --path`, which its CI passes on `ubuntu-latest`. - [ ] **A test release.** `release.yml` packaging all six targets, signed, is the real check for this PR. It has no dry-run mode: it releases an existing tag and stops at a *draft* GitHub release, which nothing auto-updates to until it is published. So the check is a test tag on this branch (e.g. `v0.2.0-zig017.1`), the workflow's draft release, then deleting both. Tagging is the maintainer's call. - [ ] An update round trip, from an installed 0.0.1589-runtime release to one packed with this, per OS. It waits for that dry run's artifacts. 🤖 Generated with [Claude Code](https://claude.com/claude-code) --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Part of fizzyedit/plans#9 ## What changes The backend stops following the main window through Spaces (`macos_monitor.unwatch`) before it destroys it. Quitting a dvui app on macOS crashed in `objc_msgSend` from `window_in_fullscreen_space`, under `SDL_VideoQuit`: the full-screen monitor's display-link pump, and a block it queued as a way out of full screen ended, touched the window after SDL had destroyed it. Floats' windows were already unwatched as they closed (`viewportClose`); the main window never was. fizzy's own quit goes through the same `deinit`, so it had the same exposure. ## SDK impact - [x] None ## Verified - [x] macOS: two crash reports (`dvui-app`, quitting after full-screen use) before; none in the many quits since. - [ ] Windows: not affected (macOS only). - [ ] Linux: not affected (macOS only). - [ ] Web: not affected. ## Follow-ups None. 🤖 Generated with [Claude Code](https://claude.com/claude-code)
Part of fizzyedit/plans#9 ## What changes On fizzy's backend, every dvui floating window that is not modal, `dvui.osWindow`'s included, is shown in an OS window of its own: the OS's title bar and buttons, moving, resizing, maximize, full screen and close. Its content sits below a title bar in the theme's colour. Modal dialogs stay in the window they are over. An app writes plain dvui; on a backend without OS windows, or past the backend's limit, the same floating window stays in the main window with dvui's own header. fizzy opts out (`floating_os_windows = false`, set in `Entry`): its floats keep `Popout`. How: - **dvui asks** (dvui-dev `bd7736d`, pinned here): `Backend.floatingWindowOs(id, open_flag, min, max)` as a floating window begins, and `floatingWindowTitle(id, title)` from `windowHeader`. True: dvui draws no frame of its own and the header draws nothing; the title goes on the OS window. - **The OS owns each window's place and size** (`os_windows.zig`). Each frame the floating window takes its window's frame, and is never grown to fit its content (`_auto_size`). Its `min_size_content` / `max_size_content` become the OS window's limits: dvui's demo, fixed at 600 wide, can't be stretched or maximized. Following the content's own minimum instead fought the person as a pane collapsed. - **The keyboard follows the OS's key window**: a new window opens key, and dvui focuses whichever window the OS makes key. - **Windows**: owned windows, the DWM caption in the theme's colour; no maximize button where a window has a maximum size (Windows ignores the maximum when maximizing). - **Linux**: the non-callback frame loop runs the same steps as `appIterate` (it ran none of them: no OS windows at all). - **Shared with Popout**: `viewports.keptTarget` (Popout's `keepTarget`, moved), `viewports.publishScreens`. - **dvui pin**: as `git+https`. Zig 0.17's build-time fetch left this commit's GitHub tarball unstripped (`docs/PITFALLS.md`). ## SDK impact - [x] Core-only or additive: reaches plugins at the next SDK release (the dvui pin; the fingerprint is unchanged) ## Verified - [x] macOS: `fizzyedit/example-app`'s `run-dvui` (zig-0.17 branch) on this tree: the demo and two child windows as OS windows, combo boxes and dialogs in their own window, theme changes, size limits. Screenshots and a pixel measurement of the title bars. - [x] Windows: Windows 11 ARM VM: owned windows with the system caption; children stay above the main window after a click on it; the demo has no maximize button, the others do. - [x] Linux: Ubuntu 26.04 VM, XWayland: each child its own window, transient for the main window, GNOME's decorations; the demo can't be maximized (fixed width), the others can. On Wayland floating windows stay in the main window (a window can't be placed there), as before. - [x] Web: `zig build check-web`. ## Follow-ups - macOS window shape and full screen: the next PR in this stack. - Popout's float ↔ OS window loop on the same core as `os_windows`, leaving Popout fizzy's own parts (drag, drop zones, glass): its own PR. 🤖 Generated with [Claude Code](https://claude.com/claude-code)
Part of fizzyedit/plans#9 ## What changes A plain dvui app's main window and its floating windows' OS windows take the shape fizzy's own windows have on macOS, so they go into and out of full screen the way fizzy's do: smoothly, the window's own content growing, not AppKit's pictures. - **Content under a clear title bar, with the title showing.** The backend keeps a band under the title bar clear and gives dvui only what is below it (`main_picture`, `macos_monitor.titlebarStrip`, the same strip fizzy's header follows), so the band shrinks to nothing in full screen and comes back on the way out. - **A backdrop in the theme's colour** (`fizzy_macos_window_plain_backdrop`) under the drawing, with the window's corners, in an otherwise clear window. On the way into or out of full screen it follows the picture as fizzy's glass does (`glass_follow`), and draws the shadow and outline the OS draws for no full-screen window. It's refreshed however a window gets into or out of full screen (Split View too). - **The full-screen monitor** is installed by the backend for an app that hasn't installed it itself (fizzy has), with the window standing still at its full-screen size while its picture grows or shrinks (`still`). The renderer lays the main window's frame down at the picture (`window_offset`), which fizzy's `FrameTarget` does for fizzy. - **Shadow and outline**: taken again once a picture is up and as the size changes, as for fizzy's app-framed floats; SDL turns the shadow off on a transparent window. - **One frame rate fix that helps fizzy's floats too**: while one float's window moves itself into or out of full screen, the others are held as the main window is (`mainHeld`). - `titlebarStrip` serves fizzy's header and the plain band (`backend_native.titlebarStripHeight` calls it). Tried and dropped: keeping a plain window's own titled style through the monitor (the content landed a title bar off), and stepping the window's size through the animation (the demo laid out at each size in a new drawable and ran choppy). ## SDK impact - [x] None ## Verified - [x] macOS: `run-dvui` (example-app, zig-0.17): full screen in and out on the main window and children, smooth by eye; title band, main content and child bands measured at the same colour (`#2b2b2b`); shadow and outline back in a window capture. Child windows' transitions measured at 18 ms a frame against the main window's 5.5 (work under 1.5 ms): still to explain. - [ ] Windows: not affected (macOS only). - [ ] Linux: not affected (macOS only). - [x] Web: `zig build check-web`. ## Follow-ups - Why a child window's full-screen transition runs at ~55 fps (sample it while it runs). 🤖 Generated with [Claude Code](https://claude.com/claude-code)
Part of fizzyedit/plans#9 ## What changes On macOS a plain dvui app's floating windows' OS windows stay above the main window, as owned windows do on Windows and transient windows on X11, by being child windows of it (`addChildWindow:`). The window server then never puts the main window over them: clicking or raising the main window no longer flashes it over them. A child becomes key and comes in front of the other children. Child windows otherwise move with their parent; owned windows don't. So while the person moves or live-resizes the main window, its children let go (put back where they were as the press began, and kept above it), and attach again the moment the press is let go. A plain click on the title bar lets nothing go: AppKit posts will-move for a click too, and letting go and attaching around it let the main window's raise land between. Full screen: children stay on the desktop. A window going into or out of full screen lets go of its children and its parent before AppKit takes child windows along, and nothing attaches to it until it has landed. Attaching only happens where the main window is on the Space being looked at and not in full screen. Tried and dropped, each with a log of what AppKit did: children following the main window into its full-screen Space. A window can't be moved between Spaces through public API; attached from another Space, a child stayed the child of a window it couldn't reach, and both were lost. Inside the main window's Space, every way a child could take part in it (a Space of its own, tiling, Split View) left the Space black or out of reach, even as an auxiliary window. ## SDK impact - [x] None ## Verified - [x] macOS: `run-dvui` (example-app, zig-0.17), with a temporary attach log read after each run: clicks and drags on the main window, full screen in and out on the main window and children, clicking between children. - [ ] Windows: not affected (macOS only). - [ ] Linux: not affected (macOS only). - [x] Web: `zig build check-web`. ## Follow-ups None. 🤖 Generated with [Claude Code](https://claude.com/claude-code)
