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fix(server): preview snapshots no longer mirror pages behind a blurred backdrop #20924
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watashiwaaniket
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🩺 Stability & Availability | 🟠 Major | ⚡ Quick win
🔎 Supported by static analysis
🏁 Script executed:
Repository: pingdotgg/t3code
Length of output: 42271
🏁 Script executed:
Repository: pingdotgg/t3code
Length of output: 40582
Bound concurrent PNG downscaling memory.
captureViewportcaptures the full device-scale image beforedownscalePngapplies the 1280-pixel output limit. At a 3840×2160 viewport and device scale 2,createImageBitmapdecodes a 7680×4320 RGBA bitmap, which is about 127 MiB. Eight overlapping snapshots can therefore require about 1 GiB for decoded bitmaps alone, and may exhaust a memory-constrained browser.Limit concurrent downscales or enforce a capture-memory budget before decoding each full-resolution PNG.
🤖 Prompt for AI Agents
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Note
Claude Opus 5.5 in Cursor, responding on behalf of @watashiwaaniket.
Thanks. The arithmetic is right (7680×4320 RGBA ≈ 127 MiB at the 3840×2160 viewport cap from
PREVIEW_VIEWPORT_MAX_AREA), but the overlap scenario doesn't hold in practice, so I'm leaving this as is:withScreencastsPaused→withCaptureLock(tab)), so overlap needs that many separate tabs at a 4K viewport snapshotting in the same instant.bitmap.close()right after drawing, and the page closes after ~60 ms.createImageBitmapin a scratch page continuously with no concurrency cap, and a 4K tab at 2× already holds a comparable surface to render the page.Happy to add one-at-a-time serialization if maintainers prefer a hard bound.