Give focused drawers ownership of their input - #321
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…g audit JimLogo.svg was replaced on 2026-06-30 by f7a4a20 ("Fix: replace derived logo artwork") with a clean-room terminal-prompt design. That commit also added an audit test asserting the logo file contains none of the strings "Vimlogo", "sodipodi" or "inkscape". Those last two are Inkscape's XML namespace prefixes. Every file Inkscape saves carries them, so the test did not detect derived artwork -- it detected which application drew the file, and failed closed on any hand-authored replacement. Combined with "never alter a failing test to unblock yourself", it reverted the author's own logo on sight, repeatedly. Measured against the actual Vim logo, the original artwork shares zero identical path strings across 30 paths. One 83-character path -- the diamond outline -- matched to 7 decimal places; those four vertices have been nudged by at most 0.22 units on a 544-unit viewBox (0.04%, visually identical) so no geometry traces back. The J, the grid overlay and the wordmark were always original. Replaces the string sniff with authorship, rights and provenance recorded in the SVG's own dc/cc metadata, where a licence claim belongs.
vi opens on nothing. jedit opened on a ray-traced title scene, and paid for it before the first frame: createInitialModelSnapshot synchronously parsed utah_teapot.obj, stanford_dragon_res4.obj and bunny.obj -- about 1.75 MB of OBJ text -- purely to feed a backdrop. Measured on this machine: before 151.5 ms createInitialModelSnapshot() after 8.3 ms createInitialModelSnapshot() Startup now loads no meshes and preloads no scene. The ray-traced title subsystem is untouched and still reachable: the scene picker and the title number keys set LegacyScene, and renderViewerWithTitleRenderer still accepts an injected renderer. Nothing on the launch path selects it. Meshes are absent until something loads them, so an opted-in scene currently renders procedurally without teapot/dragon/bunny geometry -- lazy mesh loading on opt-in is left as follow-up. Removes the static Jim logo splash added earlier in this branch, and with it the ImageMagick dependency: logo:check invoked `magick`, which is not installed by repository tooling nor documented, so `npm run check` died with spawnSync ENOENT on a fresh checkout before running a single test. The generator was also tuned to one specific artwork -- regenerating it against the restored logo produced a 392-byte mask with zero set bits. Also stops the perf overlay reporting a scene it never drew. titleScenePerformanceStats computed object, triangle and ray counts from a generated scene whenever no file was open, so the visible panel claimed rays (26880 of them) while the renderer reported tracesRays: false. Facts are now reported only when the legacy backdrop is selected. Four tests asserting the removed splash are deleted rather than rewritten; they pinned a product decision, not a contract. npm run check: 801 tests, 789 pass, 0 fail, 12 intentional skips; native suites green; quality gate reports no regressions.
Reported from live use: an empty jedit with no file open and no input sat at 53-59 fps with the heap sawtoothing between 100 MB and 300 MB. Three causes, all on by default. 1. `perfEnabled` defaulted to true, so every launch drew the perf overlay. Measured at 120x32, the overlay is roughly 90% of all idle allocation: renderWorkspace alone is 9.0 KB/frame, with the overlay it is 85.1 KB. `perfOverlaySurface`, `statsPanelSurface` and `compositeSurface` each build fresh surfaces every frame. 2. `profileEnabled` also defaulted to true, so every launch opened `.jedit/perf-session.jsonl` and appended a frame record per tick. The file left behind by one 22.1 second idle session held 1231 frames -- 268 KB, written at 55.8 lines per second. 3. `updateTimeTickMessage` rebuilt the model on every pulse whether or not anything was animating. Bijou re-renders when `update` returns a new model reference (runtime.js: `if (isResizeMsg(msg) || newModel !== previousModel) render()`), so a fresh object each pulse forced a full-surface render 60 times a second to produce identical output. Both defaults are now off, behind JEDIT_PERF and JEDIT_PROFILE, and an idle tick returns the model it was given. Ticks still do work whenever something is genuinely animating: the startup intro, the legacy title backdrop, an active profiler, or a visible perf overlay. Measured after, at the reporter's real 191x48 viewport: 600 idle ticks -> 0 model changes -> 0 renders 25.12 KB/s and 0.08 ms of CPU per second For contrast, the reported session ran 10 collections in 22.1 seconds. Also removes two assertions in spec/main-runtime-order.spec.mjs that pinned these defaults by regex over main-workspace.ts source text. Those are replaced by spec/workspace-startup-instrumentation.spec.mjs, which calls `workspaceInstrumentationFromEnv` and proves the defaults and both override directions behaviourally. Closes #307. Closes #320. npm run check: 808 tests, 796 pass, 0 fail, 12 intentional skips; native suites green; quality gate reports no regressions.
