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experiment: investigate DualSense gyro typing #77
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area: controllerController detection, prompts and mappingController detection, prompts and mappingarea: keyboardVirtual keyboardVirtual keyboardmoscow: won'tMoSCoW: not planned for 1.0 (kept open for later)MoSCoW: not planned for 1.0 (kept open for later)type: experimentInvestigation; may not shipInvestigation; may not ship
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area: controllerController detection, prompts and mappingController detection, prompts and mappingarea: keyboardVirtual keyboardVirtual keyboardmoscow: won'tMoSCoW: not planned for 1.0 (kept open for later)MoSCoW: not planned for 1.0 (kept open for later)type: experimentInvestigation; may not shipInvestigation; may not ship
Summary
Investigate pointing at keys with the DualSense gyroscope as an optional input method for the virtual keyboard.
Motivation
Gyro aiming can be faster than the D-pad for text entry.
Requirements
SDL_GAMEPAD_SENSOR_GYRO); strictly optional and off by default.Controller UX
Hold a button (e.g. L2) to aim with gyro; South/A types the highlighted key; release to return to D-pad control.
Technical Notes
Sdl3InputBackendsensor enablement; a pointer layer overVirtualKeyboardfocus.Acceptance Criteria
Testing
Manual testing on DualSense (USB and Bluetooth).
Dependencies
Priority: low · Milestone: 8 · Experimental