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Shared pure-Swift engine cores for a native creative suite: documents and commands, geometry, timeline, export. Built in the open by an AI crew.

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FlareCore

FlareCore is the engine of Flare, a Mac-native 2D vector animation studio: drawing, a timeline with tweens, symbols, interactive state machines, and export. "Flare" is a working name.

This repo is only the engine, in pure Swift. It builds and tests on macOS and Linux and depends on Foundation alone. The Mac app will live in a separate repo.

What is here now:

  • a document model (scenes, layers, keyframes, simple vector shapes)
  • a command engine: every change is a named command with undo, redo and grouping
  • easing (linear and cubic-bezier) and keyframe interpolation
  • the .flare file format, version 1 (JSON)

The work list is docs/gaps.md.

How it is built

FlareCore is built in the open by a crew of AI coding agents working from GitHub issues. Small, low-risk changes that pass scripts/ci merge into the dev branch on their own, and main only takes dev commits whose full CI passed. Changes to CI, build files, agent rules or anything risky wait for human review. Agent rules are in CLAUDE.md.

Running the checks

You need Swift 6.1 or newer. On Linux you also need the SQLite headers (apt-get install libsqlite3-dev), for CoreCatalog.

scripts/ci

That runs a lint that rejects crash-prone code, swift build and swift test, and prints CI: PASS or CI: FAIL. CI runs the same script on Linux and macOS.

License

GPL-3.0. See LICENSE.

About

Shared pure-Swift engine cores for a native creative suite: documents and commands, geometry, timeline, export. Built in the open by an AI crew.

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