Conflicts were main's builtin.target rename (#435) against the same rename on zig/0.17, taken from zig/0.17; check-examples.sh, plugins/text's selection hash and the tape reader taken from main. rewrite.sh re-run; by hand: a multi-character string repeat (`**`) in app/state_delta.zig's test as a comptime loop, the tape reader's new field loop in 0.17's shape, and the recorded fingerprint. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Part of fizzyedit/plans#5 (`plans/ZIG_0_17_PLAN.md`, step 2): catching `zig/0.17` up with `main`. It was 40 commits behind, up to #469. ## Please merge this one by fast-forward, not squash This PR is a merge commit with `main` as its second parent. Squashing it would drop that parent. The next catch-up would then find the old merge base, and every line `rewrite.sh` changed in `main`'s code would conflict again. Once CI is green, the clean way is a fast-forward of `zig/0.17` to this commit: `jj bookmark set zig/0.17 -r <this commit>` then `jj git push --bookmark zig/0.17`. That's a push to the integration branch, not to `main`. Your call: squash also works, at the cost of re-resolving these lines next time. ## What changed beyond the merge - **Conflicts (11 files).** Nearly all were `main`'s `builtin.target` rename (#435) against the same rename already on `zig/0.17`; those take `zig/0.17`'s side. These files take `main`'s side, then `rewrite.sh`: - `scripts/check-examples.sh`: `main`'s fuller bsdtar fix. - `plugins/text/src/Document.zig`: the selection hash. - `sdk/tape/binary.zig`: the header now written early, and the versioned field read. - `sdk/src/version.zig`: re-recorded (below). - **`scripts/zig-0.17/rewrite.sh` re-run** over the code `main` brought in. - **By hand:** - `app/state_delta.zig`: a test's multi-character string repeat (`"…" ** 100`, gone in 0.17) is now a comptime loop. - `sdk/tape/binary.zig`: the tape reader's new indexed field loop, in 0.17's `field_names` shape. - `recorded_sdk_shape_fingerprint` is `0x0b0e62b7eac39f6d`: `main`'s SDK changes since the switch, on 0.17. It is released with the merge to `main`, as before. ## SDK impact - [x] Fingerprint moved: recorded in `sdk/src/version.zig`, `sdk_version` untouched ## Verified - [x] macOS (arm64, Zig 0.17.0): - `scripts/check-fmt.sh` - `zig build` - `zig build test`: 95/95 steps, 232/232 tests - `zig build check-tests-reached`: 120/120 - `zig build check-web`: 41/41 - `zig build test-sdk-version`: 35/35 - `zig build test-integration`: 77/77 steps, 559/559 tests - [ ] Windows, Linux, the example repos: CI. `check-examples.sh` wasn't run locally because the machine is under load from other sessions. 🤖 Generated with [Claude Code](https://claude.com/claude-code) --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Part of fizzyedit/plans#5 (`plans/ZIG_0_17_PLAN.md`, step 2, follow-up (c): `@typeInfo`, with the fingerprint-equality test). Stacked on #486. ## What changes - **The settings and command schema builders read 0.17's `@typeInfo` directly.** `sdk/src/settings.zig` and `sdk/src/Command.zig` loop over `field_names`, `field_types` and `field_attrs`, and take a cell's default with `FieldAttributes.defaultValue`. - This replaces the `ZIG017` stand-in that rebuilt 0.16-shaped field records. `sdk/src/zig017_fields.zig` is deleted. - The bare-payload structs (`Plain`) pass `@typeInfo`'s own name slice to `@Struct` instead of copying it. - **The proof the plan asked for.** `fingerprint.zig` was translated loop for loop in #437, and this adds the check: a test hashing a fixed set of types, one of each kind the hashes look into, at a depth that reaches them all. Both hashes must equal the values **Zig 0.16** computed for the same types, with the file as it was on `main` (7b538aa): - `hashAllShape`, the target-invariant hash that's recorded: `0x2ae9f3848d7d3d9f`. - `hashAll`, on fixed-width types only, since it folds in sizes: `0xc0b59f8f6303fb84`. - The 0.16 run used `main`'s file with Zig 0.16.0 and the 0.17 run uses this branch's with Zig 0.17.0; the values match. `ZIG017` markers left on the branch: the two per-pointer-capture notes (dvui#1014) and `check-examples.sh`'s branch pins, which go back to `main` at the merge. ## SDK impact - [x] None. `zig build test-sdk-version` passes with the fingerprint #486 recorded: the schema shapes plugins see are unchanged. ## Verified - [x] macOS (arm64, Zig 0.17.0): - `scripts/check-fmt.sh` - `zig build` - `zig build test`: 95/95 steps - `zig build check-tests-reached`: 120/120 - `zig build check-web`: 41/41 - `zig build test-sdk-version`: 35/35 - `zig build test-integration`: 77/77 steps - [ ] Windows, Linux: CI. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Part of fizzyedit/plans#5 (`plans/ZIG_0_17_PLAN.md`, step 2, follow-up (f): dvui API drift). Stacked on #488. Two places that hand a lifted view's drag on to the mouse's capture read dvui's internal `Window.captures[0]`. dvui 0.17 made capture per-pointer (dvui#1014), and the switch PR left these as `ZIG017` stand-ins that assumed the mouse: - the view-drag lift in `app/layout/Chooser.zig`; - the workbench tab drag in `plugins/workbench/src/Workspace.zig`. Both now call `dvui.captureMouseGet()`. That's dvui's public call (CONTRIBUTING: dvui's public API over its state), and it returns the capture of the pointer that last moved, so a touch drag keeps its own capture instead of the mouse's. ## SDK impact - [x] None ## Verified - [x] macOS (arm64, Zig 0.17.0): - `scripts/check-fmt.sh` - `zig build` - `zig build test`: 95/95 steps - `zig build check-web`: 41/41 - `zig build test-integration`: 77/77 steps - [ ] A view or tab dragged by hand: not done, because the screen is locked. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Part of fizzyedit/plans#5 (`plans/ZIG_0_17_PLAN.md`, step 2). Writes down the three Windows traps the 0.17 release work (#448) cost time on, so they cost the next person a minute. ## What changes `docs/PITFALLS.md`, under "The build (Zig 0.17)", gets a "Windows, on 0.17" subsection: - **An MSVC exe must link `oldnames` itself.** 0.16 did it for every `*-windows-msvc` exe and 0.17 doesn't, so `getcwd`/`chdir` stop resolving. Now in `build/exe.zig`. - **`translate-c` takes `--libc=<ini>` before its `--`.** After the `--`, the flag goes to the C front end and is lost. Now in `build/msvc.zig`. - **sdl_zig must filter SDL's `core/linux/` for Windows.** `SDL_dbus.c` includes `<unistd.h>` before its guard. Done in fizzyedit/sdl_zig `ef7eb36`; a move to upstream sdl_zig must keep the filter. ## SDK impact - [x] None. Docs only. ## Verified - [x] Docs only: checked each entry against the code it names (`build/exe.zig`, `build/msvc.zig`, sdl_zig `build.zig` at `ef7eb36`). 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Part of fizzyedit/plans#5 (`plans/ZIG_0_17_PLAN.md`, step 3: pixi on 0.17). Found by building pixi against `zig/0.17`'s `sdk/`. ## What changes - **`core.image.blitData` compiles on 0.17.** Its transparent path converted a `dvui.Color.PMA` to `[4]u8` and back with `@bitCast`, which 0.17 refuses for an `extern struct` (the plan's `@bitCast` audit). It now uses `std.mem.toBytes` and `std.mem.bytesToValue`. - **A test compiles it.** Nothing in fizzy calls `blitData`; pixi does, so the switch PR's build never reached it. The new test blits a transparent pixel over an opaque one, and is reached from `core/sizing_tests.zig`, the one root carrying dvui. Other `@bitCast`s that fizzy itself never instantiates may be hiding the same way. The store-plugin builds are what find them, and that's this step. ## SDK impact - [x] None for the shape: `blitData`'s signature is unchanged. Plugins build this `core/` file in, and with it pixi builds on 0.17. ## Verified - [x] macOS (arm64, Zig 0.17.0): `scripts/check-fmt.sh`, `zig build test`, `zig build check-tests-reached` (914 tests in 113 files), `zig build test-integration` (77/77 steps, 561/561; the sizing tests' 115 include the new one). - [x] pixi builds against this tree's `sdk/` by path, and installs into a sandbox `FIZZY_PROFILE`. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Part of fizzyedit/plans#5 (`plans/ZIG_0_17_PLAN.md`, step 3: store plugins on 0.17). The agent plugin's port needs it (fizzyedit/agent#23). ## What changes - **`fizzy.plugin.installBeside(b, exe, .{ .plugin = "<id>" })`.** On `zig build install`, it copies a second artifact into the plugin's own `{plugins}/{id}/` directory, beside the library. The agent plugin ships `fizzy-mcp` there, and the chat plugin looks for it. On 0.16 agent did this with a custom `makeFn` step; 0.17 has no custom steps. - **The install helper keeps the source's permissions,** so a program stays executable. It's the same helper `install` already runs (`sdk/plugin_sdk_install.zig`), now shared through one `addDevInstall` function. - `docs/PLUGINS.md` §2.4 says how to use it. ## SDK impact - [x] Build surface only, shape unchanged: `zig build test-sdk-version` passes with the recorded fingerprint. Plugin authors get the new function with the 0.17 SDK release. ## Verified - [x] macOS (arm64, Zig 0.17.0): `scripts/check-fmt.sh`, `zig build`, `zig build test-sdk-version`, and `plugins/image`'s standalone `zig build` (installs through the reworked helper). - [x] fizzyedit/agent#23 builds against this `sdk/` by path, and `fizzy-mcp` lands in `<profile>/plugins/agent/` as `-rwxr-xr-x`. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