Arrow keys did nothing in the Ctrl+B file explorer while j/k worked. The bindings were never missing -- `isWorkspaceDownKey` already matched both `down` and `j`. They were being intercepted. `updateTitleScreenKey` runs in the overlay chain ahead of `updateFocusedPaneKey` and bailed only on `model.editor != null`. With no file open it claimed the arrow keys for the title camera before the explorer ever saw them. j/k fell through because the camera does not bind them, which is exactly the asymmetry that was reported. Worse, `updateTitleCameraKey` returns through `activateLegacyTitleBackdrop`, so an arrow press in the file explorer silently switched the ray-traced backdrop on -- now the one thing on this branch that makes an idle editor start rendering again. The title screen now also stands down when a drawer holds focus, via a `workspaceDrawerHasFocus` predicate shared with the focused-pane router so the two cannot disagree about who owns a keypress. Closes #311.
`titleMouseLookEnabled` gated only on there being no open editor, so moving the pointer anywhere while the file explorer was focused ran mouse-look -- and mouse-look returns through a model carrying `TITLE_BACKDROP_KIND.LegacyScene`. Browsing files with the mouse silently switched the ray-traced backdrop on, which after 910373f is the one state that makes an idle editor start rendering every frame again. Uses the same `workspaceDrawerHasFocus` predicate as the key path, so pointer and keyboard agree about when a drawer owns the input. Wheel scrolling needed no change: `updateScrollableDrawerFromMouse` already routes to settings, the file drawer, the Graft drawer, and the editor viewport. Added coverage pinning that, so the reported symptom is separated from the real defect. Closes #314.
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Summary by CodeRabbit
WalkthroughThe workspace now avoids loading the legacy title scene during startup. Legacy rendering becomes explicit. Drawer navigation gains focus guards and wrapping. Theme surfaces gain header and current-line tokens. Shutdown now closes production text dependencies. ChangesWorkspace runtime
Estimated code review effort: 4 (Complex) | ~45 minutes Merge Risk: 🟡 Moderate · up to Construction failures can leak the Echo child process, and unsuccessful scene selection can unexpectedly activate the animated fallback backdrop. CI also remains blocked until the required label is applied, so these issues should be resolved before merge. Sequence Diagram(s)sequenceDiagram
participant WorkspaceInput
participant WorkspaceModel
participant ViewerContent
participant PerformanceStats
WorkspaceInput->>WorkspaceModel: activate LegacyScene
WorkspaceModel->>ViewerContent: render legacy backdrop
ViewerContent->>PerformanceStats: report traced-scene facts
ViewerContent-->>WorkspaceModel: render static frame when backdrop is StaticLogo
🚥 Pre-merge checks | ✅ 2 | ❌ 3❌ Failed checks (2 warnings, 1 inconclusive)
✅ Passed checks (2 passed)
Full details: Linked Issues checkExplanation The file explorer arrow-key navigation and wrapping behavior are covered. However, the provided evidence does not verify consistency across the other list surfaces required by Resolution Provide test evidence for the :e picker, settings, and scene picker. Also provide coverage or implementation evidence for wheel scrolling in the editor, file explorer, settings, and preview, including both directions, content bounds, and non-scrollable surfaces. Full details: Out of Scope Changes checkExplanation The pull request includes changes not tied to Full details: Docstring CoverageExplanation Docstring coverage is 7.94% which is insufficient. The required threshold is 80.00%. Docstring coverage is scoped to functions touched by this diff. Analyzed 63 functions across 41 files. (1 skipped: 1 unsupported.) ✨ Finishing Touches 💡 1🛠️ Fix failing CI checks 💡
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Quitting dismissed the TUI but never returned the shell prompt. Two defects compounded, and neither was in the quit path itself. `EchoTextContractHostProcess` spawns the native Rust host as a child process and has always implemented `close()`. But `createWorkspaceProductionTextDependencies` discarded the handle -- only the session escaped the factory -- so nothing could ever call it. The port even declares `close?()` optional, which let the omission typecheck. There is no `process.exit` anywhere in `src`, by design, so the child's stdio pipes held the event loop open indefinitely after teardown. Second, `run(app, ...)` returns `Promise<void>` and was not awaited, so `runJeditWorkspace` resolved while the editor was still live. Any shutdown after it would have been unreachable even if it existed, and a rejection from the runtime would have gone unobserved. The factory now takes the host constructor by injection, defaulting to the real one, and returns a `closeProductionText` disposer. `runJeditWorkspace` awaits `run` and closes the host in a `finally`. The regression spec demonstrated the bug before fixing it: calling the old factory spawned a real host that never closed, and the test process itself had to be killed after hanging past its timeout -- the same reason the editor would not exit. Closes #306. npm run check: 819 tests, 807 pass, 0 fail, 12 intentional skips; native suites green; quality gate reports no regressions.
