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Show an optional FPS counter over the game while console mode is active, toggled from the session menu (Select + Y) and in Settings.
Notes for later
Source of the number: RTSS is already integrated for the FPS limit (Engine.Rtss), and its shared memory (RTSSSharedMemoryV2) exposes per-app frame time, so it's the natural first source. Without RTSS, options are PresentMon / ETW (DXGI present events; may need admin) or leaving the overlay unavailable, like the FPS limit row today.
Drawing it: RTSS's own OSD already works over exclusive fullscreen; a Console Mode window (like the session toast) is simpler to style but, like the session menu, cannot cover exclusive-fullscreen games.
UI: a toggle tile in the session menu, a corner position setting (top-left / top-right), maybe frame time and 1% low as extras.
Idea
Show an optional FPS counter over the game while console mode is active, toggled from the session menu (Select + Y) and in Settings.
Notes for later
Engine.Rtss), and its shared memory (RTSSSharedMemoryV2) exposes per-app frame time, so it's the natural first source. Without RTSS, options are PresentMon / ETW (DXGI present events; may need admin) or leaving the overlay unavailable, like the FPS limit row today.Not planned for a specific version yet.