#486 was squash-merged, so zig/0.17 lost main as an ancestor and the next merge would have gone back to #434 as its base. This commit takes #486's original merge commit (46ddcd8) as a second parent and keeps zig/0.17's tree as it is, so main at #469 is the base again. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A clean merge; rewrite.sh re-run over the new code. By hand in #490's app/control: a test's string repeat becomes a splatted array, Ast.parse takes .{ .mode = .zon }, Zoir is read through a pointer, and a test's zon parse takes 0.17's options. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Part of fizzyedit/plans#5 (`plans/ZIG_0_17_PLAN.md`, step 2): the last stand-ins before `zig/0.17` goes to `main`. Stacked on #503; retarget to `zig/0.17` once it lands. ## What changes - **The tape reader drops its 0.16 workaround.** `sdk/tape/binary.zig` fed std's inflate an `Endless` input, a stream's bytes followed by zeros without end. That kept 0.16's inflate off a bug: `tossBitsShort` crashed on a stream that ended inside its last four bytes. 0.17's `tossBitsShort` checks the bits it has before tossing them, so the reader is a plain `std.Io.Reader.fixed` again, and a stream cut short comes back as `Corrupt`. The Adler-32 check stays: 0.17 still leaves the checksum unchecked. - **The readme and `docs/PLUGINS.md` say Zig 0.17.0.** That covers the plugin template's `minimum_zig_version` and the release workflow's `zig-version`. Left for later, on purpose: - `scripts/zig-0.17/` stays until the switch, in case `main` moves again and needs another catch-up. It's deleted in the last PR before the switch. - `check-examples.sh` keeps pointing at the examples' `zig-0.17` branches through the switch. It flips to `main` in a one-line PR right after their 0.17 PRs land, so `main`'s CI is never red in between. ## SDK impact - [x] None: no shape change, and the tape format is unchanged. ## Verified - [x] macOS (arm64, Zig 0.17.0): `zig build test`, 99/99 steps, 583/584 (1 skipped). That includes `fizzy-tape-tests` 62/62, whose "not a whole one" test reads a tape cut short at every byte, deflated and not. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
) Part of fizzyedit/plans#9 (`plans/DVUI_UPSTREAM_PLAN.md`), the fizzy-backend side. This replaces #483's child-window model, after you reported on `run-dvui` that: - moving the main window sometimes moved the floats; - a window going full screen took the others into its Space; - the main window came in front of them afterwards. ## Why #483 made each OS-framed float (`Viewport.native`) a child window of the main window, so it would stay above it. **macOS has no window that both stays above another and goes full screen on its own:** | | Stays above the main window | Own full screen | |---|---|---| | Child window | yes, but it moves with its parent and goes into full screen with it | no | | Above the normal level | yes, but it's taken into the app's full-screen Space as a palette, on the way there and when you swipe to it | no | | Normal window | no, it comes forward when clicked | yes | This PR tried two of those in turn: a window level, then the level dropped around full screen, then reordering windows when the main window came forward. Each patch covered one moment, and the next test found another. ## What it does now The floats become **ordinary document windows**. That's how macOS apps' torn-out windows work (VS Code, Xcode), and it's what an OS window of dvui's is. - Each goes full screen alone. - Moving the main window moves only the main window. - You decide which window is in front. **Gone:** - `attachNatives` and its per-frame checks; - the press monitor, the frame restore and the reattach timer; - the key-raise observer; - the let-go/way-done marks; - `macos_monitor.inTransition`. 2 lines added, 265 removed. **Given up:** the floats are no longer held above the main window on macOS. On Windows and Linux they still are, as owned and transient windows, where that's the standard behaviour. **A pitfall noted** in `backend/AGENTS.md`, under secondary windows: no macOS window both stays above another and has a full screen of its own. **A named follow-up:** a palette kind of window, an `NSPanel` that floats over the app's windows and follows its full screen but can't go full screen itself, offered through the backend's floating-window hook for an app that wants tool windows. ## Not in this PR A float's full screen is choppier than the main window's, and an outline shows 30–50 px outside it on the way. Both need measuring on screen. ## SDK impact - [x] None ## Verified - [x] macOS (arm64, Zig 0.17.0): - `scripts/check-fmt.sh` - `zig build` - `zig build test`: 91/91 steps - `zig build check-web`: 41/41 - `zig build test-sdk-version`: 35/35 - `zig build test-integration`: 77/77 steps - `run-dvui` built and launched. - [ ] By hand on `run-dvui`: a float and the main window into and out of full screen, and moving the main window. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
…ce (#501) Part of fizzyedit/plans#9 and the multi-window plan (fizzyedit/plans#26, step 3). Stacked on #492. **What changes.** A plain dvui app on the fizzy backend now gets an OS window only for a floating window that asks for one. By default that's `dvui.osWindow`'s. Everything else, dvui's demo included, stays in the main window. That's what David wants for dvui's demo: in-app floating windows, plus an "I'm an OS window" demo. - **dvui-dev `zig-0.17` (98a0e07):** - `FloatingWindowWidget.InitOptions.os_window`, set by `dvui.osWindow`'s fallback floating window. - `Backend.floatingWindowOs` gains `asked: bool`. - This is a commit on top of the one fizzy pinned (bd7736d), so the old pin stays reachable. - **Backend:** `floating_os_windows` becomes `.asked` (the default), `.all` (every non-modal floating window, as before) or `.none`. - **Fizzy:** sets `.none`, since it takes its floats out through Popout. - **`sdk/build.zig.zon`:** dvui pinned at 98a0e07, as `git+https` like before. `docs/DEPENDENCIES.md` now says what `zig/0.17` pins from dvui-dev: patches 9 (the hook reshaped to `floatingWindowOs`/`floatingWindowTitle`) and 10 (this one), on top of the eight rebased onto upstream `main`. ## SDK impact - [x] None. `test-sdk-version` passes with the recorded fingerprint. ## Verified - [x] macOS (arm64, Zig 0.17.0): - `scripts/check-fmt.sh` - `zig build` - `zig build test`: 91/91 steps - `zig build check-web`: 41/41 - `zig build test-sdk-version`: 35/35 - `zig build test-integration`: 77/77 steps, 523/523 tests - dvui-dev: `zig build -Dbackend=testing test`, 37/37. - `run-dvui` built and launched. Not looked at on screen. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
…#504) Part of the multi-window plan (fizzyedit/plans#26, step 2: a float's full screen as smooth as the main window's). Stacked on #501. On its way into or out of full screen, a float's window jumps to the screen's size and stands still there, while its picture grows or shrinks inside it. The main window does the same and runs smoothly. You reported two problems on `run-dvui`: a float's animation is choppier, and the space beyond it fills with black, with a band outside the window on the way back. **The frame rate, measured on `run-dvui`:** a float's animation ran at **≈ 56 fps**, a steady 18 ms a frame, while the main window's presented at ≈ 230 per second. - The present itself took 0.03 ms, and turning vsync off didn't help, so the wait was elsewhere. - The frame loop sleeps each frame out to 1/60 s while the app is unseen (`unseen()`, `hidden_frame_ns`). That stops a hidden app spinning a core. - But it counted only the main window. While a float goes into a full-screen Space of its own, the main window is on another Space, so it counted as unseen, and every frame of the float's animation slept: 16.7 ms of sleep plus about 1.3 ms of work. - Now a frame presented into a viewport window that is itself visible counts as seen (`viewport_seen`). **Hangs mid-animation**, where the animation sticks, then jumps to its end. A temporary frame trace (not committed) caught frames of exactly 1006–1009 ms, four in about 700 frames. - That's Metal's one-second drawable timeout: a frame asked for the main window's drawable while the main window sat on a Space nobody was looking at. - The main window was held back only while a float was mid-animation, and SDL's occlusion flag lags AppKit's. - Now it's also held whenever it sits on a Space nobody is looking at (`fizzy_macos_window_off_active_space`). The next traced session had no such frames in 1,288. - On purpose, not "every way of being unseen" (`windowUnseen`): fizzy shows its main window undrawn for its first frame (`showUndrawn`), and held then, it would never draw that frame. Checked: fizzy starts and reveals its window as before (on screen, opaque, 1130 ms after `main`). - Left: one gap of 915 ms in that session. Only 105 ms of it was our loop waiting for an event; the rest was on the main thread outside our frame, so most likely macOS's Space switch. **Four more problems, also fixed here:** 1. **The shadow was redone every frame.** A float re-asked the window server for its shadow whenever its *picture* changed size, which during the animation is every frame. The window server works a shadow out from the window's pixels, here those of a full-screen window. The trigger is now the *window's* size, as for the main window, so it happens once, at the jump. 2. **The background filled the screen around the picture.** A float's backdrop view supplies its colour and follows the picture, and the window behind it should be clear. But `skin` set the window's background to the theme colour, and `setBackground` applies `skin` to every float's window again. That painted over the clear background the backdrop had set, filling the full-screen-size window around the picture: dark in a dark theme. Now a window with the backdrop gets its colour on the backdrop and stays clear (`fizzy_macos_window_has_plain_backdrop`). 