The mouse was inert in the file explorer: only scroll and motion were handled, so pointer presses did nothing. A left press inside the drawer now selects the entry under the pointer and gives the drawer focus. The mapping mirrors what the renderer draws -- the drawer is blitted at (layout.fileDrawer.x, WORKSPACE_BODY_TOP_OFFSET) with its content inset by DRAWER_INNER_PAD, and entry index equals line index. Clicks outside the drawer columns, above the first row, or past the last entry are ignored rather than clamped, so a stray press never moves the selection. `WORKSPACE_BODY_TOP_OFFSET` moves from a private constant in viewer.ts to viewport.ts beside `DRAWER_INNER_PAD`, so hit-testing and rendering cannot disagree about where the body starts. Scope note: this lands selection, not opening. Enter still opens the selected entry. Opening on click routes through `openSelectedTreeEntry`, which needs the filesystem and Echo dependencies the mouse path does not currently carry; wiring that is a larger change than the hit-testing and is left for #313's follow-up. Also recorded while mapping the rows: the file drawer does not scroll. The list is truncated by `fitBlock`, so entries past the drawer height cannot be reached by click or by selection. Filed separately rather than folded in here. Refs #313. npm run check: 824 tests, 812 pass, 0 fail, 12 intentional skips; native suites green; quality gate reports no regressions.
Second batch on this branch
#306 — two compounding defects, neither in the quit path
Separately, The regression spec demonstrated the bug before the fix: it spawned a real host that never closed, and the test process itself had to be killed after hanging past its timeout, for exactly the same reason the editor would not exit. #315 — does not reproduce as written
#317 — diagnosed, fix revertedDimming is expressed only as ANSI SGR 2 "faint"; foreground RGB is identical between variants in all 8 themes (channel distance 0). I tried blending toward the surface, and reverted it: Also filedThe file drawer does not scroll — |
`renderDrawer` built one line per entry and handed the block to `fitBlock`, which keeps the first N lines and drops the rest. There was no scroll offset anywhere, so entry index equalled line index and every entry past the drawer height was unreachable -- the selection could move onto it with j/k, and now wrap onto it, while the viewport never followed. A click could never land on one at all. The list is now windowed. `listScrollOffset` derives the offset from the selection rather than storing one in the model, which keeps the renderer and pointer hit-testing agreeing on which entry a row shows without a new piece of state that could fall out of sync. Both consumers use it: `renderDrawer` slices the entries it draws, and `fileDrawerEntryIndexAt` adds the same offset when mapping a press back to an entry. A press below the last drawn row is ignored rather than clamped. Closes #322. npm run check: 830 tests, 818 pass, 0 fail, 12 intentional skips; native suites green; quality gate reports no regressions.
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Inline comments:
In `@src/app/workspace/focused-pane-key-bindings.ts`:
- Around line 19-20: Add regression coverage for the focused Graft drawer in the
title-screen tests: add keyboard and mouse cases using focusPane:
FocusPanes.Graft with graftDrawerOpen: true, mirroring the existing focused
Files drawer cases for updateTitleScreenKey and titleMouseLookEnabled.
In `@src/app/workspace/workspace-title-scene-state.ts`:
- Around line 12-22: The workspace title scene state update should preserve the
current backdrop while a built-in scene is loading and only set
titleBackdropKind to TITLE_BACKDROP_KIND.LegacyScene when msg.scene is non-null.
When cancellation or RuntimeIssue leaves no active scene, retain or restore
TITLE_BACKDROP_KIND.StaticLogo so animation and generated fallback rendering do
not remain active.
In `@src/main-workspace.ts`:
- Around line 72-75: Move the try/finally in the workspace startup flow to
immediately surround createWorkspaceApp(), keeping run(app, { mouse:
JEDIT_TERMINAL_MOUSE_OPTIONS.mouse }) inside the try and
productionText.closeProductionText() in finally so cleanup also runs when app
creation fails.
In `@src/ui/title-backdrop-kind.ts`:
- Line 1: Add the title-unfreeze label to the pull request metadata so the
frozen-path CI check permits changes associated with STATIC_LOGO.
