What happened?
Currently the circleLine->polyLine function in immediateRenderer uses a for loop and draws normal lines separately which causes a rendering bug. (look at how there is a red dot every time a line ends/starts)
What should have happened?
The line should have been continous. I assume using the OpenGL LINE_LOOP draw type would fix this but I have no idea how the drawing system works so i am making an issue.
Version
60614c0
Log Output
wtf does the log have to do with this lmao
What happened?
Currently the circleLine->polyLine function in immediateRenderer uses a for loop and draws normal lines separately which causes a rendering bug. (look at how there is a red dot every time a line ends/starts)
What should have happened?
The line should have been continous. I assume using the OpenGL LINE_LOOP draw type would fix this but I have no idea how the drawing system works so i am making an issue.
Version
60614c0
Log Output
wtf does the log have to do with this lmao