3. **Square corners inside rounded ones.** In your screenshot the picture's square bottom corners stuck out past the backdrop's rounded ones. The OS rounds a window's content to its corners, but during the animation the window is full-screen size and the picture only part of it, so nothing rounded the picture. Now SDL's view is clipped to the picture's rounded rect for the whole animation (`clip_content`). The corner radius eases from the window's radius to square as the picture grows, and back on the way out, instead of switching at one end. 4. **A band around the float when frames are slow.** Your screenshot, taken while recording the screen, shows a second rounded outline about 40 px outside the picture. The picture moves only in the app's frames, but the monitor's pump (a display-link tick) also stepped the animation between frames, moving the backdrop with it. With frames slowed down, the backdrop ran ahead of the picture. Now a still window's animation steps only in the app's frames (`fizzy_macos_window_space_step`), so the backdrop and the picture always move together. Also in `backend/AGENTS.md`: step a still window's way only in the app's frames. ## SDK impact - [x] None ## Verified - [x] macOS (arm64, Zig 0.17.0): - `scripts/check-fmt.sh` - `zig build` - `zig build test`: 91/91 steps - `zig build check-web`: 41/41 - `zig build test-sdk-version`: 35/35 - `zig build test-integration`: 77/77 steps - `run-dvui` built and launched. - [x] Measured on `run-dvui` with a temporary trace (not committed): ≈ 56 fps for a float, ≈ 230 presents/s for the main window, the present itself 0.03 ms. - [ ] By hand: a float into and out of full screen, as smooth as the main window, with no black around it and no band on the way back. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
…510) Part of the multi-window plan (fizzyedit/plans#26). Stacked on #504. **The bug** (you, on `run-dvui`): hovering a float's window lit up the main window's widgets underneath it. **Why:** AppKit sends mouse-moved events to the *key* window, wherever the pointer is. SDL's `mouseMoved:` reports them as that window's, with no check of what's under the pointer. So with the main window key, motion over a float's window in front of it arrived as the main window's, at a spot that window covers. Clicks weren't affected, because AppKit sends those to the window under the pointer. **The fix** extends `heldAcrossWindows`, which already handled a held pointer: - With a viewport open, a motion event is placed by where the pointer actually is (`heldPoint`) when the app's window in front under the pointer belongs to a viewport and isn't the window the event came from. That window is found with `windowNumberAtPoint`, through `fizzy_macos_window_at_pointer`. - Over another app's window, nothing changes, so hover doesn't leak through someone else's window either. - The cost is one window-server query per mouse move, only while a viewport is open and no button is held. **A second bug, the same kind** (you, on `run-dvui`): with the main window full screen, dragging dvui's demo window around made it vanish over certain zones. - While a button is held, `heldPoint` decides which of the app's windows the pointer is over by comparing it with each window's rect on the desktop. It never asked whether that window is on the Space being shown. - The floats left on the desktop still matched where they lie there, so the drag was read as over one of them. The demo was dragged into that window's band, out of sight. - Now a window nobody sees (`windowUnseen`, which covers being on another Space) is skipped, both for the window that took the press and in the scan. ## SDK impact - [x] None ## Verified - [x] macOS (arm64, Zig 0.17.0): - `scripts/check-fmt.sh` - `zig build` - `zig build test`: 91/91 steps - `zig build check-web`: 41/41 - `zig build test-sdk-version`: 35/35 - `zig build test-integration`: 77/77 steps - [ ] By hand on `run-dvui`: - hover a float's window over the demo: nothing lights up beneath it; - main window full screen, drag the demo window over where the floats lie on the desktop: it stays. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
build/package.zig takes main's restructure (#537) with the 0.17 port reapplied: vpk through velopack.addVpkRun, the pack directory through installDirPath, paths through b.root, release_mode on b.graph, user options read as 0.17's map, and pathFromRoot gone. build/app.zig's per-app VERSION read is declared to the configure cache. rewrite.sh re-run; three tests' string repeats in app/control are splatted arrays. dvui-dev moves to zig-0.17 at 8fa9b9c, with main's four fizzy-dev render-order commits ported (#540, #544). The SDK shape fingerprint is re-recorded. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Part of fizzyedit/plans#5 (`plans/ZIG_0_17_PLAN.md`, step 2): catching `zig/0.17` up with `main` again, through #509. ## Please merge by fast-forward, not squash This is one merge commit, with `main` (#509) as its second parent. Squashing it would drop that parent again, and the next catch-up would re-conflict. To fast-forward: ``` jj bookmark set zig/0.17 -r 44849f2 && jj git push --bookmark zig/0.17 ``` ## What changed beyond the merge - **`build/package.zig`** takes `main`'s restructure (#537), with the 0.17 port reapplied by hand: - `vpk` runs through `velopack.addVpkRun`. - The pack directory comes from `installDirPath`, and paths from `b.root` (no `getInstallPath`, `getPath3` or `pathFromRoot`). - `release_mode` is read from `b.graph`. - User options are read as 0.17's map, whose values are the union itself. - The signing options reach the per-target child builds through #537's forwarding of every `-D` option. - **`build/app.zig`:** the per-app `VERSION` read is declared to the configure cache. - **`app/control/`** (#499, #509): three tests' string repeats (`"x" ** n`, removed in 0.17) are splatted arrays. - **dvui-dev** moves to its `zig-0.17` branch at `8fa9b9c`. `main` repinned dvui-dev for #540 and #544, adding five commits to the 0.16 `fizzy-dev` stack. Four of them are ported onto `zig-0.17`. The fifth (the snapshot port) is already in upstream's 0.17 base. dvui's tests on 0.17: 269/269, and the SDL3 build passes. - **Fingerprint re-recorded:** `0xf20b8afc2f374648`, from #536's SDK change plus the ported dvui. - `rewrite.sh` re-run over the new code. The merge first reached #554, where `main` itself was red: #508's openapi test clashed with #536. So it goes through #509, which fixed that test. ## SDK impact - [x] Fingerprint moved: recorded in `sdk/src/version.zig`, `sdk_version` untouched. ## Verified - [x] macOS (arm64, Zig 0.17.0): - `scripts/check-fmt.sh` - `zig build`: 71/71 - `zig build test`: 105/105 steps (629/630 tests on the first full run, 1 skipped) - `zig build check-tests-reached`: 981 tests in 119 files - `zig build check-web`: 42/42 - `zig build test-sdk-version`: 35/35 - `zig build test-integration`: 78/78 steps - `plugins/image` standalone build: 43/43 - [ ] Windows, Linux, the example repos: CI. 🤖 Generated with [Claude Code](https://claude.com/claude-code) --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Part of fizzyedit/plans#5 (`plans/ZIG_0_17_PLAN.md`, step 2). Fixes findings 1–3 of the high-effort review of `main`…`zig/0.17`. Stacked on #558; retarget to `zig/0.17` once that's fast-forwarded. ## What changes - **A settings payload holding pointers is a compile error.** Zig 0.17's zon parse allocates into an arena, so `applyZon` and `setZonText` (`sdk/src/settings.zig`) parse into one and copy strings out. Any other pointer would be left pointing into the arena after it's freed: a `[]const []const u8`, or a struct with a slice. On `main` such a payload parsed into `gpa` and was never freed either, because the schema owns strings only. So `Schema` now refuses one with a message saying so (`holdsPointers`). No setting in fizzy or the seven store plugins uses one; all are bools, numbers, enums and strings. Command arguments are untouched: they live in the call's arena, so a list argument is still fine. - **A failed copy frees the copies before it.** If `applyZon`'s copy-out runs out of memory partway, it frees the strings it already copied and leaves the live value as it was. Before, the first copies leaked. - **Build-time reads respect the build root's `sub_path`.** The 0.17 port read `VERSION` (`build/app.zig`), `web/index.html` (`build/web.zig`) and plugin manifests (`sdk/plugin_sdk.zig`, `plugins/shared/build/helpers.zig`) through `b.root.root_dir.handle`, and found `../core` from `root_dir.path`. Both ignore `b.root.sub_path`. They now go through `b.root.joinString`, which keeps it. That's the same result for every build today, and correct for a root that sits in a subdirectory. Findings 4 and 5 (one translate-c of `Velopack.h` per module, one dev-install helper per artifact) are efficiency only and left for later. ## SDK impact - [x] Shape unchanged (`test-sdk-version` passes as recorded). A plugin author who declares a pointer-holding setting now gets a compile error instead of a dangling value. ## Verified - [x] macOS (arm64, Zig 0.17.0): - `scripts/check-fmt.sh` - `zig build`: 71/71 - `zig build test`: 105/105 steps, 630/631 (1 skipped), including the new `holdsPointers` test - `zig build check-tests-reached`: 982 tests - `zig build check-web`: 42/42 - `zig build test-sdk-version`: 35/35 - `zig build test-integration`: 78/78 - `plugins/image` standalone: 43/43 - [ ] Windows, Linux: CI. 