fix(tile_layer): Don't mark a failed tile ready to display without an error image - #2260
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nebkat wants to merge 1 commit into
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fix(tile_layer): Don't mark a failed tile ready to display without an error image#2260nebkat wants to merge 1 commit into
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… error image readyToDisplay documents itself as true when "loading errored but an error image is configured", but _display() set it on any error regardless. A tile that failed and has nothing to paint therefore counted as covering its area, so renderTiles discarded the coarser ancestor standing in for it and the area went blank instead of staying upscaled. Services whose coverage depth varies by location show this plainly: past the deepest level available at a given place the tiles 404, and zooming in lost detail that was already on screen. Set it from errorImage, as documented. Tiles that have an error image are unaffected, and must stay ready — opacity is gated on this, so the error image would otherwise never be painted. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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readyToDisplaydocuments itself astruewhen "loading errored but an error image is configured", but_display()set it on any error regardless. A tile that failed and has nothing to paint therefore counted as covering its area, sorenderTilesdiscarded the coarser ancestor standing in for it and the area went blank instead of staying upscaled. Services whose coverage depth varies by location show this plainly: past the deepest level available at a given place the tiles 404, and zooming in lost detail that was already on screen.Set it from
errorImage, as documented. Tiles that have an error image are unaffected, and must stay ready - opacity is gated on this, so the error image would otherwise never be painted.