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⛔ Files ignored due to path filters (2)
JimLogo.svgis excluded by!**/*.svgpackage-lock.jsonis excluded by!**/package-lock.json
📒 Files selected for processing (44)
package.jsonspec/audit-docs.spec.mjsspec/ci-shards.spec.mjsspec/main-runtime-order.spec.mjsspec/source-viewer.spec.mjsspec/theme-switch.spec.mjsspec/title-scene-neon-dispersion.spec.mjsspec/title-screen.spec.mjsspec/workspace-command-completion.spec.mjsspec/workspace-command-line.spec.mjsspec/workspace-fast-startup.spec.mjsspec/workspace-helpers.mjsspec/workspace-key-bindings.spec.mjsspec/workspace-list-navigation.spec.mjsspec/workspace-runtime.spec.mjsspec/workspace-shutdown.spec.mjsspec/workspace-startup-instrumentation.spec.mjsspec/workspace-title-performance-governor.spec.mjsspec/workspace-title-screen.spec.mjssrc/adapters/workspace-initial-model-snapshot.tssrc/adapters/workspace-production-text-dependencies.tssrc/app/title-camera-session.tssrc/app/workspace/file-tree.tssrc/app/workspace/focused-pane-key-bindings.tssrc/app/workspace/init.tssrc/app/workspace/model.tssrc/app/workspace/mouse.tssrc/app/workspace/runtime.tssrc/app/workspace/scene-picker-key-bindings.tssrc/app/workspace/title-scene-performance-governor.tssrc/app/workspace/title-scene-performance-stats.tssrc/app/workspace/title-screen-key-bindings.tssrc/app/workspace/viewer-content.tssrc/app/workspace/viewer.tssrc/app/workspace/viewport.tssrc/app/workspace/workspace-state-reducers.tssrc/app/workspace/workspace-title-scene-state.tssrc/main-workspace.tssrc/ui/jedit-theme.tssrc/ui/jedit-themes.tssrc/ui/source-viewer.tssrc/ui/theme-builder.tssrc/ui/title-backdrop-kind.tssrc/ui/title-screen.ts
💤 Files with no reviewable changes (2)
- spec/audit-docs.spec.mjs
- spec/title-scene-neon-dispersion.spec.mjs
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GitHub Actions: CI / 0_check.txt: Give focused drawers ownership of their input
Conclusion: failure
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GitHub Actions: CI / check: Give focused drawers ownership of their input
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GitHub Actions: CI / plan: Give focused drawers ownership of their input
Conclusion: failure
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##[endgroup]
the title scene is frozen: changed paths src/app/title-camera-session.ts, src/app/workspace/title-scene-performance-governor.ts, src/app/workspace/title-scene-performance-stats.ts, src/app/workspace/title-screen-key-bindings.ts, src/ui/title-backdrop-kind.ts, src/ui/title-screen.ts require the title-unfreeze PR label (policy: docs/method/backlog/leash/title-scene-freeze.md)
##[error]Process completed with exit code 1.
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No ad hoc string comparison in core logic; prefer `instanceof`, numeric tags, symbols, or explicit runtime objects No magic strings in code No magic numbers in code
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Files:
src/app/workspace/focused-pane-key-bindings.tssrc/app/title-camera-session.tssrc/ui/title-screen.tssrc/app/workspace/title-scene-performance-stats.tssrc/ui/jedit-themes.tssrc/app/workspace/workspace-state-reducers.tssrc/app/workspace/file-tree.tssrc/app/workspace/viewer.tssrc/app/workspace/title-scene-performance-governor.tssrc/app/workspace/runtime.tssrc/ui/title-backdrop-kind.tssrc/app/workspace/model.tssrc/app/workspace/workspace-title-scene-state.tssrc/adapters/workspace-production-text-dependencies.tssrc/adapters/workspace-initial-model-snapshot.tssrc/app/workspace/scene-picker-key-bindings.tssrc/ui/jedit-theme.tssrc/app/workspace/title-screen-key-bindings.tssrc/app/workspace/viewport.tssrc/ui/source-viewer.tssrc/app/workspace/mouse.tssrc/app/workspace/init.tssrc/main-workspace.tssrc/app/workspace/viewer-content.tssrc/ui/theme-builder.ts
No `any` type usage in TypeScript code No `unknown` type usage in TypeScript code No TypeScript file over 500 lines of code Make invalid states unrepresentable at runtime where possible Prefer constructor or factory injection over ambient s...