🤖 Generated with [Claude Code](https://claude.com/claude-code) --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Part of fizzy's glass material (fizzyedit/plans#27) and the multi-window plan (fizzyedit/plans#26). Stacked on #510. The shape was agreed with the glass session (fizzy-1d), which stacks core's glass shapes on this. **Kept out of dvui**, by your decision: dvui keeps working on stock backends, and the material is fizzy's. The OS windows' material is the backend's job, and in-app glass is core's. The earlier version of this PR added the type to dvui (dvui-dev `window-material-0.17`). That's dropped: no dvui repin. **`core/material.zig`:** - `Material { kind: Kind = .none, opacity: f32 = 1 }`. - `Kind { none, transparent, blur, frost, liquid }`, plainest first. - `Kinds`, a struct of bools with `has(kind)`. The offer rule: a backend offers a kind only if every surface it puts glass on can show it. - `Material.effective(offered)`: the kind asked for, or the best one offered below it, in the order liquid → frost → blur → transparent → none. It has a unit test and a std-only root in `build/app.zig` (`fizzy-material-tests`). - `publish` and `get`: the effective material this frame, kept in dvui's data as `native_glass` does, so a plugin's glass reads the same value as fizzy's. Only these two reach dvui. **The backends** answer in a plain `MaterialKinds` struct of their own, because `backend/` doesn't depend on `core`. The app copies it field by field (`Entry.materialOffered`): | Platform | Kinds it offers | |---|---| | macOS | transparent, blur, frost (vibrancy); liquid from macOS 26 (`liquidGlassAvailable`) | | Windows | transparent, frost (Acrylic) | | Linux | transparent; blur where the compositor blurs behind windows (`wayland_blur.offered`, a read-only twin of `behind`) | | Web | every kind, all drawn in the canvas | **Each frame**, before anything draws, `Entry` publishes `Material{}.effective(offered)`. That's `.none` until fizzy has a setting for it, which is fizzy-1d's part. **No behaviour changes.** **Next:** applying the material to the OS windows (backend), and a plain dvui app's main window no longer getting Liquid Glass by default. ## SDK impact - [x] None. `test-sdk-version` passes with the recorded fingerprint. For plugin authors there's a new `core.material` namespace. ## Verified - [x] macOS (arm64, Zig 0.17.0): - `scripts/check-fmt.sh` - `zig build` - `zig build test`: 93/93 steps, `fizzy-material-tests` among them - `zig build check-web`: 41/41 - `zig build test-sdk-version`: 35/35 - `zig build test-integration`: 77/77 steps, 501/501 tests - `zig build check-tests-reached`: 118/118 - [ ] Windows, Linux: CI. 🤖 Generated with [Claude Code](https://claude.com/claude-code) --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
dvui-dev moves to its zig-0.17 head 1b29a16, which carries the windowing work's 59c45df and #563's three dvui commits (pointer kind, cursor priority, float edges), ported by fizzy-e6. build/web.zig lists docs/demos through b.root and declares the listing. rewrite.sh re-run. The SDK shape fingerprint is re-recorded. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Part of fizzyedit/plans#5 (`plans/ZIG_0_17_PLAN.md`, step 2, "Nothing lost": build times). Also review finding 5 of the high-effort review. ## What changes - **The dev-install helper is compiled in Debug.** It copies a built plugin into the plugins directory (`sdk/plugin_sdk_install.zig`), and was compiled ReleaseFast. On 0.16 this was a custom build step, compiled into the build runner. On 0.17 it's a program the build compiles, and at ReleaseFast that took about 4 s of every cold plugin build. In Debug it's about 1 s. - **One helper per builder.** A plugin that also uses `installBeside` (agent) compiled the same helper twice; it now shares one. The other two helpers keep their modes: `sdk-meta` and `check` report an ABI fingerprint that depends on the optimize mode. ## Measured On a cold standalone `plugins/image` build, macOS arm64, under load from other sessions: - 0.16: 11.6 s - 0.17 before: 18.4 s - 0.17 with this: 14.0 s The rest of the gap is dvui's own 0.17 build: its `translate-c` tool and `generate-def` runs, since `@cImport` is gone. That's upstream's. ## SDK impact - [x] Build surface only, shape unchanged (`test-sdk-version` passes). ## Verified - [x] macOS (arm64, Zig 0.17.0): `scripts/check-fmt.sh`, `zig build` 71/71, `zig build test-sdk-version` 35/35, and `plugins/image` cold standalone: 43/43 steps, the helper compiled once in Debug (1 s), `image.dylib` installed into a sandbox profile. - [ ] Windows, Linux: CI. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
scripts/zig-0.17/ re-ran zig fmt's upgrades and the one-answer renames after each merge from main; this is the last one before zig/0.17 reaches main, as its header said. check-examples.sh says when it points back at main. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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## What changes `sdk_version` goes from 0.2.29 to 0.2.30. Merging this tags `sdk-v0.2.30` and publishes its tarball. **Why now:** this is the first SDK on Zig 0.17 (#575, `plans/ZIG_0_17_PLAN.md` step 2), and the plan has the release follow the switch at once. A 0.17 fizzy refuses every plugin built against 0.2.29, and fizzyed.it/testapp is built from `main`, so the store plugins can't trail by days. Their 0.17 PRs are ready and only need this tarball to repin. ## SDK impact - [ ] None - [ ] Core-only or additive: reaches plugins at the next SDK release - [ ] Fingerprint moved: recorded in `sdk/src/version.zig`, `sdk_version` untouched, PR labelled `sdk` - [x] SDK release: bumps `sdk_version`, lists the `sdk` PRs since the last `sdk-v*` tag **`sdk` PRs since `sdk-v0.2.29`:** - **#575: Zig 0.17.** Plugins need `minimum_zig_version = "0.17.0"` and Zig 0.17 to build; there's no overlap window with 0.16. Also new: - `fizzy.plugin.installBeside`, for a helper program a plugin ships. - A settings payload holding pointers other than a string is a compile error. - The dev-install helper compiles once, in Debug. - **#536:** a plugin can replace a command it names, and gets it back on unload. - **#538:** a command may answer in a later frame. - **#540, #544:** dvui's front-to-back blocks (render order of floats, glass and focus rings). - **#563:** `dvui.pointerKind()` and `cursorSetPriority`; tabs show the hand, and a tapped item is left unlit. The fingerprint is `0x5f9c818a6972efd4`. ## Verified - [x] macOS (arm64, Zig 0.17.0): - On this head, `zig build test-sdk-version` passes, and `scripts/pack-sdk.sh` packs `fizzy-sdk-v0.2.30.tar.gz`. - All seven store plugins build against this `sdk/` by path with no further changes: pixi, zig, atlas, drive, ghostty, agent and chat (their 0.17 PRs below). All seven loaded together in a 0.17 fizzy earlier on the branch. - [ ] Windows, Linux: CI. ## Follow-ups - The repin automation opens `sdk: repin to fizzy SDK 0.2.30` PRs. The store plugins' own 0.17 PRs carry the port and only need the pin moved: - fizzyedit/pixi#51, fizzyedit/zig#15, fizzyedit/atlas#16 - fizzyedit/drive#13, fizzyedit/ghostty#14, fizzyedit/agent#23, fizzyedit/chat#16 I'll repin those branches to `sdk-v0.2.30` and close the bot's duplicates. - fizzyedit/example-plugin#13 repins to 0.2.30. Then fizzyedit/example-app#8 pins it, `sdk-v0.2.30` and fizzy's switch commit. Then `scripts/check-examples.sh` points back at `main`. - fizzyedit/plugin-build-action's default `zig-version` is still 0.16.0; every plugin passes its own. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
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On Zig 0.17: main (with #575 and the SDK 0.2.30 release, #580) is merged in, and every gate passes on the 0.17 toolchain. Part of #530 ## What changes A plugin gets a folder of its own for what it keeps between runs that is not a setting (recents, an index, a cache): ```zig pub fn pluginDataFolder(self: *Host, plugin: *const Plugin) ?[]const u8 ``` - `<config>/plugin-data/<id>`, the id in lowercase. It follows the config folder, so a `FIZZY_PROFILE` sandbox gets its own. - **Plugin ids are unique ignoring ASCII case, enforced before the disk is touched.** - `Host.pluginById` stays exact, as do `isPluginDisabled`/`Undecided`/`AutoUpdate`, because everything keyed by a loaded id needs exact matching. `registerPlugin` refuses `Graphl` beside `graphl` (`error.DuplicatePluginId`), logging both names, through the new `Host.pluginByIdIgnoringCase`. - `App.pluginCaseClash(id)` checks for a loaded plugin, or a folder already in `plugins/`, whose id is `id` in another case. It runs before anything keyed by `id` touches the disk: - the store's install/update path (`PluginStore.startDownloadUrl`, before `plugins/<id>` is created or written: on macOS and Windows that folder *is* the other plugin's), through a new optional `PluginManager.VTable.refuseCaseClash`, since on main the store talks to the app only through `PluginManager`; - `loadUserPluginById`; - the startup scan. A clash becomes a store failure card through `App.recordCaseClash`: "id 'Graphl' differs only in case from the plugin 'graphl'". - **Uninstall from a clash card never deletes the loaded plugin's folder.** Before deleting `plugins/<id>`, `uninstallPlugin` compares it with the loaded plugin's folder by what each is on disk (`App.sameFolder`, same inode), not by name. On a case-insensitive filesystem they are one folder, so only the card goes. On a case-sensitive one, only that exact-case folder is deleted. - **The startup scan doesn't let byte order choose.