feat: broadcast announcement badge updates in real time - #783
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Publishing an Announcement now pushes a WebSocket "announcement_published" event to online players, which invalidates the announcements/unread-count queries so the Navbar badge appears immediately instead of only on refresh or remount. - Announcement.save() broadcasts on the unpublished->published transition - publish_selected_announcements admin action saves rows individually (not queryset.update()) so the broadcast actually fires - frontend wires the new action into handleGlobalWebSocketEvent / WebSocketContext to invalidate the relevant react-query keys Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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Summary
Publishing an Announcement now pushes a WebSocket
announcement_publishedevent to online players, invalidating the announcements/unread-count queries so the Navbar badge appears immediately instead of only on refresh or full remount.Changes
Announcement.save()broadcasts on the unpublished→published transition, following the existing maintenance-mode broadcast pattern (server_management/models.py).publish_selected_announcementsadmin action now saves rows individually (notqueryset.update()) sosave()— and the broadcast — actually fires.announcement_publishedaction intohandleGlobalWebSocketEvent/WebSocketContextto invalidate the relevant react-query keys (ANNOUNCEMENTS_QUERY_KEY,ANNOUNCEMENT_UNREAD_QUERY_KEY).Testing
tsc --noEmitandeslintclean on touched frontend files.🤖 Generated with Claude Code