Feature/169 engine modules - #188
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Locks Foundation into Core, the Utils/Platform move, generated module API headers, and separate SandboxGame/SandboxEditor targets before implementation starts. Co-authored-by: Cursor <cursoragent@cursor.com>
…so levels are human-readable and Gameplay no longer lists Graphics types. Co-authored-by: Ben Hoffman <BenjaFriend@users.noreply.github.com>
…ored pose. Owning EnTT groups swapped Transform out from under assign() once a level was already loaded; views plus Transform-first world load keep gameplay spawn order-agnostic. Also list named entities in the world outline and quiet expected JSON test logs. Co-authored-by: Cursor <cursoragent@cursor.com>
…ization-6e8e Replace cereal snapshots with sealed component JSON serialization
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Accidental merge into the wrong branch