** Two plugin folders whose names differ only in case (possible on a case-sensitive filesystem) are one id twice: neither loads, and one card names both and asks for one to be removed. It's the simplest deterministic rule. Which build was meant can't be told from the folders alone, and the declared id would be the same either way once case is folded. A folder whose name case-clashes with a loaded plugin gets the case-clash card, as before. - **Thread safety without walking the plugin list, symmetric for any app.** Two optional `EditorAPI.VTable` hooks, both on the main thread: - `pluginRegistered(ctx, id)`, fired by `Host.registerPlugin`, where the app sets up the plugin's entry; - `pluginUnregistered(ctx, id)`, fired by `Host.unregisterPlugin` before the plugin's `deinit`. The app marks the entry leaving: it is still handed out for that `deinit`, and stops at the next frame's top (`App.releaseRetiredFolders`, which every app built on `App` already calls). An app without fizzy's `Editor` stays correct. - `pluginDataFolder` only reads the table: under the lock, then the folder is made outside it, then `registered` is checked again under the lock. Entries stay after a plugin goes, so a path a worker holds stays valid. - If registration-time setup runs out of memory, the plugin's id is remembered (`plugin_data_missed`, no allocation) and its entry is made on its first ask. The out-of-memory is logged. - One key function (`pluginDataKey`) and one wasm-aware lock pair (`lockPluginData`/`unlockPluginData`) serve both sides. - **Ids that aren't plain identifiers:** not all registered ids pass `isValidPluginId`; the store page registers as `fizzy.store`. So `registerPlugin` doesn't enforce it. Such a plugin gets null from `pluginDataFolder`, logged once, and the docs say so. - **No `mkdir` on every call.** The folder is made on the first ask and checked again only on an ask a second or more after the last (`App.plugin_data_recheck_ns`). The contract, documented: a plugin whose write into a kept path fails with `FileNotFound` asks again, a second later if it just asked. - **Failure backoff:** `failed_at` is recorded after `createDirPath` returns. Asks within 5 s of it return null (`App.plugin_data_retry_ns`), and each run of failures is logged once. Running out of memory is logged. - **`App.deinit` frees what the App owns**: the data-folder table and the disabled/undecided/auto-update id lists, moved there from `Editor.deinit`. `Editor.deinit` calls it through a `defer` at its top. - Not `plugins/<id>`, which an update replaces and an uninstall deletes; the App, Host and PLUGINS.md docs agree. Always local, whether or not the open folder is on a mount. - **Web:** as with `paletteFolder`, the path names no directory. It is the prefix under which `core.fs.read`/`readZ`/`write`/`remove` keep files in the page's storage; those four calls do the same on the desktop, and `std.Io.Dir` calls on the path fail on the web. - **Uninstall leaves it**, as it leaves the plugin's `settings.zon` block. The named seam for removing it too is `Editor.uninstallPlugin` (see Follow-ups). Graphl asked for it (#530): today it keeps its recents beside `paletteFolder()`'s parent. Boundary: `EditorAPI.VTable.pluginDataFolder(ctx, id)` and the optional `pluginRegistered(ctx, id)`/`pluginUnregistered(ctx, id)`, the `Host`/`EditorAPI` calls, and `Host.pluginByIdIgnoringCase`. Docs: `docs/PLUGINS.md` §3.3. ## SDK impact - [ ] None - [ ] Core-only or additive: reaches plugins at the next SDK release - [x] Fingerprint moved: recorded in `sdk/src/version.zig` (`0xba4664870675e13d` after merging main, which released SDK 0.2.30; whichever of this and #566 merges second records the combined value), `sdk_version` untouched, PR labelled `sdk` - [ ] SDK release: bumps `sdk_version`, lists the `sdk` PRs since the last `sdk-v*` tag ## Verified - [x] macOS: `scripts/check-fmt.sh`, `zig build`, `zig build test`, `zig build test-integration` (54/54 steps, 595/595 tests), `zig build check-web`, `zig build test-sdk-version`, `zig build check-tests-reached`, `scripts/check-examples.sh`. A new `sdk` unit test covers `registerPlugin` refusing the same id and the same id in another case. The headless whole-editor test (fresh profile) checks: - `text`'s and `markdown`'s folders are `<profile>/plugin-data/<id>`, exist, are stable across asks, and differ; - `../escape` gets null and leaves no table entry, and `Text` finds `text`'s folder; - a test-registered `CaseTest` gets `plugin-data/casetest`, and `casetest` is then refused registration; - once `CaseTest` is unregistered its folder is still handed out (for its `deinit`) until the next frame's top, then not; - `loadUserPluginById("Text")` is refused before opening anything, and its card shows failed with the case reason; - uninstalling `Text` works, `text` stays loaded, and a file in `plugins/text` survives (on macOS `plugins/Text` is that folder); - `pluginCaseClash("graphl")` finds a `plugins/Graphl` folder. Not testable on this case-insensitive Mac: two folders differing only in case (the startup-scan rule), and deleting the exact-case folder on a case-sensitive filesystem. - `dotted.id` gets null; - a deleted folder is made again by an ask once its trusted second is wound past; - a test-registered `blocked` plugin with a file in its folder's way gets null, and null again right after the way clears (backoff); with the backoff wound past, the folder is made and the failure cleared. The warnings these tests cause are muted with `std.testing.log_level`. The test's one remaining `failed command:` comes from its own warning already on `main` (a tape needing `no-such-plugin`). - [ ] Windows: - [ ] Linux: - [ ] Web: builds (`check-web`); not run in a browser ## Follow-ups - Removing the data folder on uninstall is not built. It would be an option of `Editor.uninstallPlugin`, probably ask-first in its dialog, since the folder can hold work the user would miss. - The other items in #530 (timed recents, a home surface, the `scrolls_itself` warning) are left for their own PRs. Hiding a surface is the next PR (`sdk/hide-surface`). 🤖 Generated with [Claude Code](https://claude.com/claude-code) --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
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Part of the multi-window plan (fizzyedit/plans#26). **What changes:** `docs/DEPENDENCIES.md` lists dvui-dev `zig-0.17`'s patches since patch 10: - 11: front-to-back blocks and deferred queues (`ca8d4f8`, `8fa9b9c`); - 12: a floating window shown in an OS window draws no background of its own (`59c45df`); - 13: the pointer's kind and the cursor's priority (`48496b7`, `186a87f`, `1b29a16`). This PR began as the repin to 59c45df and then 1b29a16. #574 pinned the same commit and landed first, so the pin and fingerprint are gone from here. `zig/0.17` has since landed on `main` (#575); `main` is merged in, and only the docs remain. ## SDK impact - [x] None (docs only). ## Verified - [x] `jj diff --from main@origin` is `docs/DEPENDENCIES.md` alone. 🤖 Generated with [Claude Code](https://claude.com/claude-code) --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
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Now on Zig 0.17: `main` (with #575, the 0.17 switch, and #555) is merged in, and the gates pass with 0.17.0. Part of #523 ## What changes Opening a place's view picker (its corner button, or Layout settings) no longer pays for every view's picture in one or two frames. - **The picker chooses, one view at a time.** As the picker draws its cards, it chooses the next view to draw offscreen when none is in flight (`Picker.nextOffscreen`, `State.offscreen`). The choice is a card the list laid out in view, whose view may be drawn offscreen (`Layout.mayDrawOffscreen`, the one rule the capture step checks too): capture works here, the view has no picture or failed capture, isn't hidden, and drew nowhere this frame. A card doesn't count on its own first frame, when every card packs into the top of a list without sizes. A view scrolled or filtered out of the list before it is chosen is never drawn for it. - **The capture step stays where it was**: after the shape, before the picker, as on `main`. `captureUnplaced` warms the chosen view and then captures it, one offscreen draw a frame. The warm-up is at least 10 frames and at least a reveal's fade at the interface's speed, so a fast display doesn't capture mid-fade. - Running before the picker means whatever the view opens (a popup, a float) stacks under the picker, and a picture taken there shows on its card that same frame, with no extra refresh. - The view is found by its registry index, checked against its id's hash, and rescanned only if the registry changed. Its offscreen box is keyed by the id. - It is dropped once that rule no longer holds, for example when it is drawn on screen this frame. It is never drawn on screen and offscreen in one frame. - If the view's card leaves the list early in the warm-up (filtered out or scrolled away), the view is dropped, to be chosen again if the card comes back. Later in the warm-up, it is finished. This is decided by frame stamps: the card's `card_ns` against `Picker.list_ns`, when the list last laid its cards out. A picker draw that returns before its list never drops a view. - **Failures** are recorded for the picker's session in `State` and reset when it reopens. - A view whose capture fails (its picture couldn't start, or gave no texture) goes in an unbounded set (`recordCaptureFailed`, `captureFailed`) and is never retried. Nothing else is affected. - Capture is given up for the session (`State.capture_unavailable`) only after three offscreen captures in a row couldn't start (`noteOffscreenStart`). Their target is small and fixed, so that means the backend has no texture targets. Once given up, nothing more is captured, on screen or off, and no frame is asked for one. - An on-screen view that couldn't start (a too-large target, say) is only that view's failure. - No timers, and no retry loop. - **Frames are asked for** while a view is in flight, and while a view on screen lacks its picture, for example one that drew before the picker opened. A failed view, or one in a place with no room, asks for none: its card shows an empty tile until it has size. - **On-screen views** are still captured where they draw, as on `main`, unless capture has failed for them or here at all. They render that frame anyway, and in the measurements below they never showed in a frame over 9 ms. - **Profiler scopes:** the picker's own work shows in the profiler (devtools dashboard, `devtools.stats`) as `picker`, `picker: capture unplaced` and `picker: capture`. They cost one branch each while the profiler is off. Nothing changes while the picker is closed: `captureUnplaced` still returns on `snapshots_wanted`, and `drawSolid` adds two checks behind it. ### What was measured #523 was filed as a pixel flash: the on-screen views redrawn offscreen and blitted back for a frame. On macOS I could not reproduce that. - I read the frame target back for frames N-2..N+15 around a picker open, with `drawCaptured` on and with it skipped. The frame where the on-screen views were captured matched the frame before to within one level out of 255 (65k pixels at ±1, 6 at ±2; the rest identical). - Settings: default, and with float windows, native glass, menus and dialogs all off. - Content: a folder, a text document, and an image with its glass Fit button. What was there is a stall. These are profiler numbers per frame over 9 ms, with a temporary probe opening the Sidebar's picker. The machine was shared and loaded (1-minute load 10–18), Debug build, two runs each, before and after alternated. | frame | before (main) | after (this branch, first version) | |---|---|---| | picker opens | 19–23 ms: devtools dashboard, store and settings all drawn for the first time (pie 6 ms, store 2.5–3 ms, settings 1.7 ms) plus the picker's first draw (3 ms) | 15–20 ms: one of them (the dashboard: pie 6–8.5 ms) plus the picker (3.7–5 ms) | | ~10 frames later | 20–26 ms: all three captured at once | 17–29 ms: the dashboard's capture alone; store and settings (2–4 ms each) on frames after it | The "after" column is an earlier version of this branch, so it is not this branch's final number. Since then: - The final form draws nothing for an unplaced view on the frame the picker opens, or on its list's first frame. It then draws one view a frame instead of warming several at once, so the dashboard's first draw and its capture each still land in a frame of their own. - The on-screen copy from the last frame was dropped: it bought little, since on-screen captures never showed in frames over 9 ms. - The review rounds: one view in flight chosen by the picker, failures remembered per session. None of these were re-measured in the app: no visible sandbox runs. **Why a capture costs so much:** it is the one draw of an offscreen view that renders anything. The warm-up draws at its offscreen position are clipped away and lay out only. So a capture costs a full render of the view: 8–12 ms each for the devtools dashboard's pie and table in Debug. Tried and dropped: photographing the on-screen views from the last frame (`core.FrameTarget.snapshot`, as `ViewDrag.photographFromFrame` does) on the frame the picker opens. On macOS it removed no visible flash, and it needed per-frame state. ## SDK impact - [x] None ## Verified - [x] macOS: before/after above, profiler read through `devtools.stats` over the control socket from a sandbox fizzy (`--profile`), picker opened by a temporary probe, never committed. New integration test, which fails with the in-view check removed. It uses only views no place shows, so the first capture is offscreen. - Nothing is drawn for a card on the picker's opening frame or its list's first frame. - No frame draws two of the views. - The cards in view are a prefix of the list, some but not all of it, measured from the cards' tags rather than assumed from the window size. - The window is checked to be the shim's 600 by 400, so the fold is fixed. - The first three cards in view are drawn in turn. No offscreen capture can start in the testing backend, so after three capture is given up, and nothing more is drawn. - Reopened with the views in view already failed, none past the fold is drawn. - Taking those views out of the list (hidden; the testing backend's wheel and typed input don't reach the popup) brings the next card into view, and its view is drawn. - Gates, on the merge with `main` under Zig 0.17.0: `scripts/check-fmt.sh`, `zig build`, `zig build test`, `zig build test-integration`, `zig build check-web`, `zig build check-tests-reached`. - [ ] Windows: - [ ] Linux: the pixel flash #523 describes is unconfirmed (no Linux run); this PR does not address it, so #523 stays open. - [ ] Web: builds (`check-web`); not run. ## Follow-ups - **The devtools dashboard's capture is still one 10+ ms frame** (Debug) while its card is in view: its pie and table cost that much to render once. Capturing at a smaller size, or the dashboard drawing less when not on screen, would cut it. - **The explorer's filter box costs 6.6–9 ms on one frame shortly after the picker opens**, before and after this change. The Output view spikes on that frame too, at about 3 ms. My guess, untested: dvui's font cache growing for glyphs the picker's text introduced, a one-time cost. - **The pixel flash on Linux/X11** from #523 is unconfirmed either way. - **A view lifted out of the picker before its capture lands has no drag picture.** That is the trade-off of spreading the captures: its card is still an empty tile. - **The testing backend can't exercise a successful capture**: it has no render targets. So the capture path itself, one capture after another, is covered by reasoning. The test exercises failed views and "capture unavailable". - **The test can't scroll or type into the picker:** dvui's testing backend delivered neither a wheel nor typed text to the popup in `PickerFrame`, so it takes views out of the list instead. Worth a look on its own. 🤖 Generated with [Claude Code](https://claude.com/claude-code) --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
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Part of fizzyedit/plans#27 (step 2). Now on `main`: #546 landed with `zig/0.17` (#575). **This PR also carries #565**, merged into its branch: plain dvui apps' windows take the window material in the backend, and `glass_look.zig` moves to `backend/src/` as a shared module. So the diff is this PR's three files (`Entry`, `Editor`, `Popout`) plus #565's. ## What changes Every glass surface in the app and in plugins (dialogs, menus, the command palette, tooltips, glass buttons, the dragged view) now draws in one window material. That material is #546's `core.material`: whatever the backend can show of what the app asks for. | Material | In-app glass | |---|---| | `liquid` | as today: the glass program, with the bent edge and Apple's lens on macOS; the OS's Liquid Glass for the drag where `native_glass` is on | | `frost` | the frosted pane: blur, tint, no bend, no glass program | | `blur` | the same at half the blur | | `transparent` | no blur: the window's colour at its opacity over what is behind (`dialogFill`) | | `none` | that fill, opaque | - **Few new calls.** Core and every plugin dylib already read the values the host publishes each frame: the dialog style, refraction, and whether the glass program is on (`LiquidField.publishEnabled`). `Editor.tick` maps the material onto those. `frost` takes the same code path fizzy took with the glass shader switched off, so it is a path that has already been exercised. - **What it asks for.** `src/Entry.zig` asks for `liquid` until there is a setting (plans#27, step 6), and publishes it before `Popout.beginFrame`, so the drag's OS glass sees this frame's value. `FIZZY_GLASS=frost|blur|transparent|none` asks for less, for testing. - **Per-platform effect.** Per the rule agreed in plans#27 (one look per OS, matching what its windows can show), this already changes Windows and Linux, since they offer no liquid: - Windows frosts. - Linux blurs where the compositor has a blur, and is transparent where it doesn't. - macOS before 26 frosts. - macOS 26 and the web are unchanged. ## SDK impact - [x] None. No new boundary: plugins read the published style as before. - [ ] Core-only or additive: reaches plugins at the next SDK release - [ ] Fingerprint moved: recorded in `sdk/src/version.zig`, `sdk_version` untouched, PR labelled `sdk` - [ ] SDK release: bumps `sdk_version`, lists the `sdk` PRs since the last `sdk-v*` tag ## Verified - [x] macOS 26: - `scripts/check-fmt.sh`, `zig build`, `zig build check-web` and `zig build test-sdk-version` all pass. - `zig build test`: 93/93 steps. - `zig build test-integration`: 77/77 steps, 523/523 tests. - On screen: a sandbox fizzy (`--profile`) launched with each `FIZZY_GLASS`, the command palette opened with ⇧⌘P, and the window captured. `liquid` shows the bent edge; `frost` the same blur flat-edged; `transparent` the welcome logo sharp behind the tint; `none` opaque. `blur` was launched and captured, but its screenshot wasn't compared side by side with `frost`. - [ ] Windows: not run. Its default changes (frost); that needs seeing. - [ ] Linux: not run. Its default changes (blur or transparent). - [ ] Web: `check-web` only. ## Follow-ups - The setting itself (plans#27, step 6). - The OS windows taking the same material: #546's author, next. - `BlurBackdrop` reads only `render_cmds`, so glass inside a front-to-back block (a place's corner button) blurs nothing of that block (plans#27). - `glass_look`'s forDrops/forText split goes in its own PR. - `transparent` over busy content is hard to read (the palette over the welcome screen). It is what the kind is; a later look at a minimum opacity under `transparent` may be worth it. 🤖 Generated with [Claude Code](https://claude.com/claude-code) --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