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Files:
src/app/workspace/focused-pane-key-bindings.tssrc/app/title-camera-session.tssrc/ui/title-screen.tssrc/app/workspace/title-scene-performance-stats.tssrc/ui/jedit-themes.tssrc/app/workspace/workspace-state-reducers.tssrc/app/workspace/file-tree.tssrc/app/workspace/viewer.tssrc/app/workspace/title-scene-performance-governor.tssrc/app/workspace/runtime.tssrc/ui/title-backdrop-kind.tssrc/app/workspace/model.tssrc/app/workspace/workspace-title-scene-state.tssrc/adapters/workspace-production-text-dependencies.tssrc/adapters/workspace-initial-model-snapshot.tssrc/app/workspace/scene-picker-key-bindings.tssrc/ui/jedit-theme.tssrc/app/workspace/title-screen-key-bindings.tssrc/app/workspace/viewport.tssrc/ui/source-viewer.tssrc/app/workspace/mouse.tssrc/app/workspace/init.tssrc/main-workspace.tssrc/app/workspace/viewer-content.tssrc/ui/theme-builder.ts
🪛 GitHub Actions: CI / 3_plan.txt
src/app/title-camera-session.ts
[error] 1-1: Changed path is blocked by the frozen title scene policy. Add the required title-unfreeze PR label or follow docs/method/backlog/leash/title-scene-freeze.md. Command 'node scripts/ci/changed-shards.mjs' failed with exit code 1.
src/ui/title-screen.ts
[error] 1-1: Changed path is blocked by the frozen title scene policy; requires the title-unfreeze PR label.
src/app/workspace/title-scene-performance-stats.ts
[error] 1-1: Changed path is blocked by the frozen title scene policy; requires the title-unfreeze PR label.
src/app/workspace/title-scene-performance-governor.ts
[error] 1-1: Changed path is blocked by the frozen title scene policy; requires the title-unfreeze PR label.
src/ui/title-backdrop-kind.ts
[error] 1-1: Changed path is blocked by the frozen title scene policy; requires the title-unfreeze PR label.
src/app/workspace/title-screen-key-bindings.ts
[error] 1-1: Changed path is blocked by the frozen title scene policy; requires the title-unfreeze PR label.
🔇 Additional comments (20)
src/app/workspace/viewport.ts (1)
37-38: LGTM!Also applies to: 40-44
src/app/workspace/file-tree.ts (1)
13-13: LGTM!Also applies to: 73-73, 79-79
src/app/workspace/mouse.ts (1)
16-18: LGTM!Also applies to: 53-53, 59-61, 65-65
package.json (1)
30-34: LGTM!Also applies to: 41-42
src/adapters/workspace-initial-model-snapshot.ts (1)
10-14: LGTM!Also applies to: 24-24
src/adapters/workspace-production-text-dependencies.ts (1)
1-1: LGTM!Also applies to: 8-12, 15-18, 21-23
src/main-workspace.ts (1)
29-50: LGTM!Also applies to: 65-65
src/app/title-camera-session.ts (1)
380-380: LGTM!spec/ci-shards.spec.mjs (1)
110-113: LGTM!spec/main-runtime-order.spec.mjs (1)
16-18: LGTM!spec/workspace-shutdown.spec.mjs (1)
1-59: LGTM!spec/workspace-startup-instrumentation.spec.mjs (1)
1-44: LGTM!src/app/workspace/workspace-state-reducers.ts (1)
12-12: LGTM!src/ui/jedit-theme.ts (1)
134-134: LGTM!Also applies to: 136-136
src/ui/theme-builder.ts (1)
169-172: LGTM!Also applies to: 275-277, 302-302
src/ui/source-viewer.ts (1)
99-104: LGTM!Also applies to: 110-128, 131-134, 324-327, 343-343
spec/workspace-command-line.spec.mjs (1)
1949-1955: LGTM!src/ui/jedit-themes.ts (1)
368-374: LGTM!spec/theme-switch.spec.mjs (1)
39-39: LGTM!Also applies to: 227-256
spec/workspace-command-completion.spec.mjs (1)
901-901: LGTM!Also applies to: 903-903
`themeHint` was rendered into six separate footer hint lists -- normal, insert, preview, files, graft and browse -- so "ctrl+t theme" occupied permanent width in almost every mode. It advertises a binding that is not implemented. `WorkspaceKeys` has no `T`, and the only ctrl-modified bindings in the tree are B (files), G (graft), S (save) and L (scene picker). Theme cycling is reachable only through the settings screen, via the `cycleTheme` settings action. So this was not merely a low-value hint taking up room; it was a false claim about what the editor does. Removed from all six lists along with the helper and its now-unused i18n key. Theme selection remains available in settings, unchanged. Six footer specs pinned the exact hint strings including this one. They described the old footer, so they are updated to the new content rather than worked around, and a new assertion covers every mode at once so the hint cannot return unnoticed. Closes #308. npm run check: 831 tests, 819 pass, 0 fail, 12 intentional skips; native suites green; quality gate reports no regressions.
