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stride3d
stride
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More items
Comfortable display density
Compact display density
fix: Dispatcher - back off with SpinWait while waiting for a batch to finish
area-Core
bug-fix
ci-editor
ci-enduser
#3685
·
Kryptos-FR
opened
Oct 24, 2026
Member
·
1 of 8 tasks
·
·
fix: WindowManager - drop destroyed windows when reading ModalWindows/BlockingWindows
area-GameStudio
bug-fix
#3684
·
Kryptos-FR
opened
Oct 24, 2026
Member
·
1 of 8 tasks
·
·
[Physics] fix: Bepu drops the time beyond MaxStepPerFrame instead of replaying it later
#3683
·
delustra
opened
Oct 24, 2026
Contributor
·
4 of 8 tasks
·
·
Use a concurrent dictionary for UserDocumentationService cache
#3682
·
ds5678
opened
Oct 23, 2026
Contributor
·
3 tasks done
·
·
1
Remove DispatcherProcessor from the AssemblyProcessor
#3680
·
ds5678
opened
Oct 23, 2026
Contributor
·
3 tasks done
·
·
1
16
build: Remove unused NuGet package references
area-Build
ci-editor
ci-enduser
dependencies
#3665
·
VaclavElias
opened
Oct 17, 2026
Contributor
·
3 of 8 tasks
·
·
12
Require [DataContract] before resolving a YAML tag to a type
#3631
·
carfeii
opened
Oct 16, 2026
·
·
1
Graphics: shader-readable vertex and index buffers (raw views), opt-in per model
#3621
·
xen2
opened
Oct 16, 2026
Member
·
·
Avoid GC deadlock under Wine: back off in Dispatcher.ForBatched busy-wait
#3600
·
pm-lucarohde
opened
Oct 15, 2026
·
2 of 8 tasks
·
·
1
4
Enable implicit usings in new game template
#3598
·
Mr444-dev
opened
Oct 15, 2026
·
·
3
Replace ParameterKeyProcessor with Roslyn source generation
#3584
·
ds5678
opened
Oct 14, 2026
Contributor
·
3 tasks done
·
·
6
fix: pin the source span in Direct3D 11 UpdateSubResource
#3573
·
sasvdw
opened
Oct 12, 2026
Contributor
·
2 of 8 tasks
·
·
1
3
AssetCompiler: the package is build-only, a plain PackageReference or #:package is enough
area-Asset
bug-fix
ci-editor
ci-enduser
#3570
·
Kryptos-FR
opened
Oct 11, 2026
Member
·
6 of 8 tasks
·
·
4
[Physics] fix: Bepu debug wireframes show through their own visual model, and where the collider differs from it
#3565
·
Nicogo1705
opened
Oct 10, 2026
Contributor
·
5 of 8 tasks
·
·
5
[Graphics] fix: a name given after creation reaches the debugger on Direct3D12 and Vulkan
#3558
·
Nicogo1705
opened
Oct 10, 2026
Contributor
·
3 of 8 tasks
·
·
4
Importer: fbx: join identical vertices again
#3533
·
icauro
opened
Oct 8, 2026
Contributor
·
1 task done
·
·
8
fix: reshape a live body in place when its collider changes
#3532
·
delustra
opened
Oct 7, 2026
Contributor
·
4 of 8 tasks
·
·
[Rendering] feat: opacity by thickness for transparent materials
#3530
·
Nicogo1705
opened
Oct 7, 2026
Contributor
·
4 of 8 tasks
·
·
5
[Physics] Soft bodies for Bepu: volumetric bodies and cloth
#3528
·
Nicogo1705
opened
Oct 7, 2026
Contributor
·
6 of 8 tasks
·
·
UpdateEngine Rewrite Proposal
#3519
·
ds5678
opened
Oct 6, 2026
Contributor
·
·
14
feat: Heightfield physics and basic rendering
area-Graphics
area-Physics
#3512
·
Eideren
opened
Sep 30, 2026
Collaborator
·
26 of 36 tasks
·
·
1
51
feat: let UI layers capture input so the game does not also act on it
#3505
·
sasvdw
opened
Sep 29, 2026
Contributor
·
5 of 8 tasks
·
·
1
27
feat: Core math optimizations
area-Math
breaking-change
ci-run-on-draft
enhancement
#3491
·
Kryptos-FR
opened
Sep 26, 2026
Member
·
12 of 15 tasks
·
·
19
Remove the
UpdateEngineHelper
class
#3480
·
ds5678
opened
Sep 25, 2026
Contributor
·
3 tasks done
·
·
4
Port several sample projects to Bepu Physics
#3478
·
ds5678
opened
Sep 24, 2026
Contributor
·
3 tasks done
·
·
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