deterministic physics engine for lock-step 3D game development. 能为3D帧同步游戏提供一致性、确定性的物理引擎。
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Updated
Oct 2, 2023 - C++
deterministic physics engine for lock-step 3D game development. 能为3D帧同步游戏提供一致性、确定性的物理引擎。
Statically compiled binaries for various architectures.
Lightweight Reticulum transport (lnsd) and NomadNet blog (lblogd) compiled statically with soft-float for resource-constrained MIPS (Big-Endian) embedded devices and routers running ASUSWRT, OpenWrt, KeeneticOS, and other embedded Linux.
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