`wrapIndex` existed twice: a private copy in title-scene-preview-session.ts that predates this branch, and the one I added to viewport.ts for the file explorer. Both were byte-equivalent in behaviour. Adding the second copy was my own DRY violation, made while fixing #312 without first checking whether the repository already solved it. Both now use `src/app/list-index.ts`, a leaf module with no dependencies so any surface that moves a selection can share it without importing across a layer boundary. This is the concrete form of what #319 asks for: the two file-browsing surfaces can stay separate experiences while their shared parts stay one implementation. npm run check: 831 tests, 819 pass, 0 fail, 12 intentional skips; native suites green; quality gate reports no regressions.
Completes the half of #313 the earlier commit deferred. Clicking selected an entry but could not open it, because the pointer path did not carry the filesystem and Echo dependencies `openWorkspaceFileEntry` needs. Rather than widen the mouse module's reach, the opener is injected. `mouse.ts` declares a named `WorkspaceEntryOpener`, the runtime forwards whatever the dependencies supply, and the composition root in `workspace-app.ts` is the only place that knows how to build one. The pointer path still selects without an opener, so harnesses that never click do not have to construct filesystem dependencies to use it. Placing the wiring at the composition root also kept `runtime.ts` inside the twelve-import ceiling; importing `file-tree` there directly broke it, which was a useful signal that the dependency belonged one layer out. Closes #313. npm run check: 832 tests, 820 pass, 0 fail, 12 intentional skips; native suites green; quality gate reports no regressions.
Audited all eight themes with WCAG 2.x and APCA across every surface, chrome, gutter and markdown token. Body text is AAA in seven of them; solarized-light was the single failure at 4.13:1, which matches the report of a light theme whose text could not be read. The cause is upstream fidelity rather than a mistake. Solarized specifies base00 (#657b83) for light-mode body text on base3, and that pair measures 4.13:1 by construction. The palette's own base01 (#586e75) is the canonical "emphasized content" ink and reaches 4.99:1, so AA is available without leaving Solarized. The current-line band then sat at 4.39:1, because Solarized's base2 highlight is darker than base3. Lifting it 20% toward base3 (#f1ebd8) is the smallest change that clears AA while still reading as a distinct tinted band. solarized-light body text 4.13 -> 4.99 (FAIL -> AA) solarized-light current line 4.39 -> 4.51 (FAIL -> AA) spec/theme-legibility.spec.mjs holds both surfaces to AA for every theme, so a new or edited palette cannot ship unreadable. Both assertions fail before this change. Deliberately not covered by that floor: gutter tokens and decorative chrome. Several themes run 3.0-4.2 there by design, and `titleLogoShadow` is a shadow -- judging it as text would be a category error. Recorded on #309 rather than enforced. Refs #309. npm run check: 834 tests, 822 pass, 0 fail, 12 intentional skips; native suites green; quality gate reports no regressions.
…tory `REPO_ROOT` was `process.cwd()`, so every spec resolving a repo-relative path silently depended on the suite being launched from the repository root. This is not theoretical. Earlier on this branch a new spec used `process.cwd()` for its entry list and, run under a different working directory, enumerated the wrong tree and exhausted memory -- the process was OOM-killed with no diagnostic, because the failure surfaced as a hang rather than a wrong path. `discoverRepoRoot` asks `git rev-parse --show-toplevel` and falls back to the given directory outside a work tree, so it degrades rather than throwing. `REPO_ROOT` is derived from it once at module load. Verified by running the suite from `spec/` as well as the root; both resolve the same root. The fallback case is covered too. Remaining scope, not done here: 21 files still call `process.cwd()` directly rather than importing `REPO_ROOT`. Migrating them is mechanical but touches a lot of surface; the shared helper this issue asks for now exists and is correct, which is the part that unblocks the rest. Refs #54. npm run check: 837 tests, 825 pass, 0 fail, 12 intentional skips; native suites green; quality gate reports no regressions.
