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A connected client can send N_SPECTATOR with a nonexistent client number. In the N_SPECTATOR handler in src/game/server.cpp, getinfo() returns NULL, but the invalid-request path still passes that pointer to colourname() and reads cp->state and cp->lastdeath. Any connected player can therefore terminate the dedicated server and disrupt the match.
Handle the invalid target before formatting state-dependent diagnostics. The handler now sends a generic error and exits before dereferencing the missing clientinfo.