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fizzy pins its Zig 0.17 switch (fizzyedit/fizzy#575), fizzy_sdk and the shader plugin pin sdk-v0.2.30, hello pins example-plugin's 0.17 branch, and the workflow builds with Zig 0.17.0. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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fizzy pins its Zig 0.17 switch (fizzyedit/fizzy#575), fizzy_sdk and the shader plugin pin sdk-v0.2.30, hello pins example-plugin's main on 0.17 (fizzyedit/example-plugin#13), and the workflow builds with Zig 0.17.0. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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* Zig 0.17 minimum_zig_version is 0.17.0, and `b.args` is now `run.addPassthruArgs()`. Built by fizzy's check-examples.sh against fizzy's zig/0.17 branch, which swaps every fizzy and SDK pin for its own tree; the pins here move when fizzy's 0.17 SDK is released. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Build on fizzy's Zig 0.17 switch and SDK 0.2.30 fizzy pins its Zig 0.17 switch (fizzyedit/fizzy#575), fizzy_sdk and the shader plugin pin sdk-v0.2.30, hello pins example-plugin's main on 0.17 (fizzyedit/example-plugin#13), and the workflow builds with Zig 0.17.0. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
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Part of fizzyedit/plans#5 (`plans/ZIG_0_17_PLAN.md`): the last step of the Zig 0.17 switch. **Merge after fizzyedit/example-app#8.** Until that lands, example-app's `main` is still 0.16, and this PR's "Example repos" check builds `main`. ## What changes - **`scripts/check-examples.sh` clones each example's default branch again**, as it did before the move. #597 made it fall back to `main` when an example's `zig-0.17` branch is gone; with both examples' 0.17 PRs landed (fizzyedit/example-plugin#13, and example-app#8 just before this), the plain clone is all that's left. - **The dvui-dev pin is tagged**, per `docs/DEPENDENCIES.md` rule 2 ("tag, then pin"): `fizzy-sdk-0.2.30-7` → `1b29a16` on `zig-0.17`, what SDK 0.2.30 pins. The pin's comment and `docs/DEPENDENCIES.md` say so. The table names the `zig-0.17` branch, and the `zig/0.17` wording becomes "since fizzy moved to Zig 0.17 (#575)". ## SDK impact - [x] None. ## Verified - [x] `scripts/check-fmt.sh` clean; `bash -n scripts/check-examples.sh`. - [ ] The example repos at `main`: CI, once example-app#8 is in. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
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* Zig 0.17 minimum_zig_version is 0.17.0, and `b.args` is now `run.addPassthruArgs()`. Built by fizzy's check-examples.sh against fizzy's zig/0.17 branch, which swaps every fizzy and SDK pin for its own tree; the pins here move when fizzy's 0.17 SDK is released. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * dvui: the demo opens under the app's windows, the main window themed On fizzy's backend every floating window is now an OS window with the OS's title bar (fizzyedit/fizzy#480-#483, on zig/0.17). The demo was drawn last, so its window opened over the app's own and hid them; it is drawn first now. The main window's content gets the theme's window background, and the header says what the backend does. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * ci: the zig-0.17 branch builds as fizzy's CI builds it The branch's own CI installed Zig 0.16 and failed at build.zig, and on 0.17 its pins (fizzy's 0.16 releases) would fail as well until fizzy's first 0.17 SDK is released. So it runs fizzy's check-examples.sh on fizzy's zig/0.17 with this checkout and example-plugin's zig-0.17 in place of the pins: every shape, the replay app and the dvui app on both backends, on Zig 0.17. Back to building the pins at the merge (ZIG017). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * dvui: only the dvui.osWindows are OS windows; the demo stays in the main window Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * dvui: no OS windows to begin with; one opens when asked for or dragged out Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * dvui: New window and New OS window, and what the windows are made of "New window" opens an in-app floating window, which on fizzy's backend drags out into an OS window of its own; "New OS window" opens a dvui.osWindow. A dropdown and a transparency slider pick what the windows are made of (opaque, clear, blur, frost, Liquid Glass), the colour the theme's window colour; the main window draws no fill of its own, so the material shows through. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * dvui: the transparency slider keeps its height (and so its knob) Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Build on fizzy's Zig 0.17 switch and SDK 0.2.30 fizzy pins its Zig 0.17 switch (fizzyedit/fizzy#575), fizzy_sdk and the shader plugin pin sdk-v0.2.30, hello pins example-plugin's 0.17 branch, and the workflow builds with Zig 0.17.0. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Build on fizzy's Zig 0.17 switch and SDK 0.2.30 fizzy pins its Zig 0.17 switch (fizzyedit/fizzy#575), fizzy_sdk and the shader plugin pin sdk-v0.2.30, hello pins example-plugin's main on 0.17 (fizzyedit/example-plugin#13), and the workflow builds with Zig 0.17.0. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * dvui: the transparency slider stops short of clear for glass Blur, frost and Liquid Glass keep a little of the window's colour: the backend's floor (`material_min_opacity`, where it has one). All the way, they were no glass at all. Only Clear goes all the way. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> Co-authored-by: t <t@t>
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Part of fizzyedit/plans#5 (
plans/ZIG_0_17_PLAN.md, step 2): fizzy, its backend and its bundled plugins move to Zig 0.17. Every piece was reviewed as its own PR intozig/0.17, and this PR lands that branch.mainis already merged in (through #555), so it carries no conflicts.What changes
The move to 0.17 (
minimum_zig_version = "0.17.0"everywhere), as reviewed in:@typeInfo, with a test that the SDK fingerprint hashes the same facts as on 0.16captureMouseGetdocs/PITFALLS.mdblitDatawithout anextern struct@bitCastfizzy.plugin.installBeside, for a plugin's helper programb.root.main(zig/0.17: merge main (40 commits, to #469) #486, zig/0.17: merge main (6 commits, to #490) #503, zig/0.17: merge main (22 commits, to #509) #558, zig/0.17: merge main (9 commits, to #569) #574, and the last merge here), each withscripts/zig-0.17/rewrite.shre-run. That script is deleted in the last commit.Most of the diff is mechanical:
zig fmt's upgrades (@backingInt,std.lang, …) and one-answer renames. The hand migrations are the build (configure/make split, no custom steps), the zon arenas,@typeInfo, translate-c for@cImport, and the@bitCastaudit. A high-effort review of the wholemain…zig/0.17diff found five things; the three correctness ones are fixed in #561, and one efficiency one in #573.Also on the branch, merged there by the maintainer: the windowing work.
Forks: dvui-dev at its
zig-0.17head1b29a16, which carries fizzy-dev's patches on upstream's 0.17main, including #540, #544 and #563's dvui commits. Also assetpack, md4zig, sdl_zig and zig-objc on theirzig-0.17branches, and velopack-zig3d553b7(taggedfizzy-zig0.17).Measured
macOS arm64, under load from other sessions, each step alternated between the two. 0.16 is
main#509; 0.17 iszig/0.17with #561.test-integration(compile + run)The one slowdown is markdown idle at the top of a document, +8%. The rest of the plugin build's gap is dvui's own translate-c on 0.17.
The plan's gate
fizzy_sdkfrom a plugin are not checked.DebugAllocator, deprecated, unchanged). The move toSafeAllocatoris a follow-up with its own Debug frame-time check.SDK impact
0x5f9c818a6972efd4, recorded insdk/src/version.zig);sdk_versionuntouched.sdk: release 0.2.30follows this at once. Plugins need Zig 0.17 to build against it: there's no overlap window.minimum_zig_version = "0.17.0"andfizzy.plugin.installBeside. A settings payload holding pointers other than a string is now a compile error.docs/PLUGINS.mdsays 0.17.0.Right after this merges
scripts/check-examples.shback atmain(it pins the examples'zig-0.17branches until then, somain's CI is never red).sdk: release 0.2.30.Verified
scripts/check-fmt.shzig build: 71/71zig build test: 109/109 steps, 637/638 (1 skipped)zig build check-tests-reached: 998 tests in 122 fileszig build check-web: 42/42zig build test-sdk-version: 35/35zig build test-integration: 78/78 steps, 608/608zig/0.17'ssdk/and loaded together in a 0.17 fizzy (Debug, sandbox profile).🤖 Generated with Claude Code