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Feature/169 engine modules - #188

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BenjaFriend merged 6 commits into
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feature/169-engine-modules
Aug 16, 2026
Merged

Feature/169 engine modules#188
BenjaFriend merged 6 commits into
mainfrom
feature/169-engine-modules

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Accidental merge into the wrong branch

BenjaFriend and others added 6 commits August 15, 2026 18:59
Locks Foundation into Core, the Utils/Platform move, generated module API headers, and separate SandboxGame/SandboxEditor targets before implementation starts.

Co-authored-by: Cursor <cursoragent@cursor.com>
…so levels are human-readable and Gameplay no longer lists Graphics types.

Co-authored-by: Ben Hoffman <BenjaFriend@users.noreply.github.com>
…ored pose.

Owning EnTT groups swapped Transform out from under assign() once a level was already loaded; views plus Transform-first world load keep gameplay spawn order-agnostic. Also list named entities in the world outline and quiet expected JSON test logs.

Co-authored-by: Cursor <cursoragent@cursor.com>
…ization-6e8e

Replace cereal snapshots with sealed component JSON serialization
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BenjaFriend merged commit d326220 into main Aug 16, 2026
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2 participants