The gate scanned `src` only, so 127 spec files were invisible to it. Doctrine caps a file at 500 lines; unwatched, the largest spec reached **2047 lines**, four times the limit, and reported nothing. #58 filed it at 693 lines -- it has tripled since. Twelve files are over the limit today: 2047 spec/workspace-text-cutover.spec.mjs 1979 spec/workspace-command-line.spec.mjs 1184 spec/workspace-title-screen.spec.mjs 932 spec/workspace-command-completion.spec.mjs 817 spec/title-scene.spec.mjs 659 spec/graft-source-highlighter.spec.mjs 625 spec/workspace-helpers.mjs 619 spec/workspace-runtime.spec.mjs 559 spec/workspace-text-boundaries.spec.mjs 539 tests/replace-range-law-cycle.spec.mjs 537 spec/graph-rope-contract.spec.mjs 518 spec/title-screen.spec.mjs Only `max-lines` is applied to specs. The remaining rules encode TypeScript doctrine -- `no-any`, `no-type-assertion`, import ceilings -- and do not meaningfully transfer to `.mjs` test files. Rather than block on a twelve-file refactor, each is recorded in `quality-baseline.json` at its current size, which is what the ratchet is for: a spec that grows past its recorded ceiling is a regression, one that shrinks is reported as an improvement, and any new spec is held to the flat 500. The debt is now visible and can only move down. `files scanned` rises from 257 to 392, so the reported number stops understating coverage. Refs #38. Refs #58 -- the split that issue asks for is now enforced by the ratchet rather than relying on someone noticing. npm run check: 839 tests, 827 pass, 0 fail, 12 intentional skips; native suites green; quality gate reports no regressions and 12 tracked debt entries.
Third batch on this branch
#309 — one theme failed, and it was not the one reportedMeasured WCAG and APCA across every surface, chrome, gutter and markdown token in all 8 themes. Body text is AAA in seven. The cause is upstream fidelity: Solarized specifies base00 on base3 for light-mode body text, which is 4.13 by construction. Moved to base01 (Solarized's own emphasis ink) for 4.99, and lifted the current-line band 20% toward base3 for 4.51. Both surfaces are now held to AA for every theme by Gutter tokens (3.0–4.2 in several themes) and #38 — specs were invisible to the ratchetThe gate scanned Twelve files are over. Only #54 — the bug that bit this session
On #70, honestlyI attempted the extraction and reverted it. Two specific traps, recorded on the issue: Verification
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Three review findings on this PR, two of them real defects. A scene load result carrying no scene -- a cancellation or a RuntimeIssue -- was still setting titleBackdropKind to LegacyScene. That dropped the static logo for a scene that had not loaded, and because workspaceAnimationIsActive counts LegacyScene as animating, it also put the workspace back into a 60Hz render loop. That is the #320 idle-render regression, resurrected on the failure path. A result with no scene now returns the model untouched. createWorkspaceApp was called outside the try that closes the native Echo host, so a throw during app construction left the child process holding stdio pipes open and the terminal unrestored -- the failure #306 was filed for. Construction now happens inside the guard. The acquire-use-release shape is extracted as closingProductionText so the invariant is testable at all: the composition root has no injection seam, and three specs now pin that the host closes on success, closes when construction throws, and does not mask the original error while doing it. The Graft drawer had no coverage of its own. It takes the same branch as the Files drawer in workspaceDrawerHasFocus, which is covered, so a change narrowing that guard to Files only would have left every existing test green while arrow keys and the pointer went back to driving the title camera behind an open Graft drawer. Verified by mutation: narrowing the guard fails three of the four new cases. The fourth deliberately asserts the closed-drawer case and should stay green. Note the first version of the mouse case was vacuous -- it passed a mouse message with x/y instead of col/row, so it exercised nothing and stayed green with the guard removed. It now sends a real move event and asserts on titleBackdropKind, which is the observable effect of mouse-look firing.
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All four findings addressed in Backdrop on a failed scene load — valid, fixed. A
I extracted the acquire-use-release shape as Graft drawer coverage — valid, added. Four cases mirroring the Files ones. Verified by mutation rather than assumed: narrowing Worth flagging that my first version of the mouse case was vacuous — it passed
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@coderabbitai review |
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All four findings addressed in a pushed commit and answered on the PR. Two were real defects: a failed scene load was setting titleBackdropKind to LegacyScene, which restarted the 60Hz render loop on the error path (#320 regression), and createWorkspaceApp sat outside the guard that closes the native Echo host, leaking the child process on a failed startup (#306). Graft drawer coverage added and mutation-verified. The title-unfreeze label is applied, authorised by James.
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All three Codex findings addressed in the latest commit. All three were real — thank you. P1, no built-in scene could open. Confirmed and worse than described: While verifying, I found three scenes that fail for a different reason: P2, idle time billed as one frame. Correct, and it was my regression from the idle-render gate. Measured before the fix: 30,016 ms as a single frame after a 30-second idle — instantly over budget, tripping the low-rate flag exactly as you predicted. Fixed at the inactive→active edge rather than by advancing the clock during idle, because advancing it while idle means returning a new model, which would defeat the render gate that made the workspace idle in the first place. Two specs: a resumed frame is plausible, and ordinary frames are still measured normally (16ms, 17ms). P2, the material key lying. Correct. With no scene it switched the ray-traced backdrop on and toasted that a preset had been applied, while nothing changed — a false report that also started an animation loop to deliver itself. It now says a scene must be loaded and leaves the backdrop alone. I chose the "don't advertise" option over materialising an override for the generated scene, since that would be a new feature rather than a fix. Verified by mutation: restoring the old behaviour fails both new cases. One note on mechanics — the on-demand mesh library needed an import slot in the scene loader.
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…erial lie Three findings from Codex on this PR. All three were real. P1: no built-in scene could be opened. Startup deliberately loads no title geometry, so the model carries an empty mesh library and the scene picker hands that same empty library to the loader. Every scene that references bunny, teapot or dragon then failed to decode -- including continuum-gate, the one the picker offers first. The snapshot comment already promised these "load on demand"; that half was never wired. The loader now fills the gaps itself from a memoised library, parsed at most once and only when a scene is actually opened, so the startup saving that emptied the library is kept. The caller's library still wins, so a scene opened with an explicitly supplied mesh keeps it and only gaps are filled. Note three scenes -- neon-orbit, mirror-hall, aurora-vault -- still fail to decode. They declare "kind": "mesh" with no mesh field at all, and they fail identically against a fully loaded library, so that is a defect in the scene data and not in loading. Filed separately. The spec asserts specifically that no scene fails for want of an unloaded mesh, so it stays pointed at this bug rather than silently passing if a new scene breaks loading. P2: the frame clock billed idle time as one frame. The idle gate returns the model untouched so nothing re-renders, which also stops lastFrameMs advancing. Whatever switched animation back on -- perf overlay, profiler, legacy backdrop -- then handed the first active frame the entire idle interval as its duration. Measured: 30016 ms as a single frame after a 30 second idle. That is instantly over budget, which trips the backdrop's low-rate flag and leaves the animation frozen from then on, and it corrupts the first profiler record. The baseline is reset on the inactive-to-active edge, not on every idle tick, because advancing it during idle would mean returning a new model and defeating the render gate that made the workspace idle in the first place. P2: pressing m with no scene loaded switched the ray-traced backdrop on and toasted that a material preset had been applied. Nothing was applied -- the generated backdrop takes its materials from the theme and never reads titleMeshMaterialIndex -- so it reported a change that could not have happened, and started an animation loop to do it. It now says a scene must be loaded and leaves the backdrop alone. Verified by mutation: restoring the old behaviour fails both new cases. One import slot was needed for the on-demand mesh library; node:fs already exposes the promises API, so the two fs imports in the scene loader became one rather than the file taking on tracked debt.
Three UX defects reported from live use, all one root cause plus one wrap.
The root cause
updateTitleScreenKeysits in the overlay chain ahead ofupdateFocusedPaneKeyand bailed only onmodel.editor != null. With no file open it claimed keys before the focused drawer saw them.j/kworked. The bindings were never missing —isWorkspaceDownKeyalready matched bothdownandj. The camera claimed the arrows; it does not bindj/k, which is exactly the reported asymmetry.updateTitleCameraKeyreturns throughactivateLegacyTitleBackdrop, so an arrow press in the explorer switched the ray-traced backdrop on. Same for pointer movement viatitleMouseLookEnabled.After #304 that is the one state which makes an idle editor start rendering every frame again, so this was quietly undoing the idle-perf work.
Both paths now defer to a shared
workspaceDrawerHasFocuspredicate, so keyboard and pointer cannot disagree about who owns an event.Also
wrapIndex, replacingclampIndex. An empty list stays at 0 rather than wrapping onto nothing.updateScrollableDrawerFromMousealready routes to settings, both drawers, and the editor viewport. Added coverage pinning it so the reported symptom is recorded as separate from the real defect.Verification
npm run checkexit 0 — 816 tests, 804 pass, 0 fail, 12 intentional skips; native suites green; quality gate no regressions. New coverage inspec/workspace-list-navigation.spec.mjs(8 assertions), all failing before these commits.Closes #311.
Closes #312.
Closes #314.
Note: #312's wrap change landed inside f5cf630 alongside #311 rather than as its own commit. Not split after the fact, since this repo